Today marks the official unveil of Star Citizen's FPS module, an add-on to the existing “Arena Commander” DFM (Dog-Fighting Module). For those caught unawares, Star Citizen has raised nearly $60 million in crowd-sourced funding and aims to be one of the biggest, most comprehensive space simulators of gaming history. We've written about the game several times in the past, including a previous overview of plans for the First-Person Shooting element.
The world's most heavily crowdfunded game, Star Citizen (now at $60 million), just announced that the impending Star Citizen Fan Event in Melbourne will showcase the FPS module for the first time. The Star Citizen Fan Event will be held in Melbourne, Australia on November 1 at 9PM local time -- that'd be 6AM EST on Saturday, for East Coasters. Viewers worldwide will be able to tune-in to the broadcast on the Roberts Space Industries website.
This weekend, Steam is going to be throwing their biggest Free Weekend event to date. It begins today at 10 AM PST and offers free access to 10 of the more popular titles on Steam. This not only gives a great opportunity to try out some games risk-free, but also a chance to pick up other enjoyable titles on major sales.
Fascinating race, the Weeping Angels. The only psychopaths in the universe to kill you nicely. No mess, no fuss, they just zap you into the past and let you live to death. The rest of your life used up and blown away in the blink of an eye. You die in the past, and in the present they consume the energy of all the days you might have had, all your stolen moments. They're creatures of the abstract. They live off potential energy.
Reddit user samasaurus6 has managed to design an amazing Minecraft script using 1.8 command features. The weeping angels from Dr. Who can now hunt people without requiring anything beyond the basic Minecraft install. Unfortunately, these don’t kill you nicely… they just kill you. Dead. This mod allows users to create a great horror map, especially if some of the suggestions in the Reddit thread are added to the kit. Placing these fearsome foes with some identical, inactive statues will definitely increase the creep factor.
There is a very good reason to not consume certain substances, especially not right before going to sleep. Human Resources from Uber Entertainment reminds me of those reasons. I've always had a thing for end of world scenarios – the bigger they are, the more violent they are, the better. Human Resources is a game that brings the best of the worst imaginable to gaming, just like HR brings the best of the worst to the workplace.
F2P online games publisher Aeria Games today announced that F.E.A.R. Online has received a Steam release date of October 17. FEAR Online is a follow-up to the existing FEAR franchise – one of the best-known horror shooters (though not particularly scary when compared to the likes of Amnesia) – and ships in the free-to-play variety.
Innovators in wallet abuse by owners, Valve today announced an update to its client that aids in streamlining the discovery of new titles. “Discovery” is one of the more tangible benefits of real-world shopping that has been lost to the sands of time (or EB Games); there’s a very distinct, satisfying experience that accompanies finding a new title, buying it, and taking a chance. Steam hopes to bring eyes to its thousands of titles with greater ease, noting that the company has brought-on more than 1300 games in just nine months.
Raptr has just posted its Most Played PC Games for August 2014, a month that welcomed 3 MOBAs into the top-5 for the first time.
The monthly top dog, League of Legends, hosted its LCS playoffs last month, helping increase its Share by 2.82 percent over July. "Share" represents gameplay time as a percentage of the total time spent on all the PC games played by Raptr members.
Middle-earth: Shadow of Mordor—not Destiny—is my most anticipated game of September. I’m taking the road less traveled in games media by honing in on a game that, rather than offering me a horizontally-expanded refresh of its series, integrates a gameplay-enhancing system for a fresh take. Monolith Productions has prioritized the preservation of hack-and-slash combat with a Nemesis interface and engine that gives more weight to players’ battle decisions and encourages them to keep mixing up how they take control of a territory.
I visited Monolith at their Kirkland, Washington studios and spent the afternoon previewing Shadow of Mordor's gameplay and story.