Prior to the Ryzen launch, we discovered an issue with GTA V testing that would cause high-speed CPUs of a particular variety to stutter when achieving high framerates. Our first video didn’t conclude with a root cause, but we now believe the game is running into engine constraints – present on other RAGE games – that trigger choppy behavior on those CPUs. Originally, we only saw this on the best i5s – older gen i5 CPUs were not affected, as they were not fast enough to exceed the framerate limiter in GTA V (~187FPS, or thereabouts), and so never encountered the stutters. The newest i5 CPUs, like the 7600K and 6600K, would post high framerates, but lose consistency in frametimes. As an end user, the solution would be (interestingly) to increase your graphics quality, resolution, or otherwise bring FPS to around the 120-165 mark.
Then Ryzen came out, and then Ryzen 5 came out. With R5, we encountered a few stutters in GTA V when SMT was enabled and when the CPU was operating under conditions permitting the CPU to achieve the same high framerates as Intel Core i5-7600K CPUs. To better illustrate, we can actually turn down graphics settings to a point of forcing framerates to the max on 4C/8T R5 CPUs, relinquishing some of the performance constraint, and then encounter hard stuttering. In short: A higher framerate overall would result in a much worse experience for the player, both on i5 and R5 CPUs. The 4C/8T R5 CPUs exhibited this same stutter performance (as i5 CPUs) most heavily when SMT was disabled, at which point we spit out a graph like this:
Following our in-depth Ryzen VR benchmark (R7 1700 vs. i7-7700K with the Rift + Vive), we immediately began compiling results for the concurrent R5 test efforts by GN Sr. Editor Patrick Lathan. Working together, we were able to knock-out the VR benchmarks (check those out here – some cool data), Ryzen Revisit piece, and today’s R5 reviews.
Both the R5 1600X ($250) and R5 1500X ($190) CPUs are in for review today, primarily matched against the Intel i5-7500 and i5-7600K. For comparison reasons, we have still included other CPUs on the bench – notably the i7-7700K and R7 1700, just to give an understanding of what the extra ~$70-$130 gets.
For anyone who hasn’t checked in on our content since the initial Ryzen reviews, we’d strongly encourage checking the Ryzen Revisit piece for a better understanding of how the scene has changed since launch. That revisit looks at Windows updates (and debunks some myths), EFI updates, and memory overclocking impact on Ryzen performance.
Although we have rerun the R7 gaming benchmarks with higher memory frequency (thanks to GSkill and Geil for providing B-die kits), we have not yet rerun them in synthetic tests. The 2933MHz frequency, as a reminder, was a hard limitation on our test platforms in the initial round of R7 reviews.
We will be including that data (albeit truncated) in our new tests, alongside Intel retests for the same games. For now, though, we’re reviewing the R5 1600X and R5 1500X CPUs in the Ryzen family, priced at $250 and $190, respectively.
This content marks the beginning of our in-depth VR testing efforts, part of an ongoing test pattern that hopes to determine distinct advantages and disadvantages on today’s hardware. VR hasn’t been a high-performance content topic for us, but we believe it’s an important one for this release of Kaby Lake & Ryzen CPUs: Both brands have boasted high VR performance, “VR Ready” tags, and other marketing that hasn’t been validated – mostly because it’s hard to do so. We’re leveraging a hardware capture rig to intercept frames to the headsets, FCAT VR, and a suite of five games across the Oculus Rift & HTC Vive to benchmark the R7 1700 vs. i7-7700K. This testing includes benchmarks at stock and overclocked configurations, totaling four devices under test (DUT) across two headsets and five games. Although this is “just” 20 total tests (with multiple passes), the process takes significantly longer than testing our entire suite of GPUs. Executing 20 of these VR benchmarks, ignoring parity tests, takes several days. We could do the same count for a GPU suite and have it done in a day.
VR benchmarking is hard, as it turns out, and there are a number of imperfections in any existing test methodology for VR. We’ve got a good solution to testing that has proven reliable, but in no way do we claim that perfect. Fortunately, by combining hardware and software capture, we’re able to validate numbers for each test pass. Using multiple test passes over the past five months of working with FCAT VR, we’ve also been able to build-up a database that gives us a clear margin of error; to this end, we’ve added error bars to the bar graphs to help illustrate when results are within usual variance.
