When Telltale Games announced last Wednesday that it would release Episode 3 of The Wolf Among Us on April 8, I let out a sigh of relief and commented: “Thanks for not leaving me hanging off the cliff for too long!”
You can find our reviews of the previous two episodes here:
Programming meets puzzle game in Glitchspace. Developed by Space Budgie, this first-person platformer presents a simple environment where a node-based programming system is used to move through levels.
Set in a cyberspace world, you're trying to find a place known as “Glitchspace” -- a by-product of cyberspace and its various glitches or inconsistencies. Access can be gained across all systems in cyberspace through careful, programmatic exploitation, but the game isn't inaccessible to non-coders, either. Story mode is used to help introduce players to programming concepts, but a Sandbox mode is used for experienced players and programmers who'd like the full tool-set immediately available.
Telltale Games recently released the second episode in The Wolf Among Us, Smoke & Mirrors. GamersNexus continues its windy trek through the Telltale adventure series in this review.
I had played through Episode 1, Faith, and was delighted by its gripping storyline, superb visuals, and a dynamic (but buggy) dialogue wheel. Episode 2, Smoke & Mirrors, adheres to its predecessor’s formula and further tests the relationships of Bigby and his Fabletown peers, and although it culminates in another well-devised cliffhanger, it makes me doubt the impact of my actions on future episodes.
Insurgency is a full-fledged multiplayer FPS game based on the Source mod of the same name, Insurgency: Modern Infantry Combat. It features a realistic, tactical style of play, but tries to expand accessibility in the new version. The release date for Insurgency (formerly called “Insurgency 2”) was January 22, 2014 and is available on PC now.
When I was first given the game Echo Prime by Robot Entertainment, I have to admit it looked slightly amusing but limited in overall entertainment value. I am pleased to say that I could not have been more wrong. Echo Prime has become one of my all-time favorite small studio games after playing it for the past few weeks. Every single battle feels fluid, every movement consistent, and every choice meaningful. That is not to say the game is perfect or without flaws—some of them glaring—but overall the experience was highly enjoyable and required very little concerted effort to find interesting new ways to slaughter aliens and robots alike.
In Echo Prime, you play as our space-venturing hero, traveling the galaxy to fight off the Slivers - a little-known alien race hell-bent on destroying the rest of the galaxy. Sort of like AT&T. The Hero is equipped with energy swords and heavy-duty firearms, because disemboweling them isn't enough -- but disemboweling and head-shotting seems, oh, ample.