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Nail'd Review

I'm not quite sure what was “nail'd” here, but it certainly wasn't game design.

When most people think about the first time they came across a racing game, they recall an arcade style racing game such as OutRun, Crazy Taxi, and Ridge Racer. Over the past couple of years this style of racer has taken a back seat to the much more realistic Gran Turismo, DiRT, or Forza Motorsport. These are all well and good for people that like to get down and dirty with the specifics of a car, look at the engine, and kick the tires before they head out on the track, but what about the people that don't really care? What about the people that just want to jump into the first thing with go-faster stripes and tear up the track with their friends? That's where nail'd comes in. Supposedly.

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The complete Total War: Shogun 2 trailer was released on Steam recently, offering a full three minutes of sword-swinging glory on the Steam page. Shogun: Total War (the original) was one of the most admired strategy games of its time, and the series has continued through releases of Rome, Medieval, Medieval 2, Empire, and Napoleon Total War games. Although the most recent two launches were somewhat disappointing, especially with the enormous amount of bugs at launch, Shogun 2 promises to turn the series around and make a return to the original amazing gameplay that we can all remember.

The Shogun 2 trailer gives a look into the warring countryside of 16th century Japan, unveiling (somewhat expectantly) thousands of samurai, awkward-feeling diplomats, and war. Check out the trailer below for more information on the Shogun 2 release.

http://store.steampowered.com/video/34330/80626

The old trailer is embedded below, just in case you need to catch up.

The magnetism of bustling crowds at a convention contains a charge strong enough to draw enthusiasts across the country; although smaller conventions are inherently less populated by big-name developers, they are easily accessible and offer benefits unobtainable from larger masses, namely: community. Small conventions are a perfect target for local development houses to recruit industry youth -- anyone serious about getting into the games industry should be on the lookout for nearby conferences similar to Carolina Games Summit (some well-known conferences are the Global Game Jam, PAX, and MLG). CGS and other small gaming events often dedicate themselves to recruitment (or education) and entertainment (like local tournaments).

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Maxis' new dungeon-crawling addition, Darkspore, has launched its beta application page. They are now accepting testers for the beta phase of the game that promises to appeal to an audience where Spore could not; first impressions make it appear as if Darkspore looks to combine elements from Unreal Tournament, Diablo, and Dungeon Siege.

Read our Darkspore hands-on preview for more information, and sign up for the beta here.

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Magicka Review

Magicka is a symphony of memes; an orchestra of particle effects; a... who are we kidding? Magicka far-and-away exceeds gaming precedents of humor, mechanics, and squishy mages by imploring users to remove themselves from the fantasy world. The game gives an overused acronym a face, and for the first time in Internet history, "lol" is entirely genuine; yes, Magicka firmly stifles the desire of role-play immersion, and instead replaces it with hysterical, arguably insane wizards on a quest to not die. The adventure to save the world is rapidly overwhelmed by an irrational desire to explode oneself in a fiery, electro-static-y jumble of magic -- and that's just the singleplayer. From the same publisher that brought us Warband and its expansion, Magicka has a bright future ahead of it.

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"You come out and talk about some shit. It's fun." - Jorge Rodriguez on his indie meetup group.

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