We’ve received a ton of positive feedback on our i5-2500K revisit, and we’ve received a similar amount of questions about including overclocked i7-2600K numbers in our benchmark charts. The solution is obvious: a full 2600K revisit using our modern benchmark course. As demonstrated with the 2500K, old K-SKU Sandy Bridge CPUs had impressive overclocking capacity--partly thanks to a better thermal solution than what Intel offers today--but the stock i7-2600K regularly outperformed our 4.5GHz 2500K in some tests. Synthetic benchmarks and games like Watch Dogs 2, both of which take advantage of high thread counts, are included in those tests showing favor to the 2600K.1
Although we ended the 2500K review with the conclusion that now is a good time to start thinking about an upgrade, i7 CPUs are considered as more future-proof. Today, we’re testing that conception to see how it holds up to 2017’s test suite. With Ryzen 7 now fully released, considering 2600K owners are likely looking (price-wise) at a 7700K ($345) or 1700 ($330), it makes sense to revisit SNB one more time.
Note: For anyone who saw our recent Ryzen Revisit coverage, you know that there are some fairly important changes to Total War: Warhammer and Battlefield 1 that impacted Ryzen, and could also impact Intel. We have not fully retested our suite with these changes yet, and this content was written prior to the Ryzen revisit. Still, we’re including some updated numbers in here – but it’s not really the focus of the content, we’re more interested now in seeing how the i7-2600K performs in today’s games, especially with an overclock.
We recently covered Intel’s DC P4800X data center drive, with takes on the technology from two editors in video and article form. Those content pieces served as a technology overview for 3D Xpoint and Intel Optane (and should be referenced as primer material), but both indicated a distinct lack of any consumer-focused launch for the new half-memory, half-storage amalgam.
Today, we’re back to discuss Intel’s Optane Memory modules, which will ship April 24 in the form of M.2 sticks.
As Intel’s platform for 3D Xpoint (Micron also has one: QuantX), Optane will be deployed on standardized interfaces like PCI-e AICs, M.2, and eventually DIMM form factors. This means no special “Optane port,” so to speak, and should make adoption at least somewhat more likely. There’s still a challenging road ahead for Intel, of course, as Optane has big goals to somewhat unify memory and storage by creating a device with storage-like capacities and memory-like latencies. For more of a technology overview, check out Patrick Stone’s article on the DC P4800X.
Intel’s latest memory technology has big aspirations. It has the ability to one day unify the DRAM and non-volatile memory structure, but we’re not there yet. Today, we get the Data Center Optane SSD (the DC P4800X) as a responsive, high-endurance drive specifically targeted at big data users. This is not a consumer product, but the architecture will not change in any significant ways as Optane & 3D Xpoint move to consumer devices. This information is applicable across the user space.
Upon initial release, the DC P4800X drive will be a 375GB PCIe 3.0 x4 NVMe HHHL device costing $1520 without Intel’s software, and $1951 with the Intel Memory Drive Technology software package. Later in the lifecycle, we should see 750GB and 1.5TB versions. The Optane SSD is one of three Optane technologies that Intel is marketing: Optane DIMM (fits into a DDR4 slot), Optane SSD (fits into a PCIe 3.0 x4 slot or U.2 connector), and Optane Memory (fits into an M.2 slot).
Intel has enjoyed relatively unchallenged occupancy of the enthusiast CPU market for several years now. If you mark the FX-8350 as the last major play prior to subsequent refreshes (like the FX-8370), that marks the last major AMD CPU launch as 2012. Of course, later launches in the FX-9000 series and FX-8000 series updates have been made, but there has not been an architectural push since the Bulldozer/Piledriver/Steamroller series.
AMD Ryzen, then, has understandably generated an impregnable wall of excitement from the enthusiast community. This is AMD’s chance to recover a market it once dominated, back in the Athlon x64 days, and reestablish itself in a position that minimally targets parity in price to performance. That’s all AMD needs: Parity. Or close to it, anyway, while maintaining comparable pricing to Intel. With Intel’s stranglehold lasting as long as it has, builders are ready to support an alternative in the market. It’s nice to claim “best” on some charts, like AMD has done with Cinebench, but AMD doesn’t have to win: they have to tie. The momentum to shift is there.
