24 March 2013
Written by Steve Burke
As mentioned in earlier-posted coverage of PAX East, the biggest demand from all of you in a recent poll we ran was to provide more on-site, POV coverage of conventions; it’s tough to really understand what these events are like without simply being here, and even then, we normally don’t really realize what’s transpired until just after the event concludes. They’re fast-paced, hectic weekends, and though shows like CES & PAX East are utterly exhausting (I’ve slept 9 hours total in 3 nights and we’ve conducted about 20 interviews), it’s always worth it. Always.
Click here for ultra-bigness.
PAX is all about the community, and having just come out of CES, it’s a nice change and one that we readily welcome every year. Rather than cater to the media and exhibitors, PAX is very much about the attendees; we media people don’t get special access to anything (other than exhibitors through existing contacts), so we’ll wait in the same lines for panels and concerts as everyone else. That single element of PAX really highlights how they feel about the consumer experience: It’s King.
Through the video and text in this article, I’ll hopefully convey just a tiny bit of what it’s like to attend large gaming conventions like PAX East.
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