We recently had the opportunity to speak with Richard Garriott de Cayeux, known to his fans as "Lord British," and Starr Long about the current designs for Shroud of the Avatar: Forsaken Virtues. One of the design aspects I found truly fascinating was their player-driven economy model. This shouldn't sound that strange, as almost everyone MMO appears to hype such ambitions, but few actually manage to produce an economy that doesn't self-destruct.
2015 promises to be one of the most-celebrated years for video games in recent memory. The Witcher 3, No Man’s Sky, Uncharted 4, and Halo 5: Guardians are among the heavily discussed titles to release this year. Q1 should keep gamers fairly busy with remastered classics, new IP from acclaimed studios, a strong showing of 3DS games, and a PC-optimized title we’ve been demanding for quite some time. Among these, we’ll be reviewing and benchmarking major PC titles, as we’ve already done with Evolve’s beta.
Here’s GamersNexus’ most anticipated games releasing in Q1 2015, listed by order of confirmed release date.
Evolve's closed beta didn't ship this weekend without its share of regular PC annoyances. Among many others, the most immediately noticeable restrictions on Evolve's PC closed beta are its locked framerate (FPS) and awkward mouse lagging / acceleration -- here's how to fix these problems.
Note: Our Evolve beta GPU benchmark is already online here.
Left 4 Dead developers Turtle Rock Studios are two months away from releasing their shooter-action hybrid, “Evolve.” Leading into this, the developers hosted an event at their local San Francisco offices, rolling out a series of announcements in the process. We were able to attend the media event and get hands-on with the title.
The news includes a new game mode, a third playable monster, and an open beta announcement. Evolve will feature a single-player experience called “Evacuation” that will allow for local cooperative and online cooperative & PVP play. Turtle Rock also announced the third available Monster upon launch: the Wraith.
Evolve will enter open beta on Xbox Live January 15-19, with limited testing for PC and Playstation 4 users, too.
The world of space simulators has experienced major throwbacks to the 80s and 90s lately, with the return of Chris Roberts (Star Citizen, Wing Commander, Freelancer) and David Braben (Elite) to the scene. Elite: Dangerous just went gold and started shipping in a finalized state earlier this week.
As with most modern games, Elite: Dangerous players are experiencing crashes to desktop, black screens, tearing, stuttering, server authentication issues, and FPS drops. We've got a few solutions in this guide.
I don't think we've ever tested any AAA games without a follow-up “crash fixes” article. Bugs run rampant – especially for PC users – in most modern triple-A titles, and that remains true for Far Cry 4. After last week's Assassin's Creed benchmark and crash fix posts, we've returned with a Far Cry 4 crash fix guide.
This crash fix guide addresses Far Cry 4 white screens, failure to launch, black screens, CTDs, frame stuttering, & AMD issues.
There hasn't been a game release lately that didn't warrant a “crash fixes” post, to include Borderlands: The Pre-Sequel and Watch_Dogs. Assassin's Creed Unity now joins the ranks of buggy game launches, though it's not nearly as bad as some of the previous titles we've worked with. While reviewing the game and performing our GPU benchmark, we revealed several PC-centric errors and crash fixes that needed swift resolution.
This quick guide will look at Assassin's Creed Unity's black screen crashes, minimizing to desktop, CTDs, lag, stuttering, network connectivity issues, and FPS drops.
Having spent some time observing all of Blizzard's emergent “Overwatch” footage, we pieced together a video analysis of all existing recordings to discuss the game's merits. Overwatch is an upcoming FPS from Blizzard Entertainment and, believe it or not, is the company's first original title in seventeen years. Having survived on Warcraft, Diablo, and StarCraft for almost two decades now, Blizzard is trying its hand at the FPS genre.
We're currently in the process of GPU benchmarking Lords of the Fallen, a game that our own Nick Pinkerton previewed back at PAX Prime 2013. The game hosts impressive graphics technology in partial thanks to partnership with nVidia, who offer their GameWorks graphics SDK freely to game developers.
Developers CI Games and Deck13 utilized GameWorks (detailed here) to introduce physics-responsive particle effects, soft body (cloth, fabric) physical effects, volumetric lighting that responds to transparency and surface opacity / reflectivity, and destructible environment effects.
It's not often that I get a break from benchmarking games so that I can actually play them. That's normally Nick Pinkerton's job, our Senior Editor tasked with handling our game content these days. Civilization is an interesting game to benchmark; it's always been regarded as CPU-intensive due to the heavy processing done between turns and has GPU-intensive buffer requirements for map movement. For some unknown reason, GN staff decided to actually play the game.
We've certainly done worse.