Steve Burke

Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

A week of benchmarking behind us, we've now tested most major aspects of Rockstar's new GTA V PC release. We've elected to adopt the game into our test methodology for future component reviews, given its wide performance demands and load balancing between the CPU and GPU. This final GTA V benchmark looks at CPU bottlenecking at various resolutions and settings; we pit the 3570K, 4790K, FX-8320E, FX-8370E, FX-9690, G3258, and Athlon 760K against one another.

The selection casts a wide net for core count and price points, hopefully illustrating where CPU bottlenecks may appear in playing GTA V.

GTA V shipped alongside an onslaught of graphics settings – none of which offer tool-tips – that can vastly control the fluidity of gameplay. In our recent and comprehensive GTA V benchmark, we tested multiple video cards for FPS at simple “max” and “high” settings, fluctuating resolution between 1080, 1440, and 4K along the way. That content now behind us, we took the opportunity to objectively benchmark various graphics settings for performance differences, then took a few screenshots for comparison of those settings.

This GTA V optimization guide assists in choosing the best graphics settings for frame-limited video cards, explaining the options along the way.

NVidia's latest addition to the Titan family diverges from its predecessors' market objectives. Previous Titan cards were fully double-precision enabled, ensuring marketability as affordable production and simulation cards that, by nature, also served reasonably as gaming cards. Because double-precision is detrimental to gaming performance, the original Titan and current Titan Z can be set to “single-precision mode” to better game, but aren't targeted as the “best gaming video card” out there. The Titan X is; in fact, that's exactly what nVidia calls it – the best single-GPU on the market. The selection of these words is intentional, ruling-out dual-GPU single cards (like the 295X2 or 690) and multi-card configurations (like what we're testing today).

Because the Titan X is heavily marketed as a gaming solution, something reinforced by offering just 1/32 of SP in DP performance, we decided to perform a value comparison between 2xGTX 980s in SLI. The SLI configuration offers indisputably powerful raw computational output, but has a smaller memory capacity than the Titan X's 12GB single-GPU pool.

Following our GTA V benchmark from yesterday, we decided to embark on a mission to determine the impact of texture qualities on system performance and visual acuity. We took screenshots of identical objects at Very High, High, and Normal texture resolutions at 4K, then compared the textures in combined screenshots. During this process, maximum theoretical VRAM consumption and texture quality impact on FPS and tearing were also analyzed, resulting in a specific settings benchmark for GTA V.

The launch of GTA V ($60) saw the publication of our video card benchmark earlier today, which looked at the performance of various configurations playing the new open world game. In the process of testing video cards – and while speaking with others who've attempted to play GTA V – we found several bugs and crashes that require attention.

The game is better-optimized than most day-1 PC titles, something for which Rockstar deserves credit, but still falls short for a few users. This article looks at GTA V crash fixes, black screens, frame stutter / drops, and lag and offers some work-arounds and solutions.

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