Keeping marketing checked by reality is part of the reason that technical media should exist: Part of the job is to filter out the adjectives and subjective language for consumers and get to the objective truth. Intel’s initial marketing deck contained a slide that suggested their new X-series CPUs could run 3-way or 4-way GPUs for 12K Gaming. Those are their exact words: "12K Gaming," supported by orange demarcation for the X-series, whereas it is implicitly not supported (in the slide) on the K-SKU desktop CPUs. Not to speak of how uncommon that resolution is, this also isn’t a real resolution. Regardless, we’re using this discussion of Intel’s "12K" claims as an opportunity to benchmark two x8 GPUs on a 7700K with two x16 GPUs on a 7900X, with some tests disabling cores and boosting clock. We have also received a statement from Intel to GamersNexus regarding the marketing language.

First of all, we need to define a few things: Intel’s version of 12K is not what you’d normally expect – in fact, it’s actually fewer pixels than 8K, so the naming is strongly misleading. Let’s break this down.

When interviewing EVGA Extreme OC Engineer “Kingpin,” the term “dailies” came up – as in daily users, or “just gamers,” or generally people who don’t use LN2 to overclock their GPU. The GTX 1080 Ti Kingpin card is not a device built for “dailies,” but rather for extreme overclockers – people who are trying to break world records.

Cards like this – the Lightning would be included – do have a reason to exist. Criticism online sometimes calls such devices “pointless” for delivering the same overall out-of-box experience as nearly any other 1080 Ti, but those criticizing aren’t looking at it from the right perspective. A Kingpin, Lightning, or other XOC card is purchased to eliminate the need to perform hard mods to get a card up to speed. It’s usable out of the box as an XOC tool.

Although it may feel like one GTX 1080 Ti isn’t too different from the next, that’s only “true” when comparing the least meaningful metric: Framerate. Once we’ve established a baseline framerate for the actual GPU – that is, GP102 – there’s not going to be a whole lot of difference between most partner cards. The difference is in thermals and noise, and most people don’t go too in-depth on either subject. For our testing, we look at thermal performance on various board components (not just the GPU), we look at noise, and we look at noise-normalized thermal performance (every card at 40dBA) for cooling efficiency testing.

EVGA’s SC2 Hybrid is an SC2 in every aspect except for cooling. The PCB is the same, the clocks are the same, and so the gaming performance is the same. For this reason alone, there’s no point to testing FPS. If framerates are all you care about, check our SC2 review.

MSI’s flagship GTX 1080 Ti Lightning GPU made an appearance at the company’s Computex booth this year, where we were able to get hands-on with the card and speak with PMs about VRM and cooling solutions. The 1080 Ti Lightning is an OC-targeted card, as indicated by its LN2 BIOS switch, and will compete with other current flagships (like the Kingpin that we just covered). The Lightning does not yet have a price, but we know the core details about cooling and power.

Starting with cooling: MSI’s 1080 Ti Lightning uses a finned baseplate (think “pin fins” from ICX) to provide additional surface area for dissipation of VRM/VRAM component heat. This baseplate covers the usual areas of the board, but is accompanied by a blackout copper heatpipe over the MOSFETs & driver IC components for heat sinking of power modules. We’ve seen this design get more spread lately, and have found it to be effective for cooling VRM devices. The heatpipe is cooled by the Lightning’s 3-fan solution, as is the rest of the thick finstack above the custom PCB.

We attended AMD’s Press Conference event today in Taipei, Taiwan at Computex, where the company discussed its existing and new products for 2017. For our audience, the main focuses would be on the Threadripper 16C/32T CPU and Radeon RX Vega GPUs, both of which were highlighted at the event. AMD also began to lay-out their plan to enter the mobile market with R7 and R5 CPUs, as well as RX 500 series GPUs. The Ryzen R3 CPU lineup was not discussed in depth, but a Q3 launch date was confirmed during the press conference.

AMD presented their Vega Frontier Edition earlier in the month, with the card aimed towards deep learning, content creation, and enterprise industries alike. Vega: FE’s launch date is set for June 27 . The press event provided very limited information in regards to the Radeon RX Vega gaming GPUs, with the information dispensed primarily pertaining to the release date: RX Vega GPUs are set to launch at Siggraph 2017, which runs from July 30 to August 3, 2017 in Los Angeles.

