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Mount & Blade: Warband Review

Vital Stats

Platform
Online/Multiplayer
Developer

The sequel to a sleeper, Mount & Blade: Warband has the inner-workings of perfection. Will Warband vault Taleworlds into the limelight?

Lellnan
There can only be one!

Dozens of gamers were in pursuit of a forlorn cause this weekend when they attempted to dethrone GN staff members from the top slots in Mount & Blade: Warband. Dillon, Bob, and yours truly set out on an onslaught of the Warband servers, brandishing our weapons and shouting fear-inflicting memes at the other team. Never has there been a more entertaining multiplayer medieval game. I’d call it an FPS, but you don’t necessarily have to shoot. Mounted combat, archery, and sword-flailing antics are all easy to learn and brilliantly addictive. In concept, Warband is similar to Age of Chivalry, though it executes far smoother and has a larger fandom, a requirement to fill all of the 64-slot servers with enough fodder to slice apart.

As the title suggests, the original Mount & Blade focused heavily on mounted combat. The expansion re-invigorates infantry combat for the multiplayer audience, and I promise you, there is nothing more satisfying than the dreadfully wicked “squish” followed by a grievous cry as your claymore cuts through the flesh of an enemy. Well, other than the griefing that ensues. Team GN took to the Highlander way of playing: get the biggest, heaviest weapon and hack the legs out from underneath warhorses and warriors alike. We played on many recognizable multiplayer modes, to include CTF, Deathmatch, and TDM. It’s been a long time since I have seen a balanced Siege mode (woe is Jedi Academy), but Warband successfully pits players against each other in a struggle to take control of castles. The first night we received our unlock codes, I informed other staffers that I would probably log off within the hour… about four hours later, sleep had befallen me before boredom.

Warband is sort of a mix of Counter-Strike and Jedi Knight: Jedi Academy. Kill for gold, spend the gold on better equipment, and repeat. Veterans of Jedi Academy will feel at home with the attack system. Different swings have different strengths, chambering and parrying is also possible with practice. It becomes one of those “easy to learn, hard to master” combat systems that fuels games for years on end. Each faction possesses unique weapons, and while it occasionally produces balance issues, the built-in voting system helps fix those problems as players notice them. We had fun with the War Cleavers (an Uruk-hai type of crude blade), 2-handed maces (which made an excellent crunch with each hit), and mounted archery. Different assortments of armor make each multiplayer match a reason to fight harder as you strive for the best equipment, but be warned, your speed considerably decreases as your weight increases, making for a prime target. Full plate, chainmail, leather, and my favorite, loin-cloth, are all viable options. Combine them cleverly with the right weapons and you will be a killing machine. You could go for a Teutonic Knight approach and cover yourself in fancy armor, grab a tower shield, and wield a swift-striking handaxe to fell enemies as if they were trees; alternatively, the other end of the spectrum is equally entertaining, where equipping no armor and a massive 2-hander makes you fast on your feet and deadly.

The combat system is intuitive, allowing players to opt for automatically targeted blocks and attacks, or designate them by using mouse movement and keyboard movement. An enemy charges at you, vicious axe held overhead, and swings downward with brutal force – no matter for you though, because you adapt to this maneuver and block upward, stopping his attack and stunning him briefly. It’s fast-paced, versatile, and morbidly thrilling to hear the sound of your opponent being ripped apart. At least until someone runs a spear through your back and sends it out of your chest.


Bunnyhoppers are timeless.

Like any game, Warband has its downsides. Some of the current maps are sorely out of balance when placed in a CTF or other objective-based mode. As soon as a team procures a tower or fort, it can be over for the other team. They shower arrows onto your teams’ spawn, taking out horses and infantry before they get a chance to move. Each faction has different weapons, and the balance issues typically come out with certain faction combinations. Get rich on the right team, and you’ll be swimming in gold the rest of the game. Gold truly is the gift that keeps on giving in Warband.


GN staff graces the field (with blood).

Graphics and sound are nothing spectacular, move past that and you will realize that the real fun lies in the gameplay mechanics. The visuals are greatly improved from the first game, introducing HDR and some cool lighting effects, but still nothing worth gawking at. The music is so-so. Unfortunately there are only a few different tracks available, and the same fanfare loop gets old fast. It is no doubt that individual servers will be modded with custom sounds and other fun add-ins, which greatly improves the shelf life of Warband. If Taleworlds added a clan support system to the multiplayer experience, they would have the elixir for success.

The singleplayer campaign is just as great as the original, but the focus is definitely on multiplayer for this expansion. The campaign map has changed a little bit; there are now six factions, players have an expanded ability to lead their own kingdom, marry for political gain, and even force other kings into vassalage; influence from the Total War series can be seen all over the campaign. You can build up an army of thousands, rule a kingdom, a rebel army, or command a band of brigands that thrives on pillaging small villages and caravans. Quests are somewhat unimaginative and dull, but they get the point across. The roleplay element has been revitalized with the inclusion of Warband, adding more options for companions and personality conflict than expected for a war game. It’s addictive and tough to quit, just like the Multiplayer.

