FRAPS has been in the gameplay capture business for over a decade now, inarguably serving as the best solution for early gameplay video recordings. The advent of casual streaming and competitive eSports has finally pushed recorded game content to widespread consumption. ISP-provided datarates have mostly stabilized to usable levels, which helps in production and consumption of high bit-rate content.
ShadowPlay was announced as a FRAPS alternative last year by nVidia, and is only compatible with nVidia devices. The tool uses an integrated H.264 video encoder on Kepler and Maxwell hardware, ensuring most the performance drag is loaded on the GPU rather than the CPU; moreover, it's being loaded on specific components of the GPU that are built for video encoding and largely unused while gaming.
FRAPS does no live encoding and only records raw data output, which theoretically means it will have the best quality (lossless), but also demands the most resources in storage and CPU cycles.
NVidia debuted its Fraps-like ShadowPlay video capture technology alongside the GTX 780 almost a year ago, further announcing updates to enable desktop and Java application support in April, 2014. ShadowPlay comes packaged with a suite of nVidia software (GeForce Experience), a bundle that attempts to add extra weight to purchasing decisions when considering AMD's oft-affordable alternatives. AMD has made similar moves with Mantle and game optimization, though hasn't yet moved into the gameplay capture space. Until now.
AMD has included Raptr's "Gaming Evolved" application in its recent driver install packages as an optional add-on. The two companies announced today their "Game Video Recorder," or "GVR," in direct competition to nVidia's ShadowPlay. The GVR shares some similarities to ShadowPlay in its processing, which we'll discuss before getting into AMD specifics.
With the beginning of the third fiscal quarter for 2014, we see analysts filing revenue reports and public companies announcing performance. We recently posted about the boon to desktop PC sales for 2014 -- recovering nearly 6% of a projected 7% decline -- and now it looks like Intel has similarly good news for the PC industry.
The semiconductor giant has reported 2Q14 revenue as $13.8B -- an 8% hike over 2Q13's $12.8B -- netting a $2.8B profit. Intel's quarterly profits have risen 40% over its 2Q13 reports of $2B. Promisingly for the world of PCs, Intel showed an $8.7B revenue in its PC Client Group (including desktops), a 6% increase over last year.
AMD updated its Catalyst Control Center and GPU drivers fresh on the release of Watch_Dogs (which we benchmarked), but quickly pulled the 14.6 download due to instability and other unpublicized reasons. The company has now posted its 14.7 beta drivers publicly for download on Windows 7 and 8.1. Windows 8 is not supported.
AMD has been teasing a new FX processor with a bundled liquid cooler, instilling hope that AMD would be releasing an updated -- or even completely new -- FX-series enthusiast CPU. To the disappointment of the enthusiast community, myself included, the release was just an FX-9590 with a bundled Asetek AIO CLC.
This weekend's sales roundup features an LED controller for $28, case fans at $16, an AMD CPU for $170, and a 1 TB SSD for just $400. If these deals don't whet your appetite for improving your system, first - get a better appetite, then keep posted to our Twitter and Facebook accounts for more sales and deals throughout the week. Also subscribe to our YouTube channel for build tips, interviews, and reviews.
FreeSync was first announced as a variable refresh rate technology at CES 2014, legitimately taking nVidia by surprise on the show floor. Immediately after the technology was unveiled, we happened to be scheduled for a meeting with nVidia's Tom Peterson and Vijay Sharma to discuss G-Sync. I'd slipped in a question about the technology, announced an hour beforehand, and Peterson told us: "I don't know. We just heard about that today. I haven't read about it yet - ask me after the show."
Our gaming PC build guides typically don't get published alongside as extensive benchmarking endeavors as this AMD build has undergone. In this budget AMD gaming PC build & tutorial, we assemble a ~$700 PC with the ability to play most modern games on maximum settings at 1080 resolutions. We've spec'd out this system for entry-level overclocking, so if you're interested in pumping more power out of the system while keeping costs down, this is a fantastic entry point to system tweaking.
As always, we'll start with a specification table and then jump to the video content. I've augmented this post with an additional video over what we normally provide, including a brief guide on how to overclock the Athlon 760K CPU and benchmark thermals. Below that is provided the regular "how to build a gaming PC" tutorial video, for those who are new to system building.