cuv

cuv

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Member since Monday, 12 April 2010 15:51
Last online 4 days ago

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  • It's probably not common knowledge, but I have been hired by Beamdog to work on BG2EE. How could I 'NOT' do that!?!
    compojoomcomment 98 days ago
  • cuv replied to the topic Re: Need a goblin, hobgoblin or gnoll? in the forum.
    Thanks for the kind words:) Let us know when you release something for Skyrim.... would love to check it out and try it!
    Read More...
    kunena.post 152 days ago
  • cuv replied to the topic Re: Need a goblin, hobgoblin or gnoll? in the forum.
    What's the status on your TES project? Do you have a webpage for it? Would like to see what you got going on!
    Read More...
    kunena.post 154 days ago
  • cuv replied to the topic Re: Need a goblin, hobgoblin or gnoll? in the forum.
    Heya Vailen

    Thank you for the offer! Those look great. Unfortunately we already have Goblins, Hobgoblins, Orogs, Bugbears and the like.

    We aren't going to do the...
    Read More...
    kunena.post 154 days ago
  • cuv replied to the topic Re: Introduction (NEW FOLKS THIS WAY!) in the forum.
    Heya Aquadrizzt:) You are welcome to help out. Sending you a PM here.
    Read More...
    kunena.post 171 days ago
  • cuv replied to the topic Re: Bunch o' Zombies! in the forum.
    I sent you a PM Scruples:) There is no current notification, so you will have to manually look.
    Read More...
    kunena.post 187 days ago
  • cuv replied to the topic Re: Bunch o' Zombies! in the forum.
    Wow! Nice looking Zombie! Can you make two more varieties? Maybe one with a huge gash/hole in his head and another with some gnawing on the arms and legs with more blood? When you use creatures in packs, it becomes obvious if you have only one model very quickly. We dont have any size constraints:) So the more, the merrier.Read More...
    kunena.post 188 days ago
  • cuv replied to the topic Re: Kobold character artiste~ in the forum.
    Excellent! This should help out a ton.

    LOL.. I dont know, as you can see I havent changed mine either:P
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    kunena.post 188 days ago
  • cuv replied to the topic Re: Level - Graveyard District Bodhi's Lair WIP in the forum.
    Very nice! Looking impressive
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    kunena.post 214 days ago
  • cuv replied to the topic Re: dubbing in the forum.
    We still don't have any information for you, and likely will not until after the new year. Will keep you in mind though
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    kunena.post 218 days ago
  • cuv replied to the topic Re: Dev Build Releases in the forum.
    DEV RELEASE: bgr_2_dev_1432.dadbdata

    New Build!!!!!

    This includes all of Dahlia's cutscene resources incorporated into the mod. Also includes all of Jero's dlgs and some Waukeen area tweaks.
    Read More...
    kunena.post 236 days ago
  • cuv replied to the topic Re: Level - Athkatla Waukeen's Promenade WIP in the forum.
    Here is a quick wip pic before I go to work for the update I guess. Night waukeens will be going slowly... lighting takes tons of time.
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    kunena.post 241 days ago
  • cuv replied to the topic Re: dubbing in the forum.
    We don't have any concrete info yet. I can tell you that Rose Bouquet in the Bridge District will need some voice. The skinner murder quest. As for other NPC's, I do not know yet. We need to first finish the rest of the levels and get the rest of the plots/characters into the mod.
    Read More...
    kunena.post 252 days ago
  • cuv replied to the topic Re: dubbing in the forum.
    In that case, yes. We will have need of more female VA's for some of the commoners/nobles.
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    kunena.post 255 days ago
  • cuv replied to the topic Re: Level - Athkatla Waukeen's Promenade WIP in the forum.
    Here is a pic of the dome ribs (formerly grating).
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    kunena.post 258 days ago
  • cuv replied to the topic Re: Introduction (NEW FOLKS THIS WAY!) in the forum.
    Heya Chris:) We can always use more help and appreciate your willingness. Sending you a PM here.
    Read More...
    kunena.post 266 days ago

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