Game News

Star Citizen, the highly anticipated space sim from Cloud Imperium Games, just announced its sale of the Aegis Vanguard ship to its backers. The ship has been long-awaited by fans of the yet unfinished game, serving as a United Empire of Earth deep-space fighter. CIG's sale of the ship begins effective immediately and extends through April 6.

Our first hands-on with Dreadnought explained the game's positioning in what feels like a saturated space game market. Dreadnought, unlike many of its counterparts, is not a space sim and is paced more like an FPS. The game pits players against one another in 5v5 space combat using massive ships, each manned with hundreds of crew. To this end, the game moves away from the commonality of small-scale dog-fighting combat and plays more like a naval battle.

Cloud Imperium Games CEO Chris Roberts today unveiled PTU 1.1.0, additionally detailing the roadmap for Star Citizen over the course of 2015. Today’s announcements include information on the damage modeling, animations, FPS module graphics, a new ‘sports mode,’ and more.

Our video coverage of the entire event can be found below:

PAX East 2015 kicked-off to an energetic, populous crowd earlier today, and the day’s activities concluded with similar veracity: A panel of MMO & RPG veterans collected to discuss the future of massively online gaming, filling-in the entirety of the assigned theater.

It's been ages since I brought up Sierra Entertainment when talking about PC gaming. To my surprise, Sierra has recently reborn itself as an indie publisher & developer, bringing the acclaimed Velocity 2X to digital markets. 

Sierra completes its re-entry to PC with a return to a beloved adventure franchise, King’s Quest. King’s Quest introduces the series to newcomers with a modern presentation and some tweaks to its mechanics, but it ties in the story, the puzzle-solving, and the King’s Quest personality to make it as close of a true successor as fans have seen from 1998-onwards.

In this article, we focus on chapter 1 of the new King’s Quest title but also wrap-up with some comments about other Sierra games including Shiftlings and Velocity 2X – launching for Xbox One and Steam.

Dungeons & Dragons defined the role-playing genre in nearly every aspect of its modern representation. As video games became possible and grew in popularity, upstart game developers -- to include industry legend Richard Garriott -- began adapting their own D&D campaigns to PC gaming. This spawned the likes of Ultima and similar titles, but inevitably gave way to Baldur's Gates 1 & 2, Icewind Dale, Neverwinter Nights, and many more RPGs.

Classic RPGs with tabletop-like mechanics seem to be undergoing a bit of a resurgence right now. Shroud of the Avatar is being developed by Garriott's new team, Portalarium; Underworld Ascendant just received Kickstarter funding, presented by Paul Neurath's upstart; and now, Sword Coast Legends revisits gameplay elements introduced in Baldur's Gate, with the addition of a DM mode.

GDC’s opening day saw a session with publisher Paradox Interactive and developer Pieces Interactive, the duo responsible for bringing Magicka 2 to the world. Magicka’s unique “competitive co-op” charm netted the first game a staggering 3 million units shipped, giving way to the forthcoming PvP “Wizard Wars” title and co-operative sequel, Magicka 2.

A recent post on the official Star Citizen website unveiled the concept art for the game's first-shown mining ship. The concept of the ship pegs it as more of a “mobile platform” than a proper ship, noting that it's equipped with mining drones and its own ore refinery.

Dungeons and Dragons has had a tumultuous history in video games. The tabletop gaming system has been used to create classics like Baldur’s Gate, Planescape: Torment, and Neverwinter Nights, as well as a slew of less memorable titles.

Pirate fantasy sandbox game “Windward” has arrived on Steam's Early Access, promising launch in 2Q15. The forthcoming indie title grants players freeform gameplay in a naval environment, spotlighting exploration and procedurally generated maps.

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