Several generations of games spanning System Shock 2, Uplink, the Deus Ex franchise, and now Watch_Dogs have implemented hacking as a gameplay element for a greater cyberpunk-themed adventure. E. McNeil’s Darknet, initially a prototype called 'Ciess,' takes place entirely within a hacking GUI -- it's no after-thought here. McNeil is also bringing this world (and interface) to life on Oculus Rift. I spoke with McNeil at PAX East and got a brief hands-on preview with his cyberpunk project, Darknet.
Child of Light is one of 2014’s most eye-catching role-playing games. Developed by Ubisoft Montreal—the same team behind Far Cry 3—it features a water color-inspired art style, provides its own take on turn-based combat, and takes advantage of the unique UbiArt engine – used most notably in Rayman Origins and Rayman Legends. Gamers are already quite curious as to what they will uncover in the game’s story, but I found at PAX East that it’s the story behind the story that’s just as compelling.
WildStar has been on our radar since PAX East 2013 partially because of its Warplots PVP combat and player housing. Carbine Studios has already implemented the core functionalities and most of the rich customization for their large-scale battle mode in the game’s beta. That said, series newcomers may want a comprehensive understanding of this expansive and explosive gameplay mode before joining their first War Party. I went to a Warplots demo at last week’s PAX East for a debriefing with Carbine’s PVP Lead Designer, Jen Gordy.
Double Fine’s a perfect fit for the PAX shows because it strongly, actively supports its IPs in the community. This PAX was no different. Double Fine showcased a couple of new titles -- the upcoming Hack n’ Slash and the recently-launched Broken Age -- as well as the second title under its Double Fine Presents publishing moniker, Last Life. Gamers Nexus was on the scene to preview each of these.
I’m a music buff, so a quick preamble: Joy Division was arguably the pioneering band of post-punk, and several other bands adopted their rhythms, lyrics, and instrumental effects. But after singer and lyricist Ian Curtis’ suicide, the surviving members of the band still achieved commercial and critical success under the name New Order.
Bethesda now acts as the surviving members of the once-Joy Division of FPS games - the Wolfenstein franchise. The challenge for Bethesda and developer Machine Games is resurrecting the fun and intensity of the franchise while updating it to modern shooter standards. I give you Wolfenstein: The New Order.
In this hands-on preview of Wolfenstein: The New Order at PAX East 2014, we'll discuss the game's merits, shortcomings, and visual effects.
It’s awesome to see studios like 2k Games continuing to support their existing IPs while the new generation of consoles emerges. 2k announced Borderlands: The Pre-Sequel, a completely new Borderlands game, earlier this week, and they’re already showing off the game at PAX East 2014 this weekend. The game is being developed by 2k Australia and Gearbox, makers of Borderlands 1 and 2.
When Telltale Games announced last Wednesday that it would release Episode 3 of The Wolf Among Us on April 8, I let out a sigh of relief and commented: “Thanks for not leaving me hanging off the cliff for too long!”
You can find our reviews of the previous two episodes here:
Korean studio XL Games offered Korean and Japanese gamers a chance to enjoy the freedom of creating a player-specific experience while enjoying core MMORPG gameplay when they released ArcheAge last year. Bay Area-based studio Trion Worlds (End of Nations, Rift, Defiance) has been working with XL Games ever since to bring the sandbox MMORPG to Western audiences.
We caught up with Producer Victoria Voss at last week’s Game Developers Conference to learn more about and the game’s extensive crafting skills, XP system, and unique treatment of crime and punishment.
ArcheAge is a fantasy MMORPG that creates massive PVP battles and features 15 crafting skills; in this preview, we’ll look at the game’s merits in the MMO marketplace.
Telltale Games recently released the second episode in The Wolf Among Us, Smoke & Mirrors. GamersNexus continues its windy trek through the Telltale adventure series in this review.
I had played through Episode 1, Faith, and was delighted by its gripping storyline, superb visuals, and a dynamic (but buggy) dialogue wheel. Episode 2, Smoke & Mirrors, adheres to its predecessor’s formula and further tests the relationships of Bigby and his Fabletown peers, and although it culminates in another well-devised cliffhanger, it makes me doubt the impact of my actions on future episodes.