While at PAX Prime 2014 today, we received news from Cloud Imperium Games that Star Citizen’s much-awaited V0.9 alpha would be delayed until after the holiday weekend. Shortly after conducting two interviews with Chairman & CEO Chris Roberts (posts forthcoming), the announcement was made that Alpha V0.9 still hosted too many bugs to reliably release to the community for play. The announcement did contain information as to the content being pushed with the eventual update, though.
Star Citizen launched its Dog Fighting Module shortly after its PAX East unveil event, which we covered here.
Trion Worlds announced at PAX Prime this weekend that its westernized fantasy MMORPG ArcheAge will release on September 16. “Founders,” those who have financially backed the game to get access to the alpha and beta, can begin enjoying ArcheAge on September 12.
ArcheAge has been in closed beta since July 17 and will release an open beta from September 4-8 so that newcomers can try it out before fully committing. That said, ArcheAge is free-to-play, but it will also offer Patron subscriptions and non-recurring passes for more in-game content & bonuses.
When asked what we most enjoy in gaming, it’s always easiest to point to the mods made by the community. Mods extend a game’s life far past what its creators could have accomplished, as evidenced by our Fallout 3 and Fallout: New Vegas mod overhaul guides.
Trials Fusion mapper “PneumaticBog484” just recently recreated Minecraft inside of Trials Fusion. For the unfamiliar, Trials is a popular cross-platform title that features a trials rider (in motocross form) progressing through increasingly deadly levels; the goal is to overcome obstacles in the fastest fashion possible. Fusion shipped with a powerful map editor -- so powerful that even the mechanics of Minecraft could be recreated within it.
We’ve all had moments playing games when we’re deeply engrossed in a mission, quest, or achievement hunt... and then something completely unexpected comes our way. Tributes to other games (Mario references in Legend of Zelda games), intentionally unfitting dialogue (or surprise voice-overs), and creepy-beyond-creepy additions are some of the ways we remember how games surprise us and succeed with something that doesn’t belong.
With that, we give you GamersNexus’ Favorite Video Games Easter Eggs. This brief list compiles some of the industry's best gaming easter eggs and their locations, including Duke Nukem, Gears of War, The Witcher, and more.
SSD benchmarks generally include two fundamental file I/O tests: Sequential and 4K random R/W. At a very top-level, sequential tests consist of large, individual files transfers (think: media files), which is more indicative of media consumption and large file rendering / compilation. 4K random tests employ thousands of files approximating 4KB in size each, generally producing results that are more indicative of what a user might experience in a Windows or application-heavy environment.
Theoretically, this would also be the test to which gamers should pay the most attention. A "pure gaming" environment (not using professional work applications) will be almost entirely exposed to small, random I/O requests generated within the host OS, games, and core applications. A particularly piratical gamer -- or just someone consuming large movie and audio files with great regularity -- would also find use in monitoring sequential I/O in benchmarks.
This article looks at a few things: What types of I/O requests do games spawn most heavily and what will make for the best gaming SSDs with this in mind? There are a few caveats here that we'll go through in a moment -- namely exactly how "noticeable" various SSDs will be in games when it comes to performance. We used tracing software to analyze input / output operations while playing five recent AAA titles and ended up with surprisingly varying results.
UPDATE: Clarified several instances of "file" vs. "I/O" usage.
Raptr has just posted its Most Played PC Games for July 2014, and from the looks of it, things only get better for the best of the best. Playtime for the top four games has increased 30 percent overall.
League of Legends got a boost from its Doom Bots of Doom enhancement that increased the AI difficulty to an uncomfortably high level.
DOTA 2’s The International Tournament brought up attention and participation, particularly in mid-July.
The video games industry has regularly taken steps toward virtual reality and motion-controlled gameplay. Virtuix, developers of the Omni multidirectional treadmill, have furthered gameplay without the press of a button by uniting player-controlled motions and camera controls with the Oculus Rift virtual reality headset.
Some of our readers out there have likely seen games like The Elder Scrolls: Skyrim and Battlefield 4 being demoed on the Omni. This time, Virtuix has taken a Nintendo Wii Remote peripheral designed as a sword and shield, and they have mapped them to the Omni to enjoy a player-vs-player (PVP) experience with Chivalry: Medieval Warfare.
Bethesda recently announced their first free-to-play game, Battlecry, showcased at Quakecon 2014 in a flurry of open tournaments. This was the first public glimpse of Battlecry, and it certainly didn’t disappoint in the slightest.
Doom is a prime example of an FPS; the series created many mechanics used today in modern games, and a community has risen around Doom that exists even to this day. This year at Quakecon, one of the most-anticipated events was the preview of the newest Doom game -- simply named “Doom.” The unveil did not disappoint in the slightest.
Id software talked for a bit about it, showed a short trailer, some screenshots, and then two real time gameplay demos. Unfortunately, recordings and photography were prohibited for the gameplay demo, and of the screenshots they showed, but we wrote down everything we saw -- ranging from the definite to the speculative.
Cars have always been a beacon for visual FX presentations. This is evidenced by nVidia's obsession with real-time ray-tracing in every demonstration the company has ever fronted; and AMD isn't much better off -- their multi-GPU solutions almost always have some vehicle showcase. Cars are somewhat easy to grasp as a visual marvel for just about any onlooker, especially investors and non-gamers, so it makes sense.