Ubisoft announced the release of their new Far Cry 4: Accolades trailer -- one that has media commenting with “ooh!” and “ahh!” The CryEngine-based graphics are gorgeous, the violence is frantic, and the animals are terrifying. This video highlights some of the reasons why this game won more than 25 awards at E3 2014.

far-cry-4-concept1

Published in News

Ubisoft has developed a number of franchises throughout its history that share dynamic, action-heavy, and social qualities. The design changes Ubisoft has made have taken steps toward giving gamers more control over how gaming experiences are defined within each universe. This is showcased from its first major free-roaming game, Assassin’s Creed, to the heavily-criticized Watch Dogs, and to next year’s The Division. With enough games in the Assassin’s Creed series and a games library sharing several similarities, it’s time Ubisoft completely follows through with the level of immersion  and social integration in its universes.

ac-unity1

Published in News

All this GPU benchmarking, crash fixing, and performance optimizing later, I think it's about time we officially comment on Watch Dogs as more than a benchmarking tool. It is, after all, a vexingly-hyped game leaving a $68 million footprint in Ubisoft's budget. Putting things in perspective, Battlefield 4's budget hit nearly $100 million (and look how that turned out), Destiny's budget is $140 million, but even that is still pennies to GTA V's $265 million budget.

All the millions in the world, though, and I'm not sure Watch Dogs would ever be classifiable as "good" or "playable" for PC gamers.

watch-dogs-rev1A screenshot of one of Watch Dogs' bugs, credit to EuanMcCann.

This critical review will cover inexcusable hardware optimization concerns, PC control inadequacies, and major gameplay elements that prevent enjoyment of Watch Dogs.

Published in Games

We've put together a quick FPS performance optimization & screenshot settings guide for Watch Dogs, using configuration file tweaking to improve framerate. Our previous article/video guide for Watch Dogs covers removal of mouse acceleration and smoothing, and before that, we benchmarked Watch Dogs' performance on PCs, calling it 'horribly optimized.'

watch-dogs-performance

Here's the video tutorial for tweaking the Watch Dogs GamerProfile.xml file:

Update: Our very critical review of Watch Dogs is now online here.

Published in Gaming Features

It wouldn't be a launch party without an accompanying round of 'crash fixes.' After the Titanfall crash fix guide, Skyrim launch, and Mass Effect 3 launch, it's become apparent that no AAA title ships without numerous, game-breaking defects. The same is true for Watch Dogs.

watch-dogs-screen2

We've already published a benchmark of the game's performance on numerous video cards -- highlighting its sub-par optimization issues -- and a mouse acceleration fix. Still, even with this behind us, tearing, stuttering, crashing / CTDs, freezing, and black screen / flickering issues run rampant in Watch Dogs.

Let's start with graphics issues that are easily resolved.

Update: We have an FPS optimization guide online now! Once you've got your crashes resolved, check out our FPS performance optimization guide + video.

Update: Our very critical review of Watch Dogs is now online here.

Published in Gaming Features

Game developers seem to have gotten it into their heads that gamers want mouse acceleration in all of their games. Skyrim is an example of this. In fact, my guide for removing Skyrim's mouse acceleration is one of our most popular articles on the site, showing just how much gamers want the feature. Apparently Ubisoft's decided to take a crack at forcing unpredictable, oft-sluggish / laggy-feeling mouse controls into Watch_Dogs.

watch-dogs-screen1

Luckily, a quick configuration file tweak can remove mouse acceleration, reveal ports for forwarding, field of view, and other graphics settings. Before getting started, check out our recent Watch Dogs video card & CPU benchmark.

Update: We've posted an additional crash fix guide! If you're experiencing crashing to desktop, blue screens, and inability to connect to Uplay servers, check out our newest guide.

Update: Our very critical review of Watch Dogs is now online here.

Published in Gaming Features

Child of Light has excited me since its announcement not only because it’s developed by Ubisoft Motreal (Assassin’s Creed, Watch Dogs, Far Cry), but also because it’s a departure from the action-oriented gameplay that most AAA publishers deliver. Creative Director Patrick Plourde and writer Jeffrey Yohalem, with whom I spoke at this year’s PAX East, have spearheaded an artistically-inspired Japanese Role-Playing Game (JRPG) with Western elements, like platforming and item-crafting. For the most part, their JPRG rendition feels like a handcrafted, intimately-composed product that visually immerses its audience in an interactive storybook. The story sometimes comes across as fragmented from the gameplay, and customization depth feels limited, but overall, Child of Light offers a beautiful and well-composed adventure worthy of an entire playthrough.

childoflight-1

In this Child of Light review, we'll talk impressions, story, artistic presentation, and the unique utilization of poetry as a central game design element.

Published in Games

Child of Light is one of 2014’s most eye-catching role-playing games. Developed by Ubisoft Montreal—the same team behind Far Cry 3—it features a water color-inspired art style, provides its own take on turn-based combat, and takes advantage of the unique UbiArt engine – used most notably in Rayman Origins and Rayman Legends. Gamers are already quite curious as to what they will uncover in the game’s story, but I found at PAX East that it’s the story behind the story that’s just as compelling.

child-of-light-yohalemCenter: Jeffrey Yohalem, Lead Writer of Far Cry 3, AC: Brotherhood, and now Child of Light.

Published in News

Ubisoft's upcoming multiplayer open-world game, Watch_Dogs, has been set for a May 27 release date and just had its system requirements and recommended specs detailed.

watch-dogs-specs

Watch_Dogs Creative Director Jonathan Morin recently tweeted that the requirements are as below; we'll analyze the Watch_Dogs minimum system requirements & recommended system specs, hopefully providing some insight as to why the game requires so much RAM.

Published in News

Update: The trademark abandonment filing was fraudulent and unauthorized by Ubisoft's CEO, as the initial filing indicated. The USPTO website states:

On February 1, 2014, Ubisoft Entertainment received an email from This email address is being protected from spambots. You need JavaScript enabled to view it. notifying Ubisoft Entertainment that a Request for Express Abandonment had been filed in connection with Application Serial No. 85642398. The Request for Express Abandonment purports to be signed by the Chief Executive Officer of Ubisoft Entertainment, Yves Guillemot. 

Mr. Guillemot, however, did not sign the Request for Express Abandonment, nor did Ubisoft Entertainment file the Request for Express Abandonment. The Request for Express Abandonment is fraudulent and was not filed by Ubisoft Entertainment or its representative.

As of this filing, the Office has not yet issued a Notice of Abandonment.

Thanks to reader JoshBrodieNZ for the tip.

The web was just hit with a frenzy of articles about Ubisoft filing an "express abandonment" of its "WATCH DOGS" trademark; we've seen articles and forum posts buzzing about the possibility of an Assassin's Creed rebrand, cancellation, and other nonsense, but we're fairly positive that this isn't anything beyond the usual technicalities that arise when dealing with trademarks.

watchdoge(I'm so sorry).

This all started when NeoGAF forum member Rösti spotted Ubisoft's Express Abandonment filing on the USPTO website, as seen below. Ubisoft holds six trademarks for the Watch Dogs brand, but the one abandoned was for its game software, which is what caused the stir.

Published in News

From Around the Web