We’ve received a ton of positive feedback on our i5-2500K revisit, and we’ve received a similar amount of questions about including overclocked i7-2600K numbers in our benchmark charts. The solution is obvious: a full 2600K revisit using our modern benchmark course. As demonstrated with the 2500K, old K-SKU Sandy Bridge CPUs had impressive overclocking capacity--partly thanks to a better thermal solution than what Intel offers today--but the stock i7-2600K regularly outperformed our 4.5GHz 2500K in some tests. Synthetic benchmarks and games like Watch Dogs 2, both of which take advantage of high thread counts, are included in those tests showing favor to the 2600K.1
Although we ended the 2500K review with the conclusion that now is a good time to start thinking about an upgrade, i7 CPUs are considered as more future-proof. Today, we’re testing that conception to see how it holds up to 2017’s test suite. With Ryzen 7 now fully released, considering 2600K owners are likely looking (price-wise) at a 7700K ($345) or 1700 ($330), it makes sense to revisit SNB one more time.
Note: For anyone who saw our recent Ryzen Revisit coverage, you know that there are some fairly important changes to Total War: Warhammer and Battlefield 1 that impacted Ryzen, and could also impact Intel. We have not fully retested our suite with these changes yet, and this content was written prior to the Ryzen revisit. Still, we’re including some updated numbers in here – but it’s not really the focus of the content, we’re more interested now in seeing how the i7-2600K performs in today’s games, especially with an overclock.
Radeon Software Crimson Edition version 17.4.1 is now live. Along with some bug fixes, the bulk of this release is additional VR support.
AMD is making good on their promise to support asynchronous reprojection for both Oculus Rift and SteamVR. Oculus’ “Asynchronous Spacewarp” is now usable on R9 Fury, 290 and 390 series cards, while SteamVR’s “Asynchronous Reprojection” is usable on RX 480 and 470s with Windows 10.
This first revisit to Ryzen’s performance comes earlier than most, given the tempestuous environment surrounding AMD’s latest uarch. In the past weeks, we’ve seen claims that Windows updates promise a significant boon to Ryzen performance, as has also been said of memory overclocking, and we were previously instructed that EFI updates alone should bolster performance. Perhaps not unrelated, game updates to major titles could have potentially impacted performance, amounting to a significant number of variables for a revisit.
Today’s content piece aims to isolate each of these items as much as reasonable – not all can be isolated, like game updates – to better determine the performance impact from the individual changes and updates. We’ll then progress cumulatively through charts as updates are applied. Our final set of charts will contain Windows version bxxx.970, version 1002 EFI on the CH6, and memory overclocking efforts.
The GPU market has been shaken up recently with the release of the nVidia GTX 1080 Ti and AMD’s inevitable Vega launch. Discounts on GTX 1080s and RX 400 series cards are available and widespread at this point, so we’ve highlighted some deals for those looking to upgrade or build a new PC in 2017.
“What the hell do you have to lose?”
That was the question that now President Trump asked the American people while campaigning. The answer? Internet privacy rights. That’s on top of the other regulations that, according to the current administration, stifle innovation and are harmful to business.
In a vote along party lines, House Republicans successfully voted to repeal privacy protections that were set to go in effect December 2017. All that is left is for President Trump to sign and approve the measure, and there is no reason to believe he will do otherwise. The conservative lawmakers controlling both the House and Senate were not alone in the crusade against digital rights—far from it. Several advertising trade associations both urged and applauded the action, as can be read in this statement. The Internet and Television Association, which represents many broadband providers, has praised the votes against the new rules. The Competitive Enterprise Institute has also staunchly opposed both narrow privacy regulations and net neutrality. For readers unfamiliar with the latter group, their espousal to limited government politics and “virtuous capitalism” is particularly laughable. As expected, they too applauded the deregulatory move.
