I enjoy especially for a weekends to play some tense horror game. I'm not talking about the type of games where you are safe and you have a weapon and shoot everything you see on the road. This is not a review for Left 4 Dead, or FEAR, or a similar genre. It is a game that in my 4-year-old constantly playing horror games, is somewhere among the top 3.
I am talking about Amnesia: The Dark Descend. And immediately, without much speaking i will start with the trailer:
I was wondering, as I was watching events unfold recently about Codemasters Guildford, how sad it is when a company shuts down purely because of a product they spent so much time and effort working on fails, when it comes to sales.
That seems to be what happened with the recent release of Bodycount, a first person shooter from the guys at Codemasters Guildford that really isn't all that bad when it comes down to it. Sure the story isn't all that magnificent and the shooting mechanic has been done better in other games, but does that mean the the developers that poured sweat, tears and sometimes even literally blood into bringing us the product deserve to be out of a job?
Gamescom just finished today and the tournaments that took place simply... Blew.. My... Mind.
The starcraft II tournament finished with two Koreans on top, although one of them was from team EG so at least we have an international team win this one in comparison to the last IEM being topped by oGs.MC.
I was playing Diablo II a while back, and I always play as a Necromancer named Doomhammer because I like to summon things. To the people who don't know much about the game Necromancers are pretty much wizards, and wizards aren't very strong. I had my dude use a Maul, which is a huge hammer, I have no idea why, but I did. So anyway I nicknamed it Happymaul, just because. I that was the hardest game I ever played because of that, but I had fun.
Skipping ahead 3 years, I pulled Diablo II off of my shelf. I had long lost the save file to Doomhammer, so I started a new game, a Necromancer named Necro. This time though I looked up what spells go best together, and I ended up beating the game on Hell difficulty (the hardest difficulty). But the thing is I had generally had more fun playing Doomhammer than I did playing Necro. Weird isn't it.
Today, February 6th, I have decided to do something unspeakable. To play Fallout, again.
I have found a couple of interesting streams.
+SPOILER ALERT+ If you are not into stacraft II competitive play, then i'm not 99.9% sure that you are going to find this helpful, although if you are.. well, diving into it will bring you lolz and poofit.. Go ahead.
E-sports are getting bigger and bigger since MLG came to town, I was started with HuskyStarcraft and HDstarcraft.. After that went to a couple more (ArtosisTV, Psystarcraft, Ahnaris, Day9) and i've been hooked to e-sports since then, specially for Starcraft. I did watch a Black Ops replay of an amazing come back, but that was completely worthless.. So now i'm watching the GSL continue into the finals. Cheering for my favorite player, LiquidJinro (Who lost to MarineKingPrime.WE %$#@#$), and losing my life to the constant blarghs of the amazing crowds and Artosis yelling at my ears.
So I've been playing Splinter Cell: Conviction on the 360 and am trying to get the Hunter Master achievement in which you have to "Complete all maps in "Hunter" game mode on Realistic difficulty" Hunter Mode means clear the map of enemies. And Realistic difficulty being the hardest difficulty. There are six maps each having about five areas of 8-10 enemies in them. I got to the last area of the last level and realised that I had not changed the difficulty from Normal. I proceeded in cursing out the game.
We've all been there before, especially in online driving games, where synchronization is a must: lagging to victory. Sure, lag can be the penultimate immersion destroyer, the worst enemy in a gun fight, and cause you to smash up against buildings while racing, but it also works the other way. Teleportation is a sweet thing.
Alright, enough blog posts about APB recently. Here's something different. This story takes place - uh... a long time ago - in Morrowind (duh) on the original Xbox (unfortunately, those loading times sucked).
I traveled north from Vos, on some long forgotten mission. As I neared the sea, a fantastic Deadric ruin appeared on the horizon. I was a spellsword, primarily a mage but often reliant on my powerful summoned dagger. I had stolen a full set of priceless glass armor from the Mage's Guild by magically picking the lock, slowly loosing loyalty with them as I rose in rank with House Telvani. I felt unstoppable as I neared a mysterious Deadric ruin for the very first time.