NVidia's latest addition to the Titan family diverges from its predecessors' market objectives. Previous Titan cards were fully double-precision enabled, ensuring marketability as affordable production and simulation cards that, by nature, also served reasonably as gaming cards. Because double-precision is detrimental to gaming performance, the original Titan and current Titan Z can be set to “single-precision mode” to better game, but aren't targeted as the “best gaming video card” out there. The Titan X is; in fact, that's exactly what nVidia calls it – the best single-GPU on the market. The selection of these words is intentional, ruling-out dual-GPU single cards (like the 295X2 or 690) and multi-card configurations (like what we're testing today).
Because the Titan X is heavily marketed as a gaming solution, something reinforced by offering just 1/32 of SP in DP performance, we decided to perform a value comparison between 2xGTX 980s in SLI. The SLI configuration offers indisputably powerful raw computational output, but has a smaller memory capacity than the Titan X's 12GB single-GPU pool.
Following our GTA V benchmark from yesterday, we decided to embark on a mission to determine the impact of texture qualities on system performance and visual acuity. We took screenshots of identical objects at Very High, High, and Normal texture resolutions at 4K, then compared the textures in combined screenshots. During this process, maximum theoretical VRAM consumption and texture quality impact on FPS and tearing were also analyzed, resulting in a specific settings benchmark for GTA V.
It's finally here.
Grand Theft Auto V took its time to migrate to PC, and from our preliminary overview and testing, it seems like the wait was worthwhile. GTA V's PC port exhibits unique PC features, like a VRAM consumption slider indicative of the maximum VRAM requirement of the current settings. The port also added first-person mode, complete with new 3D models and animations for the characters' arms, phone, guns, and what-have-you. As you'll find out in our benchmark results below, the game is also incredibly well-optimized across most graphics card configurations, something we can't say has been true for most games in recent history.
These things take time, and RockStar certainly took as much of that as it needed.
Using a suite of video cards spanning the Titan X, SLI GTX 980s, R9 290X and 270Xs, GTX 960s, 750 Ti cards, and more, we benchmarked GTA V in an intensive test. This GTA V PC benchmark compares FPS of various graphics cards at maximum settings in 1080p, 1440p, and 4K resolutions.
This article makes no intentions to comment on gameplay value.
Graphics manufacturer EVGA yesterday announced its second iteration of “Pro SLI Bridges,” effectively prettied-up bridges for multi-card solutions. The Pro SLI Bridge V2 is housed in an aluminum and offers an illuminated EVGA logo front-and-center, for those with compatible EVGA devices.
Following the launch of 2GB cards, major board partners – MSI and EVGA included – have begun shipment of 4GB models of the GTX 960. Most 4GB cards are restocking availability in early April at around $240 MSRP, approximately $30 more expensive than their 2GB counterparts. We've already got a round-up pending publication with more in-depth reviews of each major GTX 960, but today, we're addressing a much more basic concern: Is 4GB of VRAM worth it for a GTX 960?
With AMD's Mantle in dire straits and losing ongoing support, the question of timing for its inevitable death has been fresh in our minds. Microsoft's DirectX 12 promises to accomplish many of the same objectives that made Mantle appealing – namely, putting developers “closer to the metal” – while being distributed alongside the prolific Windows OS; this, we think, has already stifled Mantle's viability to developers.
As a website that is dedicated to PC gaming, we decided to devote this week's sales round-up to video cards. We found a video card for just about every budget, from entry level to the more hardcore gamers. The round-up includes a GTX 750, R9 285, GTX 960, and more.
Last year's GTC event in San Jose, California saw the unveil of nVidia's architecture following Maxwell: Pascal. We wrote about Pascal at the time, but very little was revealed about the new architecture. This year's GTC keynote presentation by nVidia CEO Jen-Hsun Huang revisited Pascal architecture and the nVidia GPU roadmap through 2018.
Our full GTX Titan X ($1000) FPS benchmarks are pending publication following nVidia's GPU Technology Conference (GTC), though CEO Jen-Hsun Huang's keynote today marks the official and immediate launch of the GTX Titan X video card. The keynote was live-streamed.
Moments ago, the new GTX Titan X's official specifications were unveiled at GTC 2015, to include core count, the GPU, and price. We've compared the Titan X's spec to the GTX 980, & 780 Ti below. The Titan X will be available here (Newegg) at some point. The card should be available via NVIDIA's official store momentarily.
Our initial review of nVidia's new GTX 960 looked at ASUS' Strix model of the card, a $210 unit with a custom cooler and an emphasis on silence. We declared the GTX 960 a formidable competitor at the price range, remarking that its software-side support and power made it a primary choice for 1080p gaming. AMD's closest competitor is the R9 280 – a powerful alternative for users who don't mind a bit higher TDP and less frequent driver updates – priced closer to $170 after rebates.
As nVidia continues to push SLI as an actionable configuration, the question of SLI compatibility with video games is raised once again. Not all games adequately support SLI and, for this reason, we've historically recommend a single, more powerful GPU in opposition to two mid-range options in SLI.