It looks like Office Space's best company is back in action. Inateck (not quite Initech) recently contacted us to request review of their KT4005 product, a 4xUSB3.0 port PCI-e expansion card that does nothing more than add extra USB3.0 ports to a system. Skeptical of this sort of thing, we decided to take Inateck up on the offer and benchmark performance using multiple devices connected simultaneously, all transferring at maximum bandwidth.
In this benchmark and review of Inateck's KT4005 USB3.0 PCI-e card, we look at sequential and random throughput using various USB3.0 devices.
That's a big claim for Logitech to make -- "today [we] introduced the fastest gaming mouse ever made," the email read. The company has been in the gaming mouse business for a long time now, to the point where it almost seems like they've got an evil headquarters for devious device testing. Actually, Logitech has a Switzerland-based test facility with some of the most sophisticated mouse and keyboard testing methodologies and equipment we've ever seen.
The new Logitech G402 "Hyperion Fury" mouse tracks at a reported 500 IPS (inches per second), making it one of the fastest -- if not the fastest -- gaming mice we've ever seen. This puts the G402 at 200 IPS above the G502 Proteus Core that we posted about in April, and then later got hands-on with at PAX East. The company notes that the mouse took over three years of R&D to achieve its tracking speeds and precision.
FRAPS has been in the gameplay capture business for over a decade now, inarguably serving as the best solution for early gameplay video recordings. The advent of casual streaming and competitive eSports has finally pushed recorded game content to widespread consumption. ISP-provided datarates have mostly stabilized to usable levels, which helps in production and consumption of high bit-rate content.
ShadowPlay was announced as a FRAPS alternative last year by nVidia, and is only compatible with nVidia devices. The tool uses an integrated H.264 video encoder on Kepler and Maxwell hardware, ensuring most the performance drag is loaded on the GPU rather than the CPU; moreover, it's being loaded on specific components of the GPU that are built for video encoding and largely unused while gaming.
FRAPS does no live encoding and only records raw data output, which theoretically means it will have the best quality (lossless), but also demands the most resources in storage and CPU cycles.
NVidia debuted its Fraps-like ShadowPlay video capture technology alongside the GTX 780 almost a year ago, further announcing updates to enable desktop and Java application support in April, 2014. ShadowPlay comes packaged with a suite of nVidia software (GeForce Experience), a bundle that attempts to add extra weight to purchasing decisions when considering AMD's oft-affordable alternatives. AMD has made similar moves with Mantle and game optimization, though hasn't yet moved into the gameplay capture space. Until now.
AMD has included Raptr's "Gaming Evolved" application in its recent driver install packages as an optional add-on. The two companies announced today their "Game Video Recorder," or "GVR," in direct competition to nVidia's ShadowPlay. The GVR shares some similarities to ShadowPlay in its processing, which we'll discuss before getting into AMD specifics.
The delay of Valve's Steam Machine (or Steam Box) has forced the hand of systems manufacturers. Alienware, Gigabyte with the Brix, and now Zotac have all begun shipping their would-have-been Steam Machines as DIY mini-PCs. Steam has disallowed the shipment of officially branded Steam Machines until the completion of its haptic controller, leaving system manufacturers scrambling to untie the resources dedicated to machines that were originally slated for a 2014 launch.
In an official capacity, Gigabyte's BRIX Pro and Zotac's EN760 are not "Steam Machines" -- at least, not by branding -- but they might as well be. The EN760 (Newegg page) ships in two models: The EN760 and EN760 Plus. The base model ships without RAM or permanent storage at $540; the Plus edition includes a single 8GB stick of 1600MHz RAM and 1x1TB 5400RPM HDD. Both units are outfitted with an 860M mobile GPU, i5-4200U mobile CPU, and custom board design to fit in a 7.4" x 7.4" x 2" (188 x 188 x 51mm) shell.
No -- this isn't Maxwell news, though I do have some comments on that below. GPU manufacturer nVidia announced today the unveiling of its new "Shield Tablet," an addition to the existing Shield family. NVidia calls its new tablet "the first tablet for gamers," shipping with LTE and wireless PC game streaming, 720p Twitch broadcast, and GRID integration.
The Shield Tablet fills very similar use case markets as the Shield intends to, though it adds a few features for more non-gaming implementations. One of these includes a graphics-accelerated painting and tinkering application (Dabbler) that shows pigment and paint mixing in real time, along with bleeding and light source adjustment.
Ultimately, though, the new Shield Tablet is targeted at "mobile gamers" who'd like a toy on the go. And I am still of the opinion that tablets are primarily just that -- toys. Let's look at the specs.
Component and systems manufacturer ASUStek has just announced the availability of its next ROG (
Cars have always been a beacon for visual FX presentations. This is evidenced by nVidia's obsession with real-time ray-tracing in every demonstration the company has ever fronted; and AMD isn't much better off -- their multi-GPU solutions almost always have some vehicle showcase. Cars are somewhat easy to grasp as a visual marvel for just about any onlooker, especially investors and non-gamers, so it makes sense.
With the beginning of the third fiscal quarter for 2014, we see analysts filing revenue reports and public companies announcing performance. We recently posted about the boon to desktop PC sales for 2014 -- recovering nearly 6% of a projected 7% decline -- and now it looks like Intel has similarly good news for the PC industry.
The semiconductor giant has reported 2Q14 revenue as $13.8B -- an 8% hike over 2Q13's $12.8B -- netting a $2.8B profit. Intel's quarterly profits have risen 40% over its 2Q13 reports of $2B. Promisingly for the world of PCs, Intel showed an $8.7B revenue in its PC Client Group (including desktops), a 6% increase over last year.
We've covered memory overclocking world records a few times over the last few years. From memory (ha!), our first coverage was of Christian Ney's 4000MHz LN2 OC using a kit of G.Skill Trident RAM. Back in June,