Eric Hamilton

Eric Hamilton

The right-to-repair bills (otherwise known as “Fair Repair”) that are making their way across a few different states are facing staunch opposition from The Entertainment Software Association, a trade organization including Sony, Microsoft, Nintendo as well as many video game developers and publishers. The proposed legislation would not only make it easier for consumers to fix consoles, but electronics in general, including cell phones. Bills have been introduced in Nebraska, Minnesota, New York, Massachusetts, and Kansas. Currently, the bill is the furthest along in Nebraska where the ESA have concentrated lobbying efforts.

Console makers have been a notable enemy of aftermarket repair, but they are far from alone; both Apple and John Deere have vehemently opposed this kind of legislation. In a letter to the Copyright Office, John Deere asserted—among other spectacular delusions, like owners only have an implied license to operate the tractor—that allowing owners to repair, tinker with, or modify their tractors would “make it possible for pirates, third-party developers, and less innovative competitors to free-ride off the creativity, unique expression and ingenuity of vehicle software.”

Senate Republicans have voted to rescind momentous laws protecting Internet privacy that the FCC wrote and adopted last year. U.S. senators voted 50 to 48 to approve a joint resolution sponsored by Sen. Jeff Flake (R-Ariz) that would prevent that privacy framework from going into effect. What’s more, the resolution seeks to bar the FCC from enacting similar laws. As of March 23rd, 2017, the resolution has passed the senate and moves toward the House where, barring a complete backlash, it will likely pass.

The Federal Communications Commission’s new rules were adopted last year to prevent ISPs from exploiting users’ behavioral data in contentious ways, such as selling it to paying third parties or creating targeted advertising. ISPs are no longer interested in just being network providers; they seek to monetize the consumer’s routine use of the internet to create their own digital economy—and they seek to do it without explicit consent. The previous FCC leadership viewed this as an overreach, thus the new privacy rules were set to go in effect. The rules primarily ensured the following:

AMD is set to roll out 17.3.2 Radeon drivers bound for the highly anticipated Mass Effect: Andromeda, for which we recently discussed graphics settings and recommended specs.

The new drivers mostly prime the RX 400 series cards for the upcoming Mass Effect launch—most demonstrably the RX 480 8GB, of which AMD notes a 12% performance increase when compared to drivers 17.3.1. Additionally, the drivers will add an “AMD optimized” tessellation profile.

The finer distinctions between DDR and GDDR can easily be masked by the impressive on-paper specs of the newer GDDR5 standards, often inviting an obvious question with a not-so-obvious answer: Why can’t GDDR5 serve as system memory?

In a simple response, it’s analogous to why a GPU cannot suffice as a CPU. Being more incisive, CPUs are comprised of complex cores using complex instruction sets in addition to on-die cache and integrated graphics. This makes the CPU suitable for the multitude of latency sensitive tasks often beset upon it; however, that aptness comes at a cost—a cost paid in silicon. Conversely, GPUs can apportion more chip space by using simpler, reduced-instruction-set based cores. As such, GPUs can feature hundreds, if not thousands of cores designed to process huge amounts of data in parallel. Whereas CPUs are optimized to process tasks in a serial/sequential manner with as little latency as possible, GPUs have a parallel architecture and are optimized for raw throughput.

While the above doesn’t exactly explicate any differences between DDR and GDDR, the analogy is fitting. CPUs and GPUs both have access to temporary pools of memory, and just like both processors are highly specialized in how they handle data and workloads, so too is their associated memory.

AOC is readying a multiplicity of gaming displays aimed at different price segments. All the gaming monitors belong to AOC’s AGON family and are largely similar aesthetically speaking, with dissimilarities chiefly in the panel types and feature sets. We’ll provide an overview below.

AOC is introducing two new curved displays to supplement their existing curved gaming monitors. The new displays both have 1800R curvature with a 16:9 aspect ratio, as well as VA panels capable of 144Hz refresh rates.

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