Anyone who sticks to one medium for gaming -- PC, Xbox, Playstation, destroyed Switch -- inevitably misses out on some games. For us at GamersNexus, Monster Hunter has long been one of those franchises. Luckily, Phoenix Labs felt the same way, and so created a more platform-favorable co-op, behemoth-slaying RPG called “Dauntless.” Dauntless aims to bring a refreshed, new take on the hunting experience, adding a healthy dash of Dark Souls-inspired combat for the PC platform.
The very existence of humanity is being threatened by aether-fueled behemoths, we’re told, and so you shouldn’t feel bad about eradicating entire families of beasts, Design Director Chris Cleroux informed us. Just murder all of them. They’re all bad.
The march toward completion continues for Hob, the latest offering from Runic games. Hob is also the first title from Runic since founder Travis Baldree left to form Double Damage Games, following the wild success of the Torchlight dungeon crawler. It's hardly surprising, then, that Hob takes a sharp change in direction from the franchise Runic had previously built. Where the prior series had been a Diablo-esque hack’n’slash dungeon crawler, Hob is moves to focus on world exploration and puzzle solving, using both as a means for storytelling. Adventure is the focal point, here, although some dungeon crawling does remain.
Hob drives a point of world-building in a very literal way. The world of Hob is a striking blend of natural wilds and harsh mechanical creations. In the above realms, you'll find wild animals such as the effable “duckdeer” and overgrown (and aggressive) vines and thorns. This is dotted with mechanical creations, and is where our as-yet-and-to-remain untitled hero comes in. The player leads the hero through both the organic overworld and the metallic underworld to restore both to working order. As we manipulate ancient devices above and below ground, machines come online, and piece by piece the bits of natural world below ground are brought up to complete the natural world above. There’s a slow, methodical transition as organic and metal merge.
Mass Effect: Andromeda is set to release in North America on March 21st, while Europe is set for March 23rd arrival. With fewer than three weeks before release, BioWare/EA and nVidia have released more information about the graphics settings and options for PC, 4K screenshots using Ansel, and HDR in Mass Effect: Andromeda.
BioWare/EA recently put out the minimum and recommended system requirements for the PC version of Mass Effect: Andromeda, and nVidia followed-up with a preview of the graphical options menu. Users will be able to change and customize 16 graphical settings, including:
Mass Effect Andromeda is set to release in North America on March 21st, while Europe will see a March 23rd release date. BioWare today released their minimum and recommended PC specs, as suggested by Bioware Manager Aaryn Flynn in our Everything We Know article. We have posted a screenshot of the system requirements from the official Origin page for Mass Effect Andromeda.
According to the official Origin page, an i7-4790 or AMD FX-8350 CPU and 16GB of RAM are recommended, alongside either an nVidia GTX 1060 3GB or Radeon RX 480 4GB graphics card. This is for “high” settings at 1080p. The minimum system requirements call for an i5-3570 or AMD FX-6350 CPU and 8GB of RAM, with either an nVidia GTX 660 3GB or Radeon 7850 2GB graphics card. As for required hard drive space, users will need at least 55GB free in order to install Mass Effect Andromeda.
The 4th installment in the Mass Effect series, Mass Effect Andromeda, will launch March 21 of 2017 in North America on PS4, Xbox One, and PC. Europe will see a release date of March 23, 2017. Andromeda’s story will take place hundreds of years after the events of the original Mass Effect Trilogy, completely separate from the original storyline. Andromeda will be set in a true open world environment instead of the “linear open world” in the first 3 Mass Effect games.
In this article, we’ll explore everything we know so far (most of the important bits, anyway) with Mass Effect: Andromeda. We’re leaving out major speculative pieces in this and instead focusing on information officially released or deduced through careful observation of trailers and screenshots. We’ve also had some interview time with the Andromeda team, and will be including that coverage in this content.
Medieval action/strategy RPG Mount & Blade II: Bannerlord moved one step closer to release when a Steam page was unveiled in October, but still has no official release date.
Confusingly, Mount & Blade II: Bannerlord is a prequel to Mount & Blade: Warband, itself a 2010 standalone expansion to the 2007 game Mount & Blade—it helps to just think of Warband as a complete overhaul of the original. Warband has maintained a loyal fanbase since release—thanks to the winter sale, steamcharts.com reported roughly 12,000 players in-game as of this writing (a bit more than Elder Scrolls Online). In 2012, developer TaleWorlds announced they would follow-up on Warband’s success with Bannerlord, and have been slowly releasing tidbits of information since. Here’s what we know so far:
GamersNexus articles have noted in the past that we have a history with board games and pen-and-paper RPGs. When we saw the animation and art style of The Warlock of Firetop Mountain, the game instantly stood out as worthwhile for PAX coverage.
Characters in Firetop Mountain are modeled like miniatures in a tabletop game. They’re not animated like a video game, either; their limbs don’t move, and instead the characters appear to be picked up and moved about by the player. More so than any title we can remember, including Sword Coast Legends, the sets look like elaborate Dungeons and Dragons pieces.
We reported recently that upcoming space exploration title No Man's Sky had been leaked, following news of a not-so-problematic 3-day delay for the PC platform. Now, with still more copies of the game floating around thanks to retailers, devs Hello Games posted news of a day-zero update that expands gameplay on a large scale. Bug fixes and optimizations will be deployed alongside feature additions (and improvements), and future updates were also teased, like base building.
The team also indicated a server wipe – not that anyone should technically be on there, anyway – and highlighted that early players should delete save games to retrieve the new update.
Over the last couple of days, multiple copies of upcoming space exploration game No Man’s Sky have been leaked despite the recent delay of its official release until August 12. The game officially went gold on July 7, meaning that physical copies are already being distributed to retailers.
Alongside Star Citizen and Elite Dangerous, No Man's Sky is among a new wave of ambitious space exploration titles landing on the PC platform. The game promotes planetary exploration as one of its core features, with procedurally generated planets, inhabitants, and atmospheres, but also leaves room for space flight and ship management.
No Man's Sky has already undergone a few delays, with its most recent pushing the PC release back to August 12 from the original August 9 release date. PlayStation 4 owners will see the game on shelves first, with developer Hello Games sticking to its August 9 launch for the console.