The final episode in the Alien Breed series of games is finally here; it's been about a year since we saw the very first episode back when it was an Xbox LIVE Arcade exclusive game, and since then we've had Steam and PSN versions -- like Impact and Assault -- both of which have continued the snowballing awesome effect that the series has had since conception. Now we're getting to the end of the current storyline (who knows if Team 17 is planning another story line in the future) and we've recently gotten news that Alien Breed will be coming to retails stores in the near future as a complete package. The ball hasn't stopped rolling just yet.
Green Man Gaming is a UK based independent digital retailer for PC Games. Using globally unique proprietary technology, Green Man Gaming offer consumers the ability to trade-in digitally downloaded games for new purchases and publishers the ability to generate ongoing revenue from their intellectual property.
As part of their continued evolution and growth, online digital retailer Green Man Gaming has just announced the launch of their new, second generation website and desktop application ‘Capsule’.
Games. Ever since the dawn of time people have played games, sometimes as a form of competition, sometimes as a display of dominance, or sometimes just to simply pass the time. What happens if you don't enjoy the game you're playing, though? Do you continue anyway, hoping that something will "just click?"
Maybe you should stop playing altogether and find something else to do?
Or... you could be cool. You could just stick two fingers up to the authorities, tell them you're not glued to the predetermined ruleset of their game, and that you're going to make your own game from within the overarching constraints of theirs. That's how we got Rugby League, that's how we got Pool, it's even, to use a more modern analogy, how we got Counter-Strike (Half Life Mod), Team Fortress (Quake Mod), Defense of the Ancients (Warcraft III / StarCraft Mod), and many others.
So where's the fun in that?
When it gets announced that Tim Schafer's Double Fine Productions is going to release another one of their quirky titles, people start to sit up and take notice. When it's also announced that this new title is about Russian Nesting Dolls, people start to settle back down a bit, not because they're not interested any more but because they can't see how anyone could make a game out of that. At least, that's how I felt. After a couple of failed attempts at trying to wrap my head around a possible concept, I settled on the fact that if anyone could make a fun, humorous, and highly entertaining game out of something that's a little vague and, if I'm honest, very weird, then Tim Schafer and his doubly fine staff could do it. Probably.
I'm not quite sure what was “nail'd” here, but it certainly wasn't game design.
When most people think about the first time they came across a racing game, they recall an arcade style racing game such as OutRun, Crazy Taxi, and Ridge Racer. Over the past couple of years this style of racer has taken a back seat to the much more realistic Gran Turismo, DiRT, or Forza Motorsport. These are all well and good for people that like to get down and dirty with the specifics of a car, look at the engine, and kick the tires before they head out on the track, but what about the people that don't really care? What about the people that just want to jump into the first thing with go-faster stripes and tear up the track with their friends? That's where nail'd comes in. Supposedly.
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