Steve Burke

Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

When we made our “how air coolers work” video, a lot of viewers were interested in the inner workings of copper heatpipes and their various means of facilitating capillary action. Today, we’re revisiting our TLDR series with a video on how closed-loop liquid coolers work. We’ll be talking about permeation, air pockets, stators, impellers, coldplates, and chemical composition of the coolant.

This content has custom-made animations that we rendered specifically for explanation of how CLCs work. GN’s Andrew Coleman modeled and animated a closed-loop cooler for the piece, referencing NZXT’s Kraken X52. Because of the level of detail and custom animations of this content, NZXT sponsored GN to put this piece together. The content applies to all liquid coolers, but particularly focuses on closed-loop products; all concepts herein can be applied to CLCs across the industry from various suppliers and manufacturers. Our technical deep-dive for today serves as a means to fully detail liquid cooling and how it works, drilling down to piano-wire granularity (literally).

One of the most frustrating aspects of the hardware industry is when a company made a perfectly viable product, but somehow flummoxed execution. The consumer doesn’t see the architecture or the engineering – at least, not outside of reviews – they see the full picture. In this capacity, consumers get a view of a product that is similar to a product manager’s: The big picture as it comes together, seeing past all the smaller details along the way.

A GPU might, for instance, be a powerhouse when analyzed under an SEM or in a vacuum, but could prove hamstrung in adverse thermal conditions resultant of an inadequate cooler. More appropriately, a laptop could host the best mobile hardware available, but prove devalued when flooded with unneeded software. The fastest SSD in the business, as bogged down with bloatware, will still be slower than a clean Windows install on a fresh HDD.

This big picture is sometimes lost to the chaos of marketing development efforts, particularly when MDF starts exchanging hands, and lost in the need to turn a profit in an industry with small margins. That’s what happened with MSI’s laptops: These are completely capable, highly competitive laptops that demand attention – but they’re plagued with an ineffable concoction of applications, responsible for doubling time required to boot. That’s not all, either – we have measured an impact to noise output as the CPU boosts sporadically, an unpredictable and spurious impact to frametimes, an impact to battery life, and an overall reduction in product quality.

All because of bloatware.

With days to go before we fly out to Taipei, Taiwan for this year's Computex show, EVGA's new 1080 Ti SC2 Hybrid card arrived for tear-down and analysis. We might not have time to get the review dialed-in on this one before the show, but we figured the least we could do is our inaugural disassembly of the card.

EVGA's 1080 Ti SC2 Hybrid makes a few changes over previous Hybrid cards, as it seems the liquid+air amalgams have grown in popularity over the past few generations. Immediately of note, the shroud now carries some 'tessellation' paint embellishments, an illuminated name plate, and a cable tether for the radiator fan. Small increments.

Laptop reviewing and benchmarking comes with a unique challenge: We don’t typically get to hang onto review samples once the cycle is complete, unlike other review products, which limits regression testing for content like today’s. This means that we need to rely on some of our older testing and methodology, but we can still judge scaling based on old games – that should be mostly linear, with some exceptions (which we’ve accounted for in our summary of tests).

Fortunately, the upshot of revisiting older titles for comparative analysis is that those titles do not change. They don’t get updates to game code and they don’t get driver updates, so results should largely exist in a hermetically sealed state.

Regardless, today’s goal is to benchmark the GTX 1050 Ti notebook GPU. We still have a lot of work to do on notebooks as we work to rebuild our bench, but this will start us off. The GTX 1070 is next. We’re starting with an MSI GE72 7RE Apache Pro with GTX 1050 Ti and i7-7700HQ CPU. This isn’t a review of the GE72 – that’s upcoming – but just a GPU benchmark to help determine scaling and placement of the 1050 Ti against other notebook GPUs.

Our review of the notebook is forthcoming, as are a few feature benchmark pieces. It’ll be interesting stuff, as we’ve got some key things to point out with this one. Be sure to follow or subscribe to catch that. For today, let’s get into the 1050 Ti notebook benchmarks.

AMD hosted its financial & analyst day today, revealing information on Vega, Threadripper, notebook deployments of its CPUs & GPUs, and data center products. Some timelines were loosely laid-out with initial benchmark previews, provided an outline for what to expect from AMD in the remainder of 2017.

Most of our time today will be spent detailing Vega, as it’s been the topic of most interest lately, with some preliminary information on the CPU products.

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