Also worth mentioning is the chump change needed to sway lawmakers. Put another away: how much does privacy cost? Granted, buying Senators and Congress members isn’t exclusive to one party line or another, but one party responded remarkably well to it for this vote. This list details the contributions made to Senators supporting anti-privacy since 2012. Additionally, this list details how much money Congress members have received. While it seems easy to make an overly simplistic connection between money and votes—and neither party is above taking charitable donations from varying industries—it is worth noting that this vote was extremely partisan, and no champion of the bill offered to substantiate the reason this legislation is good for consumers, other than uttering elusive “anti-consumer” and “free market” platitudes. Similar regurgitant is being recited while plans to unwind the EPA, renewable energy, and climate change policies are being put in motion.
While this kind of regression in the digital age is alarming, there are other policies in place that protect consumers, albeit not to the same extent. The Telecommunications Act of 1996, the Cable Communications Policy Act of 1984, the Wiretap Act and the Electronic Communications Privacy Act all have privacy provisions relating to customer information. Specifically, Title II, Section 222 of the Telecommunications Act imposes privacy requirements; however, they are from 1996 and mostly apply to telecom services. The FCC vowed to write new internet-specific rules regarding how ISPs are to handle privacy. In a rare win for privacy advocates, the rules (which passed last year) explicitly detailed how ISPs were to store and handle data, and offer customers clear notices and opt-in requirements. Those rules are all but nullified now. If AT&T’s arguably unconstitutional surveillance business model is any indicator, archaic laws are not sufficient for modern internet access.
This 47th episode of Ask GN features questions pertaining to test execution and planning for multitasking benchmarks, GPU binning, Ryzen CPU binning, X300 mITX board availability, and more. We provide some insights as to plans for near-future content, like our impending i7-2600K revisit, and quote a few industry sources who answered questions in this week's episode.
Of note, we worked with VSG of Thermal Bench to talk heatpipe size vs. heatpipe count, then spoke with EVGA and ASUS about their GPU allocation and pretesting processes (popularly, "binning," though not quite the same). Find the new episode below, with timestamps to follow the embed:
Blizzard announced in January that Overwatch had surpassed the 25 million player milestone, but despite being nearly a year old, there’s still no standardized way to benchmark the game. We’ve developed our own method instead, which we’re debuting with this GPU optimization guide.
Overwatch is an unusual title for us to benchmark. As a first person shooter, the priority for many players is on sustained high framerates rather than on overall graphical quality. Although Overwatch isn’t incredibly demanding (original recommended specs were a GTX 660 or a Radeon HD 7950), users with mid-range hardware might have a hard time staying above 60FPS at the highest presets. This Overwatch GPU optimization guide is for those users, with some graphics settings explanations straight from Blizzard to GN.
Kingston Digital was responsible for a full 16% of SSDs shipped in 2016, according to data compiled by research firm Forward Insights. This puts their market share in second place, just behind Samsung’s 21%.
Benchmarking Mass Effect: Andromeda immediately revealed a few considerations for our finalized testing. Frametimes, for instance, were markedly lower on the first test pass. The game also prides itself in casting players into a variety of environs, including ship interiors, planet surfaces of varying geometric complexity (generally simpler), and space stations with high poly density. Given all these gameplay options, we prefaced our final benchmarking with an extensive study period to research the game’s performance in various areas, then determine which area best represented the whole experience.
Our Mass Effect: Andromeda benchmark starts with definitions of settings (like framebuffer format), then goes through research, then the final benchmarks at 4K, 1440p, and 1080p.
Last year the FCC laid out landmark rules protecting internet privacy. Now, the current FCC leadership and members of the U.S. Senate are actively seeking to erase them. In fact, S.J. Res. 34 has already passed the Senate, and H.J. Res. 86—The House version of the bill—goes to Congress immediately. The House plans to take up the legislation this week, and we can be assured that is so constituents are not afforded the opportunity to learn the damage that is being done.
For those in need of a primer, eliminating the privacy protections will allow ISPs to aggressively monetize personal data without consent—to the tune of selling internet activity to marketers, targeted advertising, and redirecting traffic to paying third parties. For those interested in acting—and that should be everyone who uses the internet—towards preserving the rights to online privacy, here are some ways to get involved.
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