A currently disbarred Florida attorney once claimed that playing First Person Shooters drives people to killing other people. I disagree. I think 'Super Meat Boy' does.
Super Meat Boy had simple, humble beginnings as a small flash game on Newgrounds, which has amassed close to 900,000 views so far. Its player-base grew even bigger, accumulating plays by more and more people across the globe. The simple design coupled with hardcore gameplay made it a hit with just about everyone who stumbled upon its tiny hiding place within that vast sea that is the Internet. That small flash game, Meat Boy, would eventually grow until it got a publishing deal, first from Nintendo, then Microsoft. These deals would cement their status in arcade game history. Whether you enjoy Super Meat Boy or not, the fact that it exists on the Xbox Live Arcade at all is phenomenal. Edmund McMillen and Tommy Refenes are legendary developers in the making.
EuroGamer Expo 2010. With the line-up of games we've had this year nothing could have stopped me from attending the annual gathering of gamers from around the UK and, in some cases, the world. While it's nowhere near as big as the likes of E3 and even PAX (which we also attended), over the last few years the relative size allows EuroGamer Expo to showcase games that are better suited to the people present, rather than just throwing everything possible into one cauldron and hoping for the best. There's something at EuroGamer Expo for everyone; whether you're a hardcore multiplayer gamer or just someone that enjoys playing on the weekends, there'll be something here that makes the trip the trip worth it. Earl's Court in the centre of London was the venue for this year's Expo and, despite my initial scepticism toward crowd size, I found it was attended by an impressive 20,000 people over the course of three days. It's not difficult to see the draw of EuroGamer Expo: not only was there a multitude of upcoming games to play on-site, but there was also a whole slew of developer conferences coupled with the GamesIndustry.biz career fair. Even if you're only attending to accompany your gaming friend, there's always something interesting to find.
Good thing nobody can hear you scream in space, I know I was doing plenty of it.
Alien Breed 2: Assault is the second episode of the epic story started in Alien Breed: Evolution and Impact last year on Xbox Live Arcade, arriving this year on Steam and Playstation Network. You play as Conrad, an engineer on the severely damaged spaceship Leopold which has crashed into a vessel of unknown origin. Your main objective is to follow the commands of an android named Mia and restart/fix various components of the ship's mechanisms in order to escape. Naturally, nothing's ever that simple and there are plenty of alien hordes to fill with a good measure of bullet spray. Alien Breed 2: Assault starts where Alien Breed left off: With the Leopold (that's the ship we're rooting for) joined at the hip with an alien ship, Conrad is desperately trying to dislodge his ship from the unknown alien vessel. Hilarity is bound to ensue.
A proud child of the 80's, I grew up playing Sonic the Hedgehog games lovingly on my Master System 2. I had my first gaming experience, my first speed run, and my first gamers cramp all with Sonic and Sonic 2. I was one of those people outraged when Nintendo started releasing Mario & Sonic stuff, I come from a generation where it was EITHER Mario OR Sonic. Never both. You had to pick your allegiance and stick with it until death staked its claim. Having missed out on Sonic Adventure the first time around (on DreamCast), I jumped at the chance to see first-hand what I had skipped.
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