As everyday consumers continue to trend toward heavier utilization of smaller devices—phones, tablets, laptops, HTPCs, what-have-you—storage capacity becomes a more noticeable throttle than previously experienced on desktops. Thanks to some serious compression algorithms and efficient file management on mobile operating systems, we see more effective space utilization than previously -- still, for users who consume storage for large media...
Let's recap from 2011: The netbook was: Expensive - high base price of $349. Laggy - HD video would stutter and in-browser games would lag because of the weak...
Ultrabooks: You’ll be seeing more of them, just you wait. As mobile processors continue to adopt powerful integrated graphics chips, as we've seen in AMD's Trinity and Intel's 3rd Generation CPUs, portable equipment will be more viable than ever as mini-gaming platforms. A recent study by NPD DisplaySearch predicts that ultrabook sales will skyrocket in the coming years, despite a rocky and dissatisfying initial reception.
Spending money on batteries never feels good. Never. What feels worse, though, is the feeling of dread that builds up as a battery's usable life decays to a mere ten, maybe twenty minutes of on-time; this inevitably results in one of two outcomes: A replacement (battery or laptop) is purchased, or the system turns into a smaller version of a desktop (granted, desktops can now be built
No matter how fancy the locking pattern, phones will still get lost or stolen; luckily, a number of built-in and third-party applications and components, when used in conjunction, create a much more formidable opponent for every day 'hackers' and phone thieves, hopefully being the difference between identity theft and mere hardware theft.
Talking to ambitious, talented, indie developers is always a humbling experience: It takes a lot of love, skill, luck, and other impossibly complex factors to complete and produce a successful game – whether that’s defined as “millions in sales,” or, in the case of M3CH developer Small Impact, “just enough to eat.”
Six to Start has come up with a way to get gamers on their feet and moving that doesn't involve gimmicky, uninteresting sports "simulators." Zombies, Run! tasks the player - as elusive Runner 5 - with...
Spacetime Studios, creators of the Legends franchise which include such titles as Pocket Legends and the cross-platform MMO, Star Legends: The Blackstar Chronicles, stated in a press release that the company is taking on a challenge many have been waiting for: a vampire-based MMO.
It's been a very long time since I could say this, but there is FINALLY another good Sonic game out. SEGA has been pushing 3D crap with Sonic out for years, instead of staying true to the roots of the series and keeping him in a 2D platform setting that makes sense to the playstyle. Sonic CD brings back the original game in all of its 2D glory, and I must say the few...
How many times have you been playing one of Spacetime Studios' grounding-breaking Mobile MMOs, either Pocket Legends or Star Legends, and thought about just how much bigger the world would be, how much more populated and how much more involving it would be, if it were populated by people who were playing the desktop...