Following the initial rumors stemming from an post about Vega price soon changing, multiple AIB partners reached out to GamersNexus – and vice versa – to discuss the truth of the content. The post by Gibbo of Overclockers suggested that launch rebates and MDF would be expiring from AMD for Vega, which would drive pricing upward as retailers scramble to make a profit on the new GPU. Launch pricing of Vega 64 was supposed to be $500, but quickly shot to $600 USD in the wake of immediate inventory selling out. This is also why the packs exist – it enables AMD to “lower” the pricing of Vega by making return on other components.

In speaking with different sources from different companies that work with AMD, GamersNexus learned that “Gibbo is right” regarding the AMD rebate expiry and subsequent price jump. AMD purportedly provided the top retailers and etailers with a $499 price on Vega 64, coupling sale of the card with a rebate to reduce spend by retailers, and therefore use leverage to force the lower price. The $100 rebate from AMD is already expiring, hence the price jump by retailers who need return. Rebates were included as a means to encourage retailers to try to sell at the lower $499 price. With those expiring, leverage is gone and retailers/etailers return to their own price structure, as margins are exceptionally low on this product.

Tearing open the RX Vega 56 card revealed more of what we expected: A Vega Frontier Edition card, which is the same as Vega 64, which is the same as Vega 56. It seems as if AMD took the same PCB & VRM run and increased volume to apply to all these cards, thereby ensuring MOQ is met and theoretically lowering cost for all devices combined. That said, the price also increases in unnecessary ways for the likes of Vega 56, which has one of the most overkill VRMs a card of its ilk possibly could -- especially given the native current and power constraints enforced by BIOS. That said, we're working on power tables mods to bypass these constraints, despite the alleged Secure Boot compliance by AMD.

We posted a tear-down of the card earlier today, though it is much the same as the Vega: Frontier Edition -- and by "much the same," we mean "exactly the same." Though, to be fair, V56 does lack the TR6 & TR5 screws of FE.

Here's the tear-down:

“Indecision” isn’t something we’ve ever titled a review, or felt in general about hardware. The thing is, though, that Vega is launching in the midst of a market which behaves completely unpredictably. We review products as a value proposition, looking at performance to dollars and coming to some sort of unwavering conclusion. Turns out, that’s sort of hard to do when the price is “who knows” and availability is uncertain. Mining does all this, of course; AMD’s launching a card in the middle of boosted demand, and so prices won’t stick for long. The question is whether the inevitable price hike will match or exceed the price of competing cards. NVidia's GTX 1070 should be selling below $400 (a few months ago, it did), the GTX 1080 should be ~$500, and the RX Vega 56 should be $400.

Conclusiveness would be easier with at least one unchanging value.

Computers have come a long way since their inception. Some of the first computers (built by the military) used electromagnets to calculate torpedo trajectories. Since then, computers have become almost incomprehensibly more powerful and accessible to the point at which the concept of virtual reality headsets aren’t even science fiction.

In gaming PCs, these power increases have often been used to ensure higher FPS, faster game mechanics, and more immersive graphics settings. Despite this, the computational power in modern PCs can be used for a variety of applications. Many uses such as design, communication, servers, etc. are well known, but one lesser known use is contributing to distributed computation programs such as BOINC and Folding@Home.

BOINC (Berkeley Open Infrastructure for Network Computing) and Folding@home (also sometimes referred to as FAH and F@H) are research programs that utilize distributed computing to provide researchers large amounts of computational power without the need of supercomputers. BOINC allows for users to support a variety of programs (including searching for extraterrestrial life, simulating molecular simulations, predicting the climate, etc.). In contrast, Folding@home is run by Stanford and is a singular program that simulates protein folding.

First we’ll discuss what distributed computing is (and its relation to traditional supercomputers), then we’ll cover some noteable projects we’re fond of.

This week’s hardware news recap goes over some follow-up AMD coverage, closes the storyline on Corsair’s partial acquisition, and talks new products and industry news. We open with AMD RX Vega mining confirmations and talk about the “packs” – AMD’s discount bundling supposed to help get cards into the hands of gamers.