Even RTG competitor nVidia will benefit from this upgrade cycle. That’s not something you hear a lot – nVidia wanting AMD to do well with a launch – but here, it makes sense. A dump of new systems into the ecosystem means everyone experiences revenue growth. People need to buy new GPUs, new cases, new coolers, and new RAM to accompany any moves to Ryzen. Misalignment of Vega and Ryzen make sense in the sense of not smothering one announcement with the other, but does mean that AMD is now rapidly moving toward Vega’s launch. Those R7 CPUs don’t necessarily fit best with an RX 480; it’s a fine card, just not something you stick with a $400-$500 CPU. Two major launches in short order, then, one of which potentially drives system refreshes.
AMD must feel the weight borne by Atlas at this moment.
In this ~11,000 word review of AMD’s Ryzen R7 1800X, we’ll look at FPS benchmarking, Premiere & Blender workloads, thermals and voltage, and logistical challenges. (Update: 1700 review here).
Between its visit to the White House and Intel’s annual Investor Day, we’ve collected a fair bit of news regarding Intel’s future.
Beginning with the former, Intel CEO Brian Krzanich elected to use the White House Oval Office as the backdrop for announcing Intel’s plans to bring Fab 42 online, with the intention of preparing the Fab for 7nm production. Based in Chandler, Arizona, Fab 42 was originally built between 2011 and 2013, but Intel shelved plans to finalize the fab in 2014. The rebirth of the Arizona-based factory will expectably facilitate up to 10,000 jobs and completion is projected in 3-4 years. Additionally, Intel is prepared to invest as much as $7 billion to up-fit the fab for their 7nm manufacturing process, although little is known about said process.
The first unlocked i3 CPU, upon its pre-release disclosure to GN, sounded like one of Intel’s most interesting moves for the Kaby Lake generation. Expanding overclocking down to a low/mid-tier SKU could eat away at low-end i5 CPUs, if done properly, and might mark a reprisal of the G3258’s brief era of adoration. The G3258 didn’t hold for long, but its overclocking prowess made the CPU an easy $60-$70 bargain pickup with a small window of high-performance gaming; granted, it did have issues in more multi-threaded games. The idea with the G3258 was to purchase the chip with a Z-series platform, then upgrade a year later with something higher-end.
The i3-7350K doesn’t quite lend itself to that same mindset, seeing as it’s ~$180 and leaves little room between neighboring i5 CPUs. This is something that you buy more permanently than those burner Pentium chips. The i3-7350K is also something that should absolutely only be purchased under the pretense of overclocking; this is not something that should be bought “just in case.” Do or do not – if you’re not overclocking, do not bother to consider a purchase. It’s not uncommon for non-overclockers to purchase K-SKU Core i7 CPUs, generally for desire of “having the best,” but the 7350K isn’t good enough on its own to purchase for that same reason. Without overclocking, it’s immediately a waste.
The question is whether overclocking makes the Intel i3-7350K worthwhile, and that’s what we’ll be exploring in this review’s set of benchmarks. We test Blender rendering, gaming FPS, thermals, and synthetics in today’s review.
For comparison, neighboring non-K Intel products would include the Intel i5-7500 (3.4GHz) for $205, the i3-7100 for $120, and Intel i3-7320 (4.1GHz) for $165. These sandwich the 7350K into a brutal price category, but overclocking might save the chip – we’ll find out shortly.
The Kaby Lake i7-7700K launched to the usual review verdict for Intel CPUs: Not particularly worthwhile for owners of recent Intel i7 CPUs, but perhaps worth consideration for owners of Sandy Bridge and (maybe) Ivy Bridge. The CPU gave an extra 1.5-3% gaming performance over the i7-6700K and roughly ~+7% performance in render applications. The i5-7600K we’d suspect would be similar in its generational stepping, but it’s worth properly benchmarking.
Our i5-7600K ($240) review and benchmark includes CPUs dating back to the i5-2500K (including OC) and i5-3570K, though we’ve also got a similar amount of i7 CPUs on the bench. We’ve just finished re-benching some of our AMD CPUs for some near-future articles, too, but t hose won’t make it on today’s charts.