Our recent R7 1700 vs. i7-7700K streaming benchmarks came out in favor of the 1700, as the greater core count made it far easier to handle the simultaneous demands of streaming and gameplay without any overclocking or fiddling with process priority. Streaming isn’t the whole story, of course, and there are many situations (i.e. plain old gaming) where speed is a more valuable resource than sheer number of threads, as seen in our original 1700 review.
Today, we’re testing the R7 1700 and i7-7700K at 1440p 144Hz. We know the i7-7700K is a leader in gaming performance from our earlier CPU-bottlenecked 1080p testing; that isn’t the point here. We’ve also pitted these chips against each other in VR testing, where our conclusion was that GPU choice mattered far more, since both CPUs can deliver 90FPS equally well (and were effectively identical). This newest test is less of a competition and more of a “can the 1700 do it too” scenario. The 1700 has features that make it attractive for casual streaming or rendering, but that doesn’t mean customers want to sacrifice smooth 144Hz in pure gaming scenarios. As we explain thoroughly in the below video, there are different uses for different CPUs; it’s not quite as simple as “that one’s better,” and more accurately boils down to “that one’s better for this specific task, provided said task is your biggest focus.” Maybe that’s the R7 1700 for streaming while gaming, maybe that’s the 7700K for gaming -- but what we haven’t tested is if the 1700 can keep up at 144Hz with higher quality settings. We put to test media statements (including our own) that the 1700 should be “better at streaming,” finding that it is. It is now time to put to test the statements that the 7700K is “better at 144Hz” gaming.
This series is an ongoing venture in our follow-up tests to illustrate that, yes, the two CPUs can both exist side-by-side and can be good at different things. There’s no shame in being a leader in one aspect but not the other, and it’s just generally impossible given current manufacturing and engineering limitations, anyway. The 7700K was the challenger in the streaming benchmarks, and today it will be challenged by the inbound R7 1700 for 144Hz gaming.
People like to make things a bloodbath, but just again to remind everyone: This is less of a “versus” scenario and more of a “can they both do it?” scenario.
Samsung is releasing a trinity of gaming displays sporting High Dynamic Range (HDR), quantum-dot composition (QLED), 144 Hz refresh rates, and curved screens.
Samsung has seemingly reserved their Quantum-Dot Technology for their high-end TVs, and we are slowly seeing more HDR enabled gaming panels suffusing across the market, with the likes of both Acer and ASUS having flagship displays with the technology. Samsung’s flagship C49HG90, along with the C27HG70 and C32HG70, denote an ambitious incursion into the high-fidelity gaming display market for Samsung.
AOC is readying a multiplicity of gaming displays aimed at different price segments. All the gaming monitors belong to AOC’s AGON family and are largely similar aesthetically speaking, with dissimilarities chiefly in the panel types and feature sets. We’ll provide an overview below.
AOC is introducing two new curved displays to supplement their existing curved gaming monitors. The new displays both have 1800R curvature with a 16:9 aspect ratio, as well as VA panels capable of 144Hz refresh rates.
Following suit with our CES coverage, which is sure to remain incessant throughout the next few days, we have Acer’s prize announcements. Acer pulled the curtain back on several products, but the showcase is undoubtedly the expansion of the Predator product family. Both highly sought (and priced), the Predator series is the zenith of Acer’s gaming offerings.
Below we have a few SKUs to overview. The Predator line up will see the inclusion of three new displays: the flagship Z301CT, the XB252Q, and XB272. Also announced were two gaming notebooks, the Predator 21X and 17X.
ViewSonic has made public the existence of their new WQHD 27” professional monitor, the VP2771. Following BenQ’s announcement of their newest flagship photography monitor, the ViewSonic VP2771 also wishes to be the display of choice for professional users residing in the realm of photo and video editing, modeling, graphic design, and other content creation.
A common thread shared between both displays is the vowed color accuracy and uniformity, on which color-critical work is no doubt dependent. As such, the VP2771 claims a precise, factory calibrated Delta E ≤2 value. For those who may be unversed in color science, Delta E is the standard metric that quantifies the difference between a primary (source/input) and secondary (reproduced) color. The idea, although somewhat unempirical, is that a dE value of 1.0 is the smallest perceptible difference the human eye can see. The higher the dE value, the greater the distance is between the two samples, producing a more observable dissimilarity.
