watched that and was mightily confused why i heard the skype message noise but my skype showed no new messages :p
looks good, but theyre dying a long way off the ground. i think theres a variable in a 2da that controls that in some way, perhaps you could try changing that, or changing the animation itself? Read More...
ah nice! good solution for giving them movement without having to spend ages fiddling and making them wave in some over-complicated looping fashion. Read More...
latest wip... sculpt is finished i think (below). ive retopologised him now. budget is about the same as the arcane horror head. hoping to bake the sculpt down tomorrow, and wil be texturing next week. Read More...
made a start on the mindflayer head. Cuv's said its to go on the arcane horror body, but I think I'll be tweaking that model too, since my head will need to gel with the neck, which isnt gonna happen so I'll probably just delete the neck part of the body mesh. While I'm there I'll probably beef up... Read More...
It seems the only type of loot in DAO that is not randomized are plot item drops. Everything else just selects random items from a 2DA.
this isnt quite correct - any mob can be forcibly given always-drop items, but this will likely only be done for unique creatures (creatures/characters which are o Read more...
nice cuv! wow, those are some amazing mushrooms! :p
regarding the beholder lair... perhaps something could be fashioned to "attach" to the existing cave pieces, a little bit like spider webs are thrown over whatever. It'd be a bit interpretive rather than literal, but might give those caves a bit of uniqueness without making a whole ne Read more...