Randomly and procedurally-generated content is becoming more prevalent in independent games created by small teams. I discovered at PAX East that this is extending to a variety of game genres and genre hybrids.
Montreal studio Clever Plays has designed a unique twin-stick action RPG, Leap of Fate, that blends elements of magic and cyberpunk lore within a randomly-generated setting. Game Director Mattieu Bégin took me through half a standard playthrough and broke-down the game’s premise, core mechanics, and replayability.
Cliff Bleszinski has made video games for over half his life, hitting the industry with Jazz Jackrabbit and providing the vision for the Unreal and Gears of War franchises. After several highly-visible titles, he decided to leave video games indefinitely in 2012, departing Epic Games, the studio that got Bleszinski started.
Now, one of the most influential minds behind modern twitch shooters has reemerged in the industry with his co-founded studio, Boss Key Productions. Bleszinski's studio plans to arrive on the scene with tentatively-named Project Bluestreak.
Three One Zero revealed new gameplay for its first-person space survival title Adr1ft at PAX East. I played through this never-before-seen demo, detailing my impressions of the game’s presentation, mechanics, and overall immersion.
Adr1ft puts players in the first-person perspective of an astronaut who wakes up following the destruction of her space station and the death of her crew. The game uses simple mechanics but challenges the player to wisely conserve oxygen and repair the astronaut’s suit to upgrade their health throughout the playthrough. Adr1ft debuts on PC this September and features Oculus Rift support, ranking it among the slew of impending “First-Person Experience” titles now trending.
The variety of games at PAX East’s Indie Megabooth supporting local multiplayer or cooperative gameplay always impresses. Not only is Kitfox Games’ action-RPG Moon Hunters a cooperative title for up to four players, but it also offers a unique setting far from generic fantasy or generic sci-fi.
Trion’s voxel MMO Trove has been on our radar since last year’s Game Developers Conference, largely because of its vibrant presentation inside a cooperatively-driven game. For followers of our Cube World coverage, this would be the most comparable title. Our very own Keegan Gallick and I caught up with Project Lead Andrew Krausnick to learn about some of the newest features and what to expect in the months leading up to Trove’s late 2015 release.
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