Gauntlet -- one of the most successful arcade games of the 80s -- stood as the gaming world's best guess at what a tactical multiplayer dungeon-crawler would look like. It was one of the first, and since its release, we've seen countless attempts to refresh an otherwise classic arcade hack-n-slash series.
FORCED is a modernization of that genre, taking traditional hack-n-slash elements and fusing them with teamwork-oriented gameplay mechanics and puzzles. I first previewed FORCED over here, highlighting its playstyle and Kickstarter campaign and, one year later, they're finally launching.
I've been jazzed to play Telltale Games' The Wolf Among Us since first demoing it at PAX Prime. Telltale Games has released the first of the game's five chapters, Faith, and has already set up a series of disturbing-but-beautiful episodes I'm excited to play through. In this The Wolf Among Us - Episode 1: Faith review, we'll look at the unique dialogue tree, action sequences, and gameplay elements within Telltale Games' newest gaming adventure.
I reveal the game's early plot, but I don't get into spoilers that will affect anyone's gameplay experience (per our revised review guidelines).
I was pleasantly surprised to find this little title -- Survivor Squad gives a new-and-unique look at the survival-horror genre with a top-down, tactical approach to combat and zombie-slaying.
Twitch shooters have been a long-time staple in the somewhat volatile PC gaming market. Since its early days in the Quake and Unreal series, the clutch genre rooted itself with its fast-paced, drop-in/drop-out, competitive and entirely skill-based gameplay; without weapon balance to fall back on, games like Shootmania force players to be committed to their plan-of-attack and quick on the keys. It all comes down to the ability to dodge and return volleys quickly, often becoming a battle of reflexes before high-level strategy ever enters the field.
Shootmania continues the twitch shooter legacy, but uses a few interesting twists to further encourage skill-based play and strategy that's appealing to both the competitive and casual gamers. As I explain in my Shootmania: Storm video review and gameplay analysis, the game's focus on player dexterity by entirely eliminating weapon choice is what really sets it apart.
Warlock - Master of the Arcane is an intriguing amalgamation of Disciples, Magic: The Gathering (I'm going somewhere with this), Heroes, and the Civilization series; the game combines powerful, player-cast sorcery with standard turn-based global domination, adding a bit of unique strategy to the mix in a number of ways (including multiple worlds per game, different unit races, and special upgrades - all discussed below).