Over the last couple of days, multiple copies of upcoming space exploration game No Man’s Sky have been leaked despite the recent delay of its official release until August 12. The game officially went gold on July 7, meaning that physical copies are already being distributed to retailers.
Quadrilateral Cowboy is the latest release from Blendo Games, a company which usually consists solely of developer Brendon Chung, but in this case includes team members Tynan Wales and Aaron Melcher. Cowboy is vaguely connected to previous titles Gravity Bone and Thirty Flights of Loving by the fictional city of Nuevos Aires, but explores an entirely different style of gameplay.
The player character is known as Poncho, one of a three-person crew of hackers selling services to the highest bidder. The core premise, according to Blendo Games, was “a first-person sneaking game, but all of your equipment is outdated and heavy and clunky.” An array of gadgets is used to plan ten heists in “alt-future 1980-something” (don’t worry too much about that).
Pre-empting the release of the GTX 1060 and our forthcoming content push, this sales post stands as small, easily consumed content for the weekend. We spotted the ASUS VN248-P display for ~$110, a couple of Corsair products (750W PSU, $76 K70), and the ASUS Z97-PRO. Sure -- Z97 is so last-gen, but it's still a good platform for builders sticking to Devil's Canyon.
Between last week's GTC and PAX East (this coming weekend), we find ourselves at home base just long enough to throw together a few feature pieces and the regular weekend-ly sales post. Sales for the weekend include an MSI R9 390X 8GB card for $360 (after MIR), the Corsair Graphite 780T full-tower, an Intel i7-6700K finally approaching MSRP, and G.Skill's mechanical keyboard. As for the week's feature pieces, be sure to check back Monday for our AMD Athlon X4 880K review, a write-up featuring industry luminary Warren Spectre, and more.
Atlas Reactor is a “turn-based team tactics game” developed by Trion Worlds and currently in open alpha, although that will be replaced by a closed beta on April 14th. Small teams of “freelancers” compete to kill each other in simultaneous turn-based combat, for reasons that aren’t entirely clear (and don’t matter).
The words “fast-paced” get tossed around a lot in Atlas Reactor marketing materials, and it’s an accurate description. The tutorial mission implies a Frozen Synapse-esque game of turn-based strategy and careful planning, and the solo gameplay confirms that initial impression with leisurely minute-long planning phases. Competitive gameplay is much faster, however—decisions must be made in a matter of seconds, and things quickly become hectic. “Turn-based” and “fast-paced” aren’t often said in the same sentence, but it turns out they go pretty well together. The worst part of a turn-based game is waiting for the opponent’s turn to end; Monopoly would be a lot better if everyone had to complete their turns within five seconds. Also if families didn't play it together, but that's another story.