This week's news cycle was, unsurprisingly, dominated by the two major releases: Fallout 4 and Black Ops III, shipping within a few days of each other. We're anticipating a similar story to be true for next week's blockbuster Battlefront launch.

Big items for the week mostly include Fallout 4's concurrent user record on Steam, alongside its $750 million generated in 24 hours, and Black Ops III's $550 million 72-hour generation, a game which is expected to surpass $1B by the end of the year. Other items, for Battlefield players – not Front, but Field – the “Legacy Operations” DLC will release a free-to-download Dragon Valley remake, updated from Battlefield 2. Outside of the shooter world, Roller Coaster Tycoon World has been delayed into 2016, citing performance and usability/mechanical bugs, and Legacy of the Void has finally shipped to PCs globally.

The video recap, with a bit more detail, is available below:

Last week's game news recap overviewed major No Man's Sky, Star Citizen, and RPG news (including some Fallout 4 discussion). That was our first weekly recap of games industry news and, finding it to be tremendous fun and receiving positive feedback, we've returned with the second episode.

This week was another eventful period for the industry, heralding the arrival of Black Ops III, the Fallout 4 launch trailer, and putting a public spotlight on Valve's advertising during sales. News also erupted surrounding the Warcraft movie trailer, followed shortly by news that The Witcher series has already gone through pre-production for its own movie creation. Granted, the Witcher is technically based on a book – but close enough.

The video game industry's news output is churning in full capacity as November nears. Our contacts and colleagues in the industry are almost ubiquitously undergoing crunch right now, working longer hours to finalize that last bit of content before “going Gold.” That means a lot of news, so we've decided to start rounding-up weekly game news at the end of the week.

This week, the items to watch have been No Man's Sky for its “I've Seen Things” trailer (and release date), Star Citizen for an updated flight model, GOG's introduction of ancient RPGs to its service, Overwatch beta, and Fallout 4's mod support.

Full news coverage in the video, though I've also posted the script below:

Need For Speed is one of the longest-standing racing genres in gaming history, rooted in high-speed police chases and later adding detailed car customization. Need For Speed Underground heavily focused on high-octane street racing, featuring dyno tuning, car tweaking, and import-styled visuals. NFSU2 offered an open world experience on the nighttime streets of various cities.

We normally upload a “benchmark course” video to the site's YouTube channel, dedicated to showcasing just a small part of our extensive testing methodology for each game benchmarked. The previous title we tested was GTA V, and with the launch of the Witcher 3 – Wild Hunt, focus shifts to CD Projekt Red's new game.

This video walks through our benchmark course used during video card benchmarking for the Witcher, an exhaustive process that seeks to uncover the best graphics cards at various settings. We've only got four video cards left in our test tonight, which will be followed-up immediately by an article with FPS charts and other data. More performance articles will follow shortly thereafter.

In the meantime, take a look at the game's hi-fidelity graphics at 4K resolution:

Windward ($15) is Tasharen Entertainment’s ode to Sid Meier’s Pirates!, inspired following a Meier GDC panel encouraging developers to reuse the elements of a game that they liked; Tasharen did just that.

Windward’s RPG, MMO, and real-time strategy elements are all wrapped-up in the knots of a sailing game. Players sail the seas of a randomly-generated map, controlling a single, upgradeable ship from an overhead view. 

The games industry circulates triple-A titles and genres in predictable waves. Last year saw the launch of several multi-million dollar titles, to include Watch Dogs and Titanfall, followed later by Destiny’s $500mm launch, Far Cry 4 and ACU, Dragon Age: Inquisition, and more. 2014 was a competitive year for big-name studios, though the indie scene was not unremarkable: Nidhogg, Shovel Knight, and Goat Simulator all made a huge impact.

A recent post on the official Star Citizen website unveiled the concept art for the game's first-shown mining ship. The concept of the ship pegs it as more of a “mobile platform” than a proper ship, noting that it's equipped with mining drones and its own ore refinery.

Dungeons and Dragons has had a tumultuous history in video games. The tabletop gaming system has been used to create classics like Baldur’s Gate, Planescape: Torment, and Neverwinter Nights, as well as a slew of less memorable titles.

I went into my review of Turtle Rock’s Evolve questioning how replayable a seemingly barebones multiplayer offering would be. I knew I wouldn’t be able to swap between several loadouts in-game or customize my character’s armor after each round. I also knew I would spend more time on tactical actions than head-on combat. Whether or not Evolve’s core experience would be rewarding and replayable after several hours as the various Hunter classes and Monsters was the main question I searched for to justify the game’s price-point of $60. (Quick aside: We benchmarked Evolve here, for those curious about which video cards are best for the game).

I’ve come out appreciating how the game strengthens its core experience and offers players the ability to do more with fewer tools than, for example, a Battlefield or Call of Duty game. Evolve offers rewards for trying out new ways of using its characters’ weapons and abilities, rather than tie players to class-specific roles in every detail. I’m still struggling to feel as rewarded with the Monsters as I am with the Hunters, but the game keeps encouraging me to take on that challenge. It’s a challenge few games provided in a multiplayer space, and it’s something that can appeal to noncompetitive audiences.

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