As the sequel to one of our most beloved mid-range racing games draws near, Codemasters called a discussion roundtable with press to answer final questions about Grid 2. We first played Grid 2 at PAX East and later published an in-depth look at the game's multiplayer, but until now, it's still been in development. With the game shipping in less than two weeks (May 28), the devs were prepared to answer some of our burning gameplay questions.
We covered a variety of topics for this pre-launch Grid 2 discussion, including vehicle customization, car tuning and tweaking, locations, RaceNet integration, and the revamped direction of the Grid franchise.
As a veteran of nearly every major racing game on the market -- to include the entire Need for Speed series, Gran Turismo games, Grid, DiRT, Driver, and more -- I was eager to hear how the overall feel of Grid 2 would be represented. Let's start with Grid's objectives.
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