24 December 2010
Written by Steve Burke
Our new level design segment received such great traffic and feedback that I've decided to write a new piece, but don't fret, I will soon do a follow up of the Level Design Through Lyrics column. For this article, I am setting my sights on an old phenomenon within the RPG universe: "Open" RPGs.

The sentiment that a game world can be entirely open to exploration is not unique, nor is it in its infancy. Not surprisingly, the very roots of open world design can be attributed to pioneer tabletop games, the most widely known being Dungeons & Dragons and perhaps the Greyhawk setting, although adaptations have been made throughout the years to evolve these "pen and paper" interactions (seriously, who uses a pen for their character sheets?) into keyboard and mouse games. This feature can be applied to any sort of open world level design, but here are some examples you might like to employ:
- Naturally, using the article for your tabletop games.
- Repurposing ideas to fit Minecraft.
- Designing levels within your favorite level editors, such as UDK or TES Construction Set.
- Preparing for The Elder Scrolls V: Skyrim!
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