This update will be the last for one, or possibly two weeks. I shall be fleeing the country, and am currently unsure of my return. Sorry about that. Unrelated image:

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First up, we have the Shadow Thieves, for use in the opening cutscene and beyond. Some of it is new, some is in Origins, but working out which is which is up to you:

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Next, some more shots from Waukeen’s, now with added colour and props:

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Finally, a video! How exciting. So exciting in fact that I haven’t quite work out how to embed it properly. Oh well, you’d have to click anyway:

http://www.youtube.com/watch?v=rAkkEQdkItU

That’s it for one/two weeks (delete as appropriate). We should be back with a bumper update, so keep checking the Twitter (http://www.twitter.com/bgredux) for news on that, or how about subscribing to us at http://www.youtube.com/bgredux? See you all soon!

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  • raistlin82  - @darthparametric

    Yes, please!

    It would make the area complete, faithful to the original, and add that touch of quaint that never hurts.

    Plus, this way we will finally find out if dragon meat really tastes like chicken! ;)

  • DarthParametric
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    Bbtufty is away for a few weeks, and nobody else has access to the blog. Normal service will resume in due course.

  • Magda

    Why don't appear new pictures and messages?:(

  • Shaewaros

    This project looks very exciting - can't wait to get to play the Full Atkathla experience!

  • DarthParametric
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    Concerning the monster prop for Waukeen's Promenade, it's a low priority at this stage. Maybe we'll throw it in if we have time. It looks pretty much like a dragon to me, so we could just use a retextured version one of the DA dragon models.

    As for the concerns about fog of war/visibility in final game levels, as mentioned by Cuv and myself in the Lower Tomb WIP thread, FOW is possible. Eclipse achieves FOW in internal levels by defining individual rooms and what is visible from each. There are also visibility-related things in the particular instance of the Lower Tombs that we will be doing with scripting. Cuv (as well as Sunjammer for the scripting) will be handling all that once I sign off on the assets. Any videos posted by me are only of alpha tests to confirm that assets are working as intended. They are not representative of final in-game quality or implementation, as stated in every video's disclaimers.

  • raistlin82  - Last picture and video

    Regarding the last picture: is the "dead sea monster" just south of that screenshot going to be in the final version or not?

    Regarding the video: are you going to implement something similar to BG's "fog'o'war"? You know, the blackness that stopped you from seeing that there is another room behind that wall, and thus making secret passages less obvious?

  • DarthParametric
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    When it's done™. We'll announce a release date for Module 2 when we get close to having things finalised.

  • Magda

    when do this will be finish?? nice project

  • ablaine

    The pants (and the rest of the thief armor) is just a recolored version of the light armor (variation d). All I did was desaturate it and recolor it a smokey grey color.

    The hoods are the only new pieces. :)

    And yes.. keep an eye on our level and character WIP threads.. I'll be posting an update on the cowled wizard soon!

  • DarthParametric
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    Tsk, tsk, you forgot the Cowled Wizard. WIP thread for them and the Shadow Thieves is here.

    As for updates in the interim, I dare say one of us can post any news of merit on Twitter.

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