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Labels: RPGsRTSFPSIndiePCHeat SignatureGreenlight

The past month has quite possibly been one of the busiest months in hardware history for recent years -- we've seen the new consoles detailed, GTX 700 line launched, and Haswell drop. And that's just the hardware side of things; gaming certainly doesn't stand still and wait.

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For those who recall our Greenlight Spotlight series of videos that highlighted Steam Greenlight games, we've now rebranded the series as what's now called "Hyper HeatSig," effectively a faster-paced, broader-spectrum version of Heat Signature. In Hyper HeatSig, we'll cover several major games worth paying attention to (as opposed to Heat Signature, which just focuses on a single title). We've expanded the scope of the coverage to span all distribution platforms - including Greenlight, Kickstarter, Indiegogo, and plain ol' developer websites.

Let's get to it.

For the launch of Hyper HeatSig, we're looking at seven fantastic, new game titles, including Double Fine's Massive Chalice, indie dev Paul Zakrzewski's new spaceflight combat sim, and many other exciting projects and their gameplay. Here's that video:

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Labels: RTSPCe-sports

Well, round five of StarCraft 2's ProLeague has come to an end and we’ve been left with almost no breathing room before round six is set to begin. If you're new to the Korean scene of StarCraft 2 e-Sports, check out last week's article that offers a top-level intro of the major Korean teams and players.

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Labels: PCe-sports

StarCraft II, like its predecessor, has been a part of the competitive e-sports scene since its release.

Nearly three years into its tenure, we saw the release of StarCraft II's first major expansion: Heart of the Swarm. Coinciding with this, many of the original pro teams that played StarCraft: Brood War (BW) have switched over to SC2, not having played the game prior in favor of BW. These teams are generally referred to as the KeSPA teams (Korean e-Sports Association), as they all belong to that organization. KeSPA has been around for more than a decade -- making it one of the longest-standing e-sports organizations.

sc2-proleague

When Starcraft II first came out, various teams were created in Korea and have since gained notoriety on their own; these teams haven't joined KeSPA and have since formed eSF (e-Sports Federation) as their own e-sports association.

Given the recent influx of SC2 e-sports viewers and the conversion of KeSPA teams from BW, we're here to explore the KeSPA team rosters, noteworthy players, and look briefly at their history -- effectively, we want to help you get to know KeSPA. With the KeSPA team league (Pro League) in full stride and OGN covering the next seasons of WCS Korea, now's a good time to get to know the eight teams that make up KeSPA.

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Labels: PCRacing

As the sequel to one of our most beloved mid-range racing games draws near, Codemasters called a discussion roundtable with press to answer final questions about Grid 2. We first played Grid 2 at PAX East and later published an in-depth look at the game's multiplayer, but until now, it's still been in development. With the game shipping in less than two weeks (May 28), the devs were prepared to answer some of our burning gameplay questions.

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We covered a variety of topics for this pre-launch Grid 2 discussion, including vehicle customization, car tuning and tweaking, locations, RaceNet integration, and the revamped direction of the Grid franchise.

As a veteran of nearly every major racing game on the market -- to include the entire Need for Speed series, Gran Turismo games, Grid, DiRT, Driver, and more -- I was eager to hear how the overall feel of Grid 2 would be represented. Let's start with Grid's objectives.

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Former Epic Games Design Director Cliff Bleszinski gave a keynote presentation at the 2013 East Coast Game Conference (ECGC) Wednesday, April 24th. His keynote speech reached twenty years into the game designer's past, explored the once-emergent shareware distribution model, and then bridged those experiences with the future of gaming and its charted trajectory.

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Bleszinski's keynote spanned topics across the gaming world, including commentary on the "millennial" generation—a term that the twenty-year veteran hates—the enablement and rise of indie gaming, and brief commentary on software piracy. The central message to the speech seemed to encourage a coming-together of the industry's seemingly-severed AAA and indie market segments. We've embedded a video of the entire ECGC 2013 keynote with Cliff Bleszinski, found below, but have also gone through and extracted some noteworthy statements.

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Labels: PAXPAX EastPCRacing

After spending an hour with GRID 2's devs on a live stream (VOD online) yesterday, we have some new information pertaining to the upcoming racing game's multiplayer game modes, social features, "RaceNet," and gameplay interactions. We previously got a hands-on with the game at PAX East, discussed briefly in our "PAXCast" video cast.

grid-2-sliderAlong with the below screenshots, this was grabbed from the livestream, so the quality is down slightly due to streaming limitations.

GRID 2 is the long-awaited sequel to the original GRID, released back in 2008, a game that bridged the gap between driver simulation and arcade racing. GRID 1's cockpit mode (sadly absent in the sequel), semi-realistic car damage (destroyed clutch, burnt-out tires, smashed body), and fantastic graphics made it one of the best racing games produced in the past few years -- and personally, I still play it.

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