I don't think we've ever tested any AAA games without a follow-up “crash fixes” article. Bugs run rampant – especially for PC users – in most modern triple-A titles, and that remains true for Far Cry 4. After last week's Assassin's Creed benchmark and crash fix posts, we've returned with a Far Cry 4 crash fix guide.
This crash fix guide addresses Far Cry 4 white screens, failure to launch, black screens, CTDs, frame stuttering, & AMD issues.
There hasn't been a game release lately that didn't warrant a “crash fixes” post, to include Borderlands: The Pre-Sequel and Watch_Dogs. Assassin's Creed Unity now joins the ranks of buggy game launches, though it's not nearly as bad as some of the previous titles we've worked with. While reviewing the game and performing our GPU benchmark, we revealed several PC-centric errors and crash fixes that needed swift resolution.
This quick guide will look at Assassin's Creed Unity's black screen crashes, minimizing to desktop, CTDs, lag, stuttering, network connectivity issues, and FPS drops.
Having spent some time observing all of Blizzard's emergent “Overwatch” footage, we pieced together a video analysis of all existing recordings to discuss the game's merits. Overwatch is an upcoming FPS from Blizzard Entertainment and, believe it or not, is the company's first original title in seventeen years. Having survived on Warcraft, Diablo, and StarCraft for almost two decades now, Blizzard is trying its hand at the FPS genre.
We're currently in the process of GPU benchmarking Lords of the Fallen, a game that our own Nick Pinkerton previewed back at PAX Prime 2013. The game hosts impressive graphics technology in partial thanks to partnership with nVidia, who offer their GameWorks graphics SDK freely to game developers.
Developers CI Games and Deck13 utilized GameWorks (detailed here) to introduce physics-responsive particle effects, soft body (cloth, fabric) physical effects, volumetric lighting that responds to transparency and surface opacity / reflectivity, and destructible environment effects.
It's not often that I get a break from benchmarking games so that I can actually play them. That's normally Nick Pinkerton's job, our Senior Editor tasked with handling our game content these days. Civilization is an interesting game to benchmark; it's always been regarded as CPU-intensive due to the heavy processing done between turns and has GPU-intensive buffer requirements for map movement. For some unknown reason, GN staff decided to actually play the game.
We've certainly done worse.
The release of Borderlands: The Pre-Sequel saw our staff benchmarking the game's framerate performance across various graphics cards, as always. We'd already previewed the gameplay mechanics of Borderlands: The Pre-Sequel at PAX, but now that the game's released, it's time to resolve some of the most common crash fixes. This is something we do regularly for major releases, including Watch Dogs and Titanfall in previous launch cycles.
As with most major launches these days, Borderlands: The Pre-Sequel suffers from some flickering, crashing & CTDs, black screens, freezes, and PhysX issues. This guide will help resolve a few of the issues we've uncovered thus far.