It's been ages since I brought up Sierra Entertainment when talking about PC gaming. To my surprise, Sierra has recently reborn itself as an indie publisher & developer, bringing the acclaimed Velocity 2X to digital markets.
Sierra completes its re-entry to PC with a return to a beloved adventure franchise, King’s Quest. King’s Quest introduces the series to newcomers with a modern presentation and some tweaks to its mechanics, but it ties in the story, the puzzle-solving, and the King’s Quest personality to make it as close of a true successor as fans have seen from 1998-onwards.
In this article, we focus on chapter 1 of the new King’s Quest title but also wrap-up with some comments about other Sierra games including Shiftlings and Velocity 2X – launching for Xbox One and Steam.
Dungeons & Dragons defined the role-playing genre in nearly every aspect of its modern representation. As video games became possible and grew in popularity, upstart game developers -- to include industry legend Richard Garriott -- began adapting their own D&D campaigns to PC gaming. This spawned the likes of Ultima and similar titles, but inevitably gave way to Baldur's Gates 1 & 2, Icewind Dale, Neverwinter Nights, and many more RPGs.
Classic RPGs with tabletop-like mechanics seem to be undergoing a bit of a resurgence right now. Shroud of the Avatar is being developed by Garriott's new team, Portalarium; Underworld Ascendant just received Kickstarter funding, presented by Paul Neurath's upstart; and now, Sword Coast Legends revisits gameplay elements introduced in Baldur's Gate, with the addition of a DM mode.
GDC’s opening day saw a session with publisher Paradox Interactive and developer Pieces Interactive, the duo responsible for bringing Magicka 2 to the world. Magicka’s unique “competitive co-op” charm netted the first game a staggering 3 million units shipped, giving way to the forthcoming PvP “Wizard Wars” title and co-operative sequel, Magicka 2.
A recent post on the official Star Citizen website unveiled the concept art for the game's first-shown mining ship. The concept of the ship pegs it as more of a “mobile platform” than a proper ship, noting that it's equipped with mining drones and its own ore refinery.
Dungeons and Dragons has had a tumultuous history in video games. The tabletop gaming system has been used to create classics like Baldur’s Gate, Planescape: Torment, and Neverwinter Nights, as well as a slew of less memorable titles.
Pirate fantasy sandbox game “Windward” has arrived on Steam's Early Access, promising launch in 2Q15. The forthcoming indie title grants players freeform gameplay in a naval environment, spotlighting exploration and procedurally generated maps.
Day one, year one of PAX South concluded with an off-site event hosted by the Cloud Imperium Games team, headed-up by CEO and Star Citizen lead Chris Roberts.
The next installment in the Total War series has been revealed as one that details a darker chapter in history: The reign the Huns.
The ability to hook players into a game -- ideally without requiring a never-ending grind to get to the "fun part" -- is an ever-challenging quest for companies. This problem is one that actually benefits the modding community, which is probably one of the ultimate forms of complimenting a game's developers. Modding communities show that players are so committed to what they were given that they want to keep it alive as long as possible. Morrowind is a prime example of this; even after a decade, players are still keeping the game alive by porting it into newer engines -- even the game's Lead Designer acknowledges this, 10+ years later.