It's tough to follow-up our booming Star Citizen coverage, but if any game's got the grit to do it, it's Castle Story. Between our friends over at Sauropod and friends at Cloud Imperium Games, our coverage of successfully-crowdsourced games at PAX East feels pretty filled-out. Besides, our Castle Story FAQ was a big hit, so it made good sense to revisit the game and check up on its progression.

For the unfamiliar, Castle Story is the up-and-coming freeform city-builder / RTS hybrid that accumulated nearly one million dollars via Kickstarter. We first covered the game almost exactly one year ago, and while things have certainly changed, the general concept remains the same -- go check that link if you're not yet sold on how the game works. This post will focus more on delivering new information to existing backers / fans of the upcoming RTS.
This article and the video interview aim to detail Sauropod's improvements to Castle Story over the last few months, their UI overhaul, future plans, and the sheer amount of work involved with living up to sudden success.
We'll start with the videos:
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