We've never covered a game more extensively than we did Titanfall; it was the first game featured in our individualized video card benchmarks, we wrote crash fix guides to mitigate rampant bugs in beta, and produced a Last Titan Standing strategy guide for fans of the mode. The game has long been a bit of a shortcoming in my eyes, though; it wants desperately to be a twitch shooter, and yet so many things are wrong -- like the weaponset (should be more explosive, like in Unreal Tournament) and lack of a server browser. Once again, PC gamers have been handed a console interface and been told to toddle off and have fun.
Respawn Entertainment today hosted a Titanfall panel featuring CEO Vince Zampella and Lead Designer Justin Hendry, each working to deliver key information pertaining to the game's future objectives. Prior to PAX East, Respawn released their first title update for Titanfall on the XBOX One and PC. This patch included small changes as well as the first big change—something that the community was very interested in having—which was private matches.
There's been a lot of discussion about Titanfall's performance lately. Our most recent Titanfall GPU performance benchmark showed that the game still exhibits serious issues on certain devices; nVidia cards showed severe stuttering, SLI has micro-stuttering and works better disabled, and the game is simply needlessly large. All these taken into account, the performance issues feel almost unjustified for the visuals -- the game looks fine, sure, but it's not melt-your-GPU level of graphics and certainly isn't spectacular to look at. It's another Source Engine game with adequate graphics. And I'm not saying that's a bad thing, so please don't get me wrong -- just that the performance isn't perfectly-tuned, at least, not yet. More drivers and patches will smooth that out.
I don't want to come off as too harsh, though. The mechanics are enjoyable for certain types of players and the game overall seems 'good,' it's just experiencing some (now-standard) launch issues with PC optimization. All is survivable, though.
Titanfall's official launch brings us back to the topic of video card performance in the Source Engine-based game. When we originally benchmarked how various video cards performed in Titanfall, we clearly noted that the pre-release state of the game and lack of official driver support likely contributed to SLI microstuttering, CrossFire catastrophic failure, and overall odd performance. We're now back with a full report using the latest beta drivers (with Titanfall profiles and support) and the full version of the game.
In this Titanfall PC video card benchmark, we look at the FPS of the GTX 760, GTX 650 Ti Boost, GTX 750, R9 270X, R7 260X, 7850, the A10-5800K 7660D APU, and Intel's HD4000. I threw a GTX 580 in there for fun. Our thanks to MSI for providing the 750, 260X, and 270X for these tests.
If you're trying to play Titanfall a bit before everyone else, using a virtual private network to connect through Korean servers will land you in the game about 13 hours before anyone in the
With only eight days until giant fighting robots take over our lives, more information has leaked about Titanfall. Reddit user FallenFusion has expanded on the information that NeoGAF user RazorUK was able to dig out of the beta, sharing some exciting details and new screenshots yesterday. For those of you who've missed RazorUK's leaks, we're going to include those below in addition to the new information and images provided by Fusion; this Titanfall leaks round-up will compile all the relevant information about maps, turrets, generations, ziplines, and pilot hunter.
Before we begin, you might also be interested in these other Titanfall articles we've published lately:
When we benchmarked Titanfall on video cards recently, it was clear that the game's beta was just old enough that it was completely sub-optimized for PC performance; as drivers are released and the game is completed, we hope to see significant performance improvements over the beta. The Source engine shouldn't require a 760 to run smoothly, but we'll see how that goes soon enough.
In the meantime, Respawn Entertainment's Vince Zampella just announced via twitter that Titanfall will require 48GB of storage on the PC. Zampella stated in his tweet:
Although I've yet to pen my thoughts on Titanfall as a game (still debating whether it seems mechanically-sound or not), there's no doubt that it's going to be a big title across all platforms, regardless of the buggy PC beta. We previously benchmarked Titanfall on numerous video cards using the PC beta -- prior to any official driver support or game patches were announced -- and saw that AMD's generations-old Trinity performed surprisingly acceptably. Given that Trinity is a couple generations aged and there aren't any official drivers or optimization patches, this is good news for APU owners.
It's even better news for budget system builders.
This budget Titanfall gaming PC will get you playing the game on medium settings (you might be able to push medium/high hybrid) for around $500. By using an APU, we bypass the need for a discrete GPU and can get you up-and-running for cheaper; our $797 mid-range Titanfall PC build guide is another option, for those with a bit more money.
Chaos brimmed from Respawn Entertainment's Titanfall servers this weekend as players invited to the beta (which is now open) ventured into the game to try it out. Despite serious initial video issues and other bugs and odd benchmark performance, Titanfall's gameplay can at times be relatively smooth and strategic.
I have a good deal of criticism to dish out in another article, but for now, we'll stick to the tactical discussion. This Titanfall strategy guide will cover Last Titan Standing tips, tricks, and gameplay mechanics to help elevate level of play.
Our Titanfall coverage included a benchmark of the game's PC performance across multiple hardware configurations, and after this preliminary performance analysis, we can now safely start making build recommendations. Keep in mind that our benchmark was initially run on the beta version of Titanfall, so it is highly likely that AMD and nVidia driver updates will significantly improve performance; further PC optimization by Respawn will also do wonders, given the hauntingly-familiar, broken state of the game right now.
Regardless, the benchmark gives us an excellent idea as to the bottom line of Titanfall's performance spectrum, since things will only improve from here.
This $797 budget gaming PC for Titanfall ensures the best performance-to-budget ratio, focusing heavily on delivering maxed-out (high) settings at 1080p with a steady framerate. If you haven't built a gaming PC before (or if you need a refresher), our full "How to Build a Gaming Computer" guide can be found here. We've also embedded the video guide below.