Michael Kerns

Michael Kerns

Michael Kerns first found us when GN's Editor-in-Chief was tirelessly answering questions on reddit pertaining to a new product launch, likely after the Editor had stayed up all night writing the news post. Michael offered a tired Editor reprieve, taking over the role of questions-answerer-extraordinaire when it was most needed. These days, Michael can be found pulling his mechanical keyboard collection apart and building Frankenstein's Monster-like monsters of keyboards. Michael wrote the vast majority of our mechanical keyboard dictionary and is an expert in keyboards.

Stutter as a result of V-Sync (which was made to fix screen tearing -- another problem) has been a consistent nuisance in PC gaming since its inception. We’ve talked about how screen-tearing and stutter interact here.

Despite the fact that FPS in games can fluctuate dramatically, monitors have been stuck using a fixed refresh rate. Then nVidia’s G-Sync cropped-up. G-Sync was the first way to eliminate both stutter and screen-tearing on desktop PCs by controlling FPS-refresh fluctuations. Quickly after nVidia showed off G-Sync, AMD released their competing technology: FreeSync. G-Sync and FreeSync are the only adaptive refresh rate technologies currently available to consumers on large.

Fallout 4’s first DLC – Automatron – was released last week for $10. In it, the player has to stop “The Mechanist,” an evil villain creating robots that are terrorizing the Commonwealth. More significantly, Automatron adds the ability to create and customize robots.

Today, we're reviewing that DLC. Fallout 4: Automatron marks Bethesda's ambitious expansion efforts with its best-selling title, and we've got story and gameplay analysis below.

Back in the day – cue black-and-white flashback – computers used to take up entire rooms. Gradually, this has changed. Personal computers have become smaller and smaller, and now the SFX form factor allows PCs that are the size of consoles. The SFX PSU form factor was originally used for HTPCs, made possible by SilverStone’s high-wattage SFX PSUs; SFX options have evolved, and now SFX form factor cases like Fractal Design Node 202 and SilverStone RVZ01 support SFX PSUs and full-length GPUs. GPUs are placed horizontally to reduce the vertical height of the case and allow for small form factor gaming PCs that don’t have to compromise between high-end components or a small size.

Unfortunately, there are few SFX power supplies with enough wattage to comfortably run a system with both a high-end GPU and high-end CPU.

Building PCs is almost always a compromise between performance and cost. In this PC build, we’re making a gaming PC for approximately $500 -- but a good one; a powerful, $500 gaming PC. This $500 PC is meant to be a barebones build that still allows for a very capable 1080p gaming experience in most games at medium to high settings, although it will generally struggle – depending on the game – at resolutions and settings above that.

Today’s $500 gaming PC build uses an i3-6100 running at 3.7GHz, along with a 2GB EVGA GTX 960 with a noteable factory overclock. Together, these parts offer solid gaming performance at 1080p, while also being budget friendly. The build will readily play Call of Duty: Black Ops III, Rocket League, DOTA2, CSGO, and even heavier titles like GTA V.

For years now, VR has seemed to be right around the corner, but consumer VR is (finally) becoming a reality with the HTC Vive and Oculus Rift soon hitting retailers. Unfortunately, the system requirements for VR – to the woe of my wallet – are fairly demanding.

The Oculus Rift officially recommends an nVidia 970 or AMD 290, an i5-4590, and 8GB+ of RAM. In comparison, the Vive has the same recommended specs with the exception of memory, where the Vive recommends only 4GB.

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