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Ask GN 5: DirectX 12 & Vulkan, AMD ShadowPlay Equivalent, & Fan Speeds

Posted on September 26, 2015

We've been enjoying the production of our “Ask GN” episodes thus far, and we're rolling cleanly into episode 5 of the series. For this episode, we addressed questions pertaining to DirectX 12, Vulkan, ESD prevention, GPU fan speed vs. temperature correlation, and AMD's GVR.

As always, comments from the YouTube channel were gathered for this video. If you've got questions for the next episode, which airs next week, send us a comment via twitter, YouTube, or post one below. Our thanks to the viewers who've come up with some of the thought-provoking questions we've addressed in previous episodes:

You can find this week's questions below:

0:51 – Nishant Sukharia: “Some people are saying that with DX12, you can SLI / Crossfire an nVidia GPU with an AMD GPU in a single PC! Is it really true or are these just baseless rumors?

3:28 – Andrei Mateescu: [Regarding ESD and anti-static wrist straps] “How about plugging in to the power supply (with the switch turned to off) and then touching [the PSU] before you touch your hardware? I heard this works too, is this correct?”

6:05 – letsgoiowa: “Hey Steve! How likely is Vulkan adoption compared to DX12 and how do the APIs differ?”

8:40 – Alex Maia: “Is there a way I can correlate a fan speed that is connected to a PWM fan header on my motherboard to my GPU temperature?”

10:41 – thedelgadicone: “Is there a shadowplay equivalent on the AMD side? If not, are there any low performance-hit screen recorders?”

- Steve “Lelldorianx” Burke.