LG has made a preliminary announcement heralding the arrival of a new flagship display: the LG 32UD99. Poised to entice creative professionals, gamers, and prosumers, the LG 32UD99 suggests targeting a more encompassing demographic; a contrast to the fairly recent announcement of LG UltraFine 4K and 5K panels that seemingly left Windows users in the cold. LG plans to demonstrate the 32UD99 at CES next month alongside some other panels. Naturally, many specifications were left undisclosed. Here is what we know so far:
The LG 32UD99 touts a 32” IPS panel at a native resolution of 3840 x 2160, making this a UHD 4K display. The IPS panel is of 10-bit color depth and can reproduce 1.07 billion colors. That’s vs 8-bit with 16.77 million colors. The panel of the LG 32UD99 allegedly saturates 95% of the DCI P3 color space, and LG has reported nothing of other color spaces such as sRGB and Adobe RGB. The LG 32UD99 also supports 3D LUTs (look-up tables), but again, there are no details on the LUTs. As look-up tables are primarily for color enhancement and correction, this is a feature more prepared for users working in digital media.
For years, the de facto standard for PC gaming and consoles was 1920x1080 – even if consoles occasionally struggled to reach it. 1080p monitors have been the only practical choice for gaming for years now, but viability of 1440p-ready hardware for mid-range gaming PCs means that the market for 1440p monitors has become more competitive. Similarly, the 4K monitor market is also getting fairly competitive, but unfortunately mid-range (and even higher-end) GPUs still struggle to run at 4K in many modern games.
While 4K becomes more attainable for the average consumers, 2560x1440 monitors fit the needs of many gamers who want higher resolution than 1080p while still desiring to render – and show – 120+ FPS. With this in mind, we’ve created this buyer’s guide for the best 1440p gaming monitors presently on the market, particularly when accounting for price, high refresh rate, or panel type. Since the primary use case for the monitors in this guide is gaming, we have primarily included G-Sync (covered here) and FreeSync (covered here and here) compatible monitors for users with nVidia and AMD GPUs, respectively.
“Ye-- ye cain't take pictures h-- here,” a Porky Pig-like voice meekly spoke up from behind the acrylic windshield of a golf cart that'd rolled up behind us, “y-ye cain't be takin' pictures! I'm bein' nice right now!”
Most folks in media production, YouTube or otherwise, have probably run into this. We do regularly. We wanted to shoot an Ask GN episode while in California, and decided to opt for one of the fountains in Fountain Valley as the backdrop. That's not allowed, apparently, because that's just how rare water is in the region – don't look at it the wrong way. It might evaporate. Or something.
But no big deal – we grab the bags and march off wordlessly, as always, because this sort of thing just happens that frequently while on the road.
Regardless, because Andrew was not imprisoned for sneaking a shot of the fountain into our video or taking two pretzel snacks on the plane, Ask GN 29 has now been published to the web. The questions from viewers and readers this week include a focus on “why reviewers re-use GPU benchmark results” (we don't – explained in the video), the scalers in monitors and what “handles stretching” for resolutions, pump lifespan and optimal voltage for AIOs, and theoretical impact from HBM on IGPs.
Despite AMD’s FreeSync arriving later than nVidia’s G-Sync, FreeSync has seen fairly widespread adoption, especially among gaming monitors. The latest monitor – and the 101st – to officially support FreeSync is Lenovo’s Y27f. This also marks the announcement of Lenovo’s first FreeSync monitor.
This episode of Ask GN 25 carries our content output while we travel, granting a brief reprieve from the unrelenting GPU reviews of late. As always, post questions on the YouTube video page for potential inclusion in the next Ask GN episode. If you've got a non-GPU question, those would be greatly appreciated to break-up the content!
For this episode, we're focusing on the question of Fast Sync vs. V-Sync, talking GPU binning, the impact of power supply selection on overclocking headroom, and more. The very last comment in the video will address our RX 480 Endurance test – mostly difficulties with crunching and presenting as much data as we've collected.
Video and time stamps below:
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