The games industry circulates triple-A titles and genres in predictable waves. Last year saw the launch of several multi-million dollar titles, to include Watch Dogs and Titanfall, followed later by Destiny’s $500mm launch, Far Cry 4 and ACU, Dragon Age: Inquisition, and more. 2014 was a competitive year for big-name studios, though the indie scene was not unremarkable: Nidhogg, Shovel Knight, and Goat Simulator all made a huge impact.
A recent post on the official Star Citizen website unveiled the concept art for the game's first-shown mining ship. The concept of the ship pegs it as more of a “mobile platform” than a proper ship, noting that it's equipped with mining drones and its own ore refinery.
Dungeons and Dragons has had a tumultuous history in video games. The tabletop gaming system has been used to create classics like Baldur’s Gate, Planescape: Torment, and Neverwinter Nights, as well as a slew of less memorable titles.
I went into my review of Turtle Rock’s Evolve questioning how replayable a seemingly barebones multiplayer offering would be. I knew I wouldn’t be able to swap between several loadouts in-game or customize my character’s armor after each round. I also knew I would spend more time on tactical actions than head-on combat. Whether or not Evolve’s core experience would be rewarding and replayable after several hours as the various Hunter classes and Monsters was the main question I searched for to justify the game’s price-point of $60. (Quick aside: We benchmarked Evolve here, for those curious about which video cards are best for the game).
I’ve come out appreciating how the game strengthens its core experience and offers players the ability to do more with fewer tools than, for example, a Battlefield or Call of Duty game. Evolve offers rewards for trying out new ways of using its characters’ weapons and abilities, rather than tie players to class-specific roles in every detail. I’m still struggling to feel as rewarded with the Monsters as I am with the Hunters, but the game keeps encouraging me to take on that challenge. It’s a challenge few games provided in a multiplayer space, and it’s something that can appeal to noncompetitive audiences.
Pirate fantasy sandbox game “Windward” has arrived on Steam's Early Access, promising launch in 2Q15. The forthcoming indie title grants players freeform gameplay in a naval environment, spotlighting exploration and procedurally generated maps.
We're revisiting our Evolve benchmark, now that the game has fully launched and (some) drivers have been updated. Our previous Evolve bench tested the game's beta, but disclaimed heavily that the beta meant a lack of driver support and software-side optimization. The return benchmark uses much of the same methodology and represents the same game as previously, so this article will be a bit shorter in length.
As exciting as 2015 will be for video game releases, it will be equally as exciting for news and developments emerging from post-2015 titles. We’ve known the next Mass Effect game has been in development for at least several months, and probably longer than that, but the game is far from release. Bioware GM Aaron Flynn posted on Neogaf about his team’s outlook on expanding the Mass Effect universe and supporting that through the gameplay.
The next Mass Effect -- which has not been named “Mass Effect 4” -- will mark the series’ debut on the new consoles, assuming we don’t get a remastering of a series collection (we’ve seen enough of those). Dragon Age may be Bioware’s next-biggest existing IP, but even so, Flynn is adamant that Mass Effect’s core experience, or gameplay “template,” will not be the same; in other words, it won’t be as closely linked as From Software titles (Dark Souls and Bloodborne) or Ubisoft’s heavy-hitters Assassin’s Creed & Watch Dogs.
Below, we examine Flynn’s insight and discuss some of the ways Bioware can take its IP and construct a stronger core gameplay offering. This article does not explore storyline continuity or love interests among quarians and volus, as much as I’d love to get into that, so prepare yourself for some Mass Effect meat & potatoes.
We recently had the opportunity to speak with Richard Garriott de Cayeux, known to his fans as "Lord British," and Starr Long about the current designs for Shroud of the Avatar: Forsaken Virtues. One of the design aspects I found truly fascinating was their player-driven economy model. This shouldn't sound that strange, as almost everyone MMO appears to hype such ambitions, but few actually manage to produce an economy that doesn't self-destruct.
2015 promises to be one of the most-celebrated years for video games in recent memory. The Witcher 3, No Man’s Sky, Uncharted 4, and Halo 5: Guardians are among the heavily discussed titles to release this year. Q1 should keep gamers fairly busy with remastered classics, new IP from acclaimed studios, a strong showing of 3DS games, and a PC-optimized title we’ve been demanding for quite some time. Among these, we’ll be reviewing and benchmarking major PC titles, as we’ve already done with Evolve’s beta.
Here’s GamersNexus’ most anticipated games releasing in Q1 2015, listed by order of confirmed release date.