
Brandon Jones
I've recently seen a trend in many horror games: They aren't scary... granted, this trend is scary in itself. This has been a problem ever since Resident Evil 4's launch back in 2005 and has only continued to get worse. In effort to help developers presently working on a horror title, such as Vivec Entertainment's upcoming Shadow of a Soul, I've compiled a list of "the Do's and Don'ts" to help ensure people playing your game will never be able to sleep again. It's been a while since our previous 'Fear of the Dark' article, so it's time to dive back in!
Note to self: keep personal flamethrower within arm's reach at all times.
If H.P. Lovecraft made a video game, Amnesia: The Dark Descent would be it - it's the scariest game I've played in recent years. Unlike any other game I have played, Amnesia gives you no means of fighting back. Now, that might sound stupid, but being defenseless versus big-mouthed monsters helps the horror ten-fold; instead of fighting, you'll spend your time hunting for hiding places - closets, boxes, or dark corners seem to trick the nemeses effortlessly. Aren't demons supposed to have a good sense of smell? In most games you star as some near-invincible gun toting bad-ass, but in Amnesia you're just a normal guy. Immersion elevates Amnesia above most other games in the horror genre.
Imagine a turn-based strategy game with stats reminiscent of early RPGs, topped with the classic strategic gameplay of Chess. It would be the perfect “thinker’s game,” an ideal mix of brain-melting strategy and modern age game design. But who would make such promises? Legio did.
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