Gauntlet -- one of the most successful arcade games of the 80s -- stood as the gaming world's best guess at what a tactical multiplayer dungeon-crawler would look like. It was one of the first, and since its release, we've seen countless attempts to refresh an otherwise classic arcade hack-n-slash series.
FORCED is a modernization of that genre, taking traditional hack-n-slash elements and fusing them with teamwork-oriented gameplay mechanics and puzzles. I first previewed FORCED over here, highlighting its playstyle and Kickstarter campaign and, one year later, they're finally launching.
I've been jazzed to play Telltale Games' The Wolf Among Us since first demoing it at PAX Prime. Telltale Games has released the first of the game's five chapters, Faith, and has already set up a series of disturbing-but-beautiful episodes I'm excited to play through. In this The Wolf Among Us - Episode 1: Faith review, we'll look at the unique dialogue tree, action sequences, and gameplay elements within Telltale Games' newest gaming adventure.
I reveal the game's early plot, but I don't get into spoilers that will affect anyone's gameplay experience (per our revised review guidelines).
In a recent blog post by nVidia's Tony Tamasi and video blog by Assassin's Creed 4 Associate Producer Sylvain Trottier, we've been given deeper technical insight into AC4's driving technologies. From a hardware enthusiast perspective, such videos help us understand and visualize the many acronyms that plague PC graphics, "putting a face to the names," as it were.
In this detailed post, we'll explore the actual real-world meaning of Volumetric FX (fog, smoke), horizon-based ambient occlusion (HBAO), Percentage-Closer Soft Shadows (PCSS), new dynamic lighting FX, and graphics tech in AC4. First, let's start with the new AC4 video that showcases these technologies in action:
Everyone reads reviews. Not everyone lives and dies by them, but at some point in life, we've all listened to the advice or criticism found in a reviewer's opinion or friend's personal experience.
This article seeks to analyze the important parts of a general video game review and see what makes it solid. In the analysis, we'll focus on the aspects that make a review dependable, so readers know how to spot a good reviewer who approaches the game (and the review) like a professional. The goal is to show what makes a reviewer trustworthy when weighing that next $60 purchase. Along the way, we'll discuss some of the more common complaints that crop up in the torrid debate surrounding video game reviews.
THQ subsidiary Volition has gained global recognition for its development of the Saints Row titles, easily the most purely ridiculous games on the market. In a good way. In a discussion panel at The Escapist Expo this weekend, Volition Creative Director Steve Jaros gave insight to the studio's game design process, the distinction and initial competition between GTA and Saints Row, and the studio's bankruptcy and subsequent purchase.
Jaros' topics included: Volition's sources for inspiration, their shock when GTA's first foray into gang-related storylines was announced, writing lines for voice actors, hiring celebrities for in-game personalities, and beloved game design concepts that never shipped. Even if you're not a big Saints Row fan, it's worth watching the first 10 minutes if only to learn about the studio's philosophy and the industry's interactions.