EVGA’s GTX 1080 Ti Kingpin made its first debut to a group of press before Computex 2017, and we were given the privilege of being the first media to tear-down the card. The Kingpin edition 1080 Ti is EVGA’s highest-end video card – price TBD – and is built for extreme overclockers and enthusiasts.

The GTX 1080 Ti Kingpin uses an oversized PCB that’s similar to the FTW3, though with different components, and a two-slot cooler that partners with NTC thermistors on the VRM + VRAM components. This means that, like the FTW3, the cooling solution slaves to independent component temperatures, with a hard target of keeping all ICs under 60C (even when unnecessary or functionally useless, like for the MCUs). The Kingpin model card uses a copper-plated heatsink, six heatpipes, and the usual assortment of protrusions on the baseplate for additional surface area, but also makes accommodations for LN2 overclocking. We’ll start with detailing the air cooler, then get into LN2 and power coverage.

MSI’s GTX 1080 Ti Armor card piqued our attention for its weak stock cooler and non-reference PCB: The card, at $700, appears to be the closest we’ll get to a bare 1080 Ti PCB sale. It’s an ideal liquid cooling candidate, particularly given the overwhelmingly negative user reviews pertaining to the card’s propensity to overheat. The photos made the Armor look like a Gaming X PCB -- something we praised in our PCB & VRM electrical analysis -- but with a GTX 1070 class cooler stuck onto it. If that were the case, it’d mean the 1080 Ti Armor would perform dismally in thermals when tested with its stock cooler, but could make for a perfect H2O card.

We decided to buy one and find out why the MSI Armor had such bad user reviews, and if it’d be possible to turn the card into the best deal for a liquid-cooled 1080 Ti.

With days to go before we fly out to Taipei, Taiwan for this year's Computex show, EVGA's new 1080 Ti SC2 Hybrid card arrived for tear-down and analysis. We might not have time to get the review dialed-in on this one before the show, but we figured the least we could do is our inaugural disassembly of the card.

EVGA's 1080 Ti SC2 Hybrid makes a few changes over previous Hybrid cards, as it seems the liquid+air amalgams have grown in popularity over the past few generations. Immediately of note, the shroud now carries some 'tessellation' paint embellishments, an illuminated name plate, and a cable tether for the radiator fan. Small increments.

AMD hosted its financial & analyst day today, revealing information on Vega, Threadripper, notebook deployments of its CPUs & GPUs, and data center products. Some timelines were loosely laid-out with initial benchmark previews, provided an outline for what to expect from AMD in the remainder of 2017.

Most of our time today will be spent detailing Vega, as it’s been the topic of most interest lately, with some preliminary information on the CPU products.

AMD’s RX 560 continues a trend of refreshing the Polaris line, but with a more notable change than the previous RX 580RX 570 refreshes: The RX 560 fully unlocks itself to 16 CUs, up from the previous 14 CUs of the RX 460. This change (in addition to voltage-frequency changes) instantly accounts for performance increases over the RX 460, theoretically making for a more exciting update than was had with the 580 & 570. That’s not to say that the predecessors of this 500 line were unworthy, but they certainly weren’t eye-catching for anyone who’d followed the 400-series launch.

Our review of the Sapphire RX 560 Pulse OC 4GB ($115) card is the first look at this new low-end line from AMD, updating the entry-level, sub-$120 market (in theory) with fresh competition. The incumbent would be the GTX 1050, which we previously thought a better buy than the RX 460. Today, we’re seeing how that’s changed in seven months.

 

To catch everyone up on the RX 500 refresh thus far, it’s mostly been a glorified BIOS update to the RX 580 and RX 570 cards, driving higher frequency, permitting higher voltage under OV, and trading more power for some performance. Nothing special, but enough to keep AMD in the game until its eventual Vega launch. We found the RX 580 to be a strong competitor to the GTX 1060, particularly at the price point, though noted that owners of RX 480 series cards shouldn’t bother considering an upgrade – because it’s not one. This 500 series is not meant for owners of the 400 series. Tune out until Vega, Volta, or high-end Pascal makes sense.

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Sapphire’s RX 560 Pulse OC has one of the weakest cooling solutions we’ve seen of late, but – as we learn in our VRM+VRAM temperature testing – it’s sufficient for this type of card. A low-end GPU doesn’t draw much power, and so Sapphire skates by with its MagnaChip Semiconductor MDU1514 + MDU1517 3-phase power design.

As this content is relatively straight-forward, given the low price, let’s dive straight into testing.

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