The RX Vega discussion is mostly to confirm an industry rumor: We’ve received reports from contacts at AIB partners that RX Vega will be capable of mining at 70MH/s, which is something around double current RX 580 numbers. This will lead to more limited supply of RX Vega cards, we’d suspect, but AMD’s been trying to plan for this with their “bundle packs” – purchasers can spend an extra $100 to get discounts. Unfortunately, nothing says those discounts must be spent, and an extra $100 isn’t going to stop miners who are used to paying 2x prices, anyway.

Show notes below.

We took time aside at AMD’s Threadripper & Vega event to speak with leading architects and engineers at the company, including Corporate Fellow Mike Mantor. The conversation eventually became one that we figured we’d film, as we delved deeper into discussion on small primitive discarding and methods to cull unnecessary triangles from the pipeline. Some of the discussion is generic – rules and concepts applied to rendering overall – while some gets more specific to Vega’s architecture.

The interview was sparked from talk about Vega’s primitive shader (or “prim shader”), draw-stream binning rasterization (DSBR), and small primitive discarding. We’ve transcribed large portions of the first half below, leaving the rest in video format. GN’s Andrew Coleman used Unreal Engine and Blender to demonstrate key concepts as Mantor explained them, so we’d encourage watching the video to better conceptualize the more abstract elements of the conversation.

During press briefings leading to Vega’s gaming variant launch, which looks similar to the FE card (but with DSBR and power saving features now enabled), GamersNexus met with several members of AMD’s RTG team to discuss RX Vega’s future.

One such conversation with a group of media led to the topic of lacking CrossFire marketing materials in RX Vega’s slide decks, with parallels drawn to Polaris’ brandished claims from 2016. With the Polaris launch, great emphasis was placed on dual RX 480 cards evenly embattling GTX 1080 hardware – something we later found to be of mixed virtue. This time, it seems, none of the CrossFire claims were made; in fact, "CrossFire" wasn’t once mentioned during any of the day-long media briefing. It wasn’t until media round-table sessions later in the day that the topic of CrossFire came up.

The prices are $400 for the RX Vega 56, $500 for the RX Vega 64, and we think $600 for the liquid-cooled RX Vega 64 Aqua. AMD’s launching these with different bundles for their other products as well, but we’ll talk about that momentarily. Today, we’re providing details on the RX Vega specifications, pricing, and other preliminary information (like TDP/TGP) for the GPU. We’ll have a separate content piece coming out shortly that provides a deeper dive on the Vega GPU architecture.

The RX Vega 64 flagship launches at $500 for the reference card – and so likely the range is $500 to $600 for AIB partner models, which would include your standard Strix, Twin Frozr, Windforce, and other coolers. Liquid-cooled models will clock higher by way of reduced power leakage, as we previously showed, though air cooled models can also accomplish this to some lesser but non-trivial extent. AMD’s liquid-cooled model did not carry a standalone price, but had a bundle price of $700 for the card with various discounts for other parts. More on that later.

There’s no doubt that most the news circulating right now will pertain to AMD’s new driver update – and it’s an impressive update, one which we’ll discuss below, but we wanted to revive the “gaming” & “pro” mode discussion.

In speaking with AMD about its “Gaming” and “Pro” toggle switch in the Vega drivers – something we previously demonstrated to be a UI-only switch – we learned that the company intends to do something more meaningful going forward. As of now, the toggle is nothing more than a psychological switch, limiting its usefulness to removing the WattMan button from the UI – not all that useful, in other words. Functionally pointless for Vega: FE as it launched, and symptomatic of a driver package which was either woefully incomplete or intended to encourage a placebo effect.

Ask GN returns for its 54th episode – we’ve gotten more consistent than ever – to discuss Noctua fan manufacturing locations (China & Taiwan), thermal pads vs. thermal paste usage on MOSFETs, Vega 10-bit support, and a couple other items.

A few of the items from this week peer into GN’s behind-the-scenes workings, as several viewers and readers have been curious about our staff, whether we keep products, or why we “waste” GPUs by using them for things other than mining.

As always, timestamps below the embed.

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