The original Mount & Blade has proven to be one of the most moddable PC games on the market, and Warband will follow. Endless possibilities for additional maps, reskinned equipment, new models (such as the helmet I made here), and even new factions are waiting to be discovered. Taleworlds wastes no time in releasing multiplayer patches, almost ensuring their dedication throughout the process as bugs and balance issues are discovered. This is the kind of developer you want to support. We’ll be getting a server. Will you join us?

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Editor review

Mount & Blade: Warband Review 2010-04-01 05:24:39 Lelldorianx
Decree 
 
4.0
Lelldorianx Reviewed by Lelldorianx    April 01, 2010
Last updated: February 29, 2012

Mount & Blade: Warband Verdict

Epic
+ Remarkable gameplay and intuitive combat.
+ 64-player brutality makes for endless fun, especially with clanmates.
+ A handful of multiplayer modes enables gamers to find what suits them.
+ Medieval combat is something that is largely untouched in the multiplayer space, and it was a worthwhile risk.
Lame
- Graphics and Audio are merely OK.
- No integrated clan system in a game begging for one.
- Singleplayer is similar to the original, discouraging veterans from returning for long.
- Balance issues.
Overall
Fantastic multiplayer in a niche setting. Get this one.


FOR THE WIN!!

~Steve "Lelldorianx" Burke
 

User reviews

Average user rating from: 4 user(s)

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Decree 
 
4.5  (4)
 
Mount & Blade: Warband Review 2010-04-08 13:09:02 captain lust
Decree 
 
5.0
captain lust Reviewed by captain lust    April 08, 2010
Last updated: February 29, 2012

Great (but unfinished)

Epic
The multiplayer encourages teamwork, excellently and really, this is the most important factor, for multiplayer, in a game like Mount & Blade. Multiplayer battles run smoothly as well (even with an impressive 64 players) and the connection speeds are, consistently, great. The dedicated server support is superb (unlike certain blockbusters *cough* *splutter* *hurl* ...rfare 2) and the game is still being updated and improved.

The graphics are much better than original and many of the new graphical features have opened doors for the modding community. The new faction (Sarranid Sultanate) fits in really well too and all their gear looks fantastic. Many of the single player mechanics work well and the NPCs feel, somewhat, less two dimensional.
Lame
The maiden/marriage mechanic is extremely linear, with very limited options. The game is still fairly buggy and many of the features are unfinished (the game even states so, on occasion). Interior scenes have some annoying shader issues, preventing specular and many of the armours play host to various different bugs. Some of the old equipment, that remains in the game, looks really out of place and ugly, next to the new stuff and means that the level of quality (although reasonably high in some places) is inconsistent.

No option to buy as an expansion pack, for owners of the original.
Overall
As an active member of the Taleworlds community and beta tester for Warband, I'm grateful for this excellent addition, to the Mount & Blade family. However the game feels (and is) unfinished, in some places and while that doesn't bother me, particularly, some may feel that it shouldn't have been released, at this stage. Personally, I'm really enjoying playing the game and can't wait for the developers to release the necessary files, to the community, so we can get modding.
Mount & Blade: Warband Review 2010-04-03 23:59:54 aydeb
Decree 
 
4.0
aydeb Reviewed by aydeb    April 03, 2010
Last updated: February 29, 2012

Warband

Epic
Great fun multiplayer. Great for modding opportunities. Create your own story - sandbox styled single player.
Lame
Currently lacking Modded single player campaigns that truly make this game unique and great(Though its less needed now as the current singleplayer has been buffed up plenty)
Overall
Single player can quickly become mighty addictive especially when heavily worked on MODs come out like the old "Prophesy of Pendor" Mod for the original which was a whole new game in its own right.
This game has plenty of potential to grow. It will constantly evolve into something that will suit any gamer out there.
as it stands with first release:
Multiplayer: 85/100
Single Player: 85/100
Mount & Blade: Warband Review 2010-04-03 20:24:01 titanshot
Decree 
 
5.0
titanshot Reviewed by titanshot    April 03, 2010
Last updated: February 29, 2012

Something

Epic
Awesome multiplayer, the game encourages some teamwork, campaign is less dull than in the first game
Lame
I see nothing lame about it
Overall
Truly the most epic medieval combat game

100!
Mount & Blade: Warband Review 2010-04-03 16:11:02 Bob
Decree 
 
4.0
Bob Reviewed by Bob    April 03, 2010
Last updated: February 29, 2012

Roflcopter

Epic
Multiplayer is awesome and the maps tend to be balanced.
Singleplayer seems to be something you can play for a while.
Lame
Not too many servers.
Overall
Great game, it has mediocre graphics. However, the gameplay is absolutely superb.
85
 
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