Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"
First world problems, Steve. First world problems.
PAX East's show floor was flooded with as many attendees – if not more – as we've seen in the past five years, but this year marked a major milestone: The wireless internet was usable. Traditionally, the sheer size of PAX begins an onslaught upon the internet which is unsustainable by convention center networks. This year, the BCEC stepped-up its game with the Aruba WiFi project and went forth to release statistics on bandwidth consumption, active concurrent users, and total user count for the weekend. The project was a culmination of work from Aruba Networks, MCCA, and M S Ben Bow, and has been underway since 2014.
This also gives an updated idea as to the size of PAX. We haven't received numbers in years, but the show should be in excess of 70,000 attendees at this point. The wireless network is not, of course, used by every attendee (none of our staff connected to it with mobile devices), but it's still heavily saturated.
Here are a few charts:
A show floor crawling with tens of thousands of people is an interesting environment for a PC tear-down – certainly more chaotic than in our labs. Still, whenever we've got an opportunity to take something apart during an unveil, we take it. MSI's recently unveiled Aegis (video below) fancies itself a barebones machine that borders on a display unit, mounted atop a power-supply enshrining pedestal that resembles Hermes' winged shoes.
While at PAX East, we weaponized our camera toolkit to disassemble MSI's Aegis barebones gaming PC, which includes a custom case, motherboard, and unique CPU cooler. Side panels came off, the video card was removed, and we more closely examined the custom cooler that MSI's packed into its compact enclosure.
The first “Ask GN” since leaving for PAX East, we delve into topics exploring voltage configurations for overclocking, AMD's Zen / Polaris architectures and the make-or-break pressure, alternatives to FRAPS in DirectX 12/Vulkan, and upgrades.
The questions are posted below the video with timestamps, as always.
For anyone interested in the final question in the video (paraphrased: “Should I buy Polaris or Pascal and sell my 980 Ti?”), you may be interested in our recent “Polaris & Pascal: Buy or Wait?” content we published.
Torn Banner's Mirage: Arcane Warfare made its inaugural press tour at GDC a few weeks ago, but we weren't allowed to play it until last weekend's PAX East. Previewing a mechanically deep game from a show floor environment is always difficult – you've got a few minutes to figure out the controls, and it's normally just enough to get a good “base feeling” for the heart of the game. That's it, though, and there's little to be learned in the form of combat or mechanics intricacies.
We previewed Mirage: Arcane Warfare gameplay at PAX East in a full multiplayer match, managing to play each class at least once between the two of us. One class remained locked, but the rest were open to play.
It's an interesting world where global video game industry revenue out-grosses that of the incumbent movie and music entertainment industries. In an unprecedented cross-over, Valve today announced its partnership with Lionsgate (NYSE: LGFO) to bring “more than 100 movies” to Steam. Among the selection is the Hunger Games series, Ender's Game, and the Saw series. From our first look, we're only seeing 70 total films – but there are supposedly at least 31 more on the way.