Middle-earth: Shadow of Mordor is not a Lord of the Rings game. There are no epic battles between a wizard and a balrog, there are no disguised female noblewomen slaying wraiths, and there are no hobbits singing jigs and jumping on top of cave trolls. However, having demoed Shadow of Mordor at Monolith Productions, I had not wanted any of that in the finished product.

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Sure, Peter Jackson’s films have translated well to a couple of titles, and some of our readers may have been satisfied by the more recent War in the North or Lord of the Rings Online, but there’s more to be had. What the Tolkien universe has needed to keep us inspired and excited is a logical, original interpretation of Middle-earth. Shadow of Mordor offers this originality by stripping the Tolkien world down to brains and blood, and the game is better off because of it.

Nine months after releasing its first episode, Telltale Games’ The Wolf Among Us has concluded its edgy 5-episode canon with Episode 5, Cry Wolf. Bigby Wolf finishes his pursuit of Fabletown’s seediest gangster and pieces together the remaining mysteries surrounding a series of murders and shady characters. Telltale Games’ final episode does a great job of tying up the loose ends while keeping players engaged with well-devised action scenes. The end result seems predictable, but there’s enough freedom for the player to decide how his ending plays out.

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This The Wolf Among Us: Episode 5 - Cry Wolf review picks up from where we last left off. You can find our reviews of the previous four episodes here:

The roguelike genre has experienced a revival in recent years, indicated by the success of games like The Binding of Isaac, Spelunky, and Rogue Legacy -- perhaps to the point of saturation. That's why it's refreshing to see a game like Ascendant add something new into the mix.

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All this GPU benchmarking, crash fixing, and performance optimizing later, I think it's about time we officially comment on Watch Dogs as more than a benchmarking tool. It is, after all, a vexingly-hyped game leaving a $68 million footprint in Ubisoft's budget. Putting things in perspective, Battlefield 4's budget hit nearly $100 million (and look how that turned out), Destiny's budget is $140 million, but even that is still pennies to GTA V's $265 million budget.

All the millions in the world, though, and I'm not sure Watch Dogs would ever be classifiable as "good" or "playable" for PC gamers.

watch-dogs-rev1A screenshot of one of Watch Dogs' bugs, credit to EuanMcCann.

This critical review will cover inexcusable hardware optimization concerns, PC control inadequacies, and major gameplay elements that prevent enjoyment of Watch Dogs.

Parlay, Please: Pixel Piracy - a Poo-Review

Written by Friday, 30 May 2014 09:00

It is always great when given the opportunity to check out a game before release and see what developers are bringing to the table. Recently, I was given this opportunity with Pixel Piracy by Quadro Delta. I thoroughly enjoy retro pixel games, but man, was I in for a treat with this. Pixels AND pirates -- I couldn't wait.

pixel-piracy-3A custom ship build from the Steam Community page.

Now, keep in mind the game is in Alpha, and as such there are many things subject to change. But after playing this game for several weeks, I have pulled one thing away from it: this game is about crap.

Now, you might be thinking, "hey, that seems pretty harsh." Please let me explain.

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