Regarding the last picture: is the "dead sea monster" just south of that screenshot going to be in the final version or not?
Regarding the video: are you going to implement something similar to BG's "fog'o'war"? You know, the blackness that stopped you from seeing that there is another room behind that wall, and thus making secret passages less obvious?
Looking at the amazing screenshot from the Temple of Helm, I can't help but notice that one of the huge statues (bottom right) has human-coloured skin and quite a lifelike eye under the helm.
Is that on purpose, or is it just a side effect of scaling up a regular guard/soldier model?