Brandon Jones

Brandon Jones

I've recently seen a trend in many horror games: They aren't scary... granted, this trend is scary in itself. This has been a problem ever since Resident Evil 4's launch back in 2005 and has only continued to get worse. In effort to help developers presently working on a horror title, such as Vivec Entertainment's upcoming Shadow of a Soul, I've compiled a list of "the Do's and Don'ts" to help ensure people playing your game will never be able to sleep again. It's been a while since our previous 'Fear of the Dark' article, so it's time to dive back in!

dead-space-flamethrowerNote to self: keep personal flamethrower within arm's reach at all times.

Happymaul

in MyBlog
Wednesday, 09 March 2011

I was playing Diablo II a while back, and I always play as a Necromancer named Doomhammer because I like to summon things. To the people who don't know much about the game Necromancers are pretty much wizards, and wizards aren't very strong. I had my dude use a Maul, which is a huge hammer, I have no idea why, but I did. So anyway I nicknamed it Happymaul, just because. I that was the hardest game I ever played because of that, but I had fun.

Skipping ahead 3 years, I pulled Diablo II off of my shelf. I had long lost the save file to Doomhammer, so I started a new game, a Necromancer named Necro. This time though I looked up what spells go best together, and I ended up beating the game on Hell difficulty (the hardest difficulty). But the thing is I had generally had more fun playing Doomhammer than I did playing Necro. Weird isn't it.

Amnesia: The Dark Descent Review

in Games
Wednesday, 20 October 2010

If H.P. Lovecraft made a video game, Amnesia: The Dark Descent would be it - it's the scariest game I've played in recent years. Unlike any other game I have played, Amnesia gives you no means of fighting back. Now, that might sound stupid, but being defenseless versus big-mouthed monsters helps the horror ten-fold; instead of fighting, you'll spend your time hunting for hiding places - closets, boxes, or dark corners seem to trick the nemeses effortlessly. Aren't demons supposed to have a good sense of smell? In most games you star as some near-invincible gun toting bad-ass, but in Amnesia you're just a normal guy. Immersion elevates Amnesia above most other games in the horror genre.

Splinter Cell Fail

in MyBlog
Wednesday, 25 August 2010

So I've been playing Splinter Cell: Conviction on the 360 and am trying to get the Hunter Master achievement in which you have to "Complete all maps in "Hunter" game mode on Realistic difficulty" Hunter Mode means clear the map of enemies. And Realistic difficulty being the hardest difficulty. There are six maps each having about five areas of 8-10 enemies in them. I got to the last area of the last level and realised that I had not changed the difficulty from Normal. I proceeded in cursing out the game.

By downloading Prime95, opening it 4 times, running 4 tests (on max stress) on each I was able to slow my computer down to the point were I had about .75 second before the bomb went off because the game autosaves before you die I could inch across the screen and after about 15 minutes of reloading I made it to the tomb and blow it up.  I did beat the game soon after.

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