Sea of Thieves, the multiplayer-adventure-survival-pirate simulator from Rare, has finally been released after months of betas and stress tests. Judging by the difficulty they’ve had keeping the servers up after all that preparation, it seems like it’s been pretty popular. This comparison looks at Sea of Thieves Xbox One X vs. PC graphics quality, equalized graphics settings, and framerate/frametime performance on the Xbox.
SoT is also one of the first really big multiplayer titles to be added to the “Xbox Play Anywhere Program.” That means that it’s playable on both Xbox One and Windows 10 with a single purchase (yes, it’s a Windows 10 exclusive DX11 game). Also, Xbox and PC players are free to encounter each other ingame or even party up together, with the only obvious downside being forced to interact with the Windows 10 store and Xbox app. Together, these two aspects make a PC vs Xbox a very interesting comparison, since any player that owns a PC and an Xbox could easily switch.
The Thermaltake View 37 is the latest addition to Thermaltake’s big-transparent-window-themed View series. It’s similar in appearance to the older View 27, but with a much larger acrylic window and less internal shrouding.
The acrylic window is impressive, and it’s about the best it can be without using tempered glass. Manufacturing curved glass panels is difficult and expensive, and using glass would probably bring the price closer to $200 (or above, for the RGB version). As it is, the acrylic is thick and well-tooled so it’s basically indistinguishable from glass, other than a tendency to collect dust and small scratches. Acrylic was the right choice to ship with this case, but if Thermaltake sticks to past patterns they may offer a separate glass panel in the future.
Final Fantasy XV recently released on PC, and given the attention we drew to the benchmark’s LOD and HairWorks issues, it’s only fair that we take a look at the finished product. Prior to the PC release, the best playable version of the game was the cracked Origin preload the Xbox One X version, so our baseline for this graphics comparison is the Xbox at 4K using the “high” preset.
To match our PC settings to the Xbox version, we first selected the default choice for every option, which got us 90% of the way there. That includes “Average” settings for Model LOD, Anisotropic Filtering, Lighting, Shadows, Ambient Occlusion, and Filtering. Assets (high-quality asset pack), Geomapping (ground tessellation), and all NVIDIA features were turned off, anti-aliasing was set to TAA, and motion blur was turned on. Although this wasn’t a performance test, we limited framerate to the Xbox’s cap of 30FPS for good measure, and set resolution scaling to 100% (since dynamic resolution isn’t available on PC). This is a pretty close approximation of what the Xbox is capable of, and it’s an encouraging sight--the Xbox’s “High” is the PC’s “Average” in almost every category.
We recently revisited the “King of Case Airflow”, the SilverStone Raven 02, which we originally reviewed back in 2013. It’s certainly the king compared to anything we’ve tested recently, but competition for the crown was a lot stronger back when the case was released, and the ultimate example of high airflow early 2010’s cases is the Cooler Master HAF X (still available, by the way). 2010 seems like ancient history, back when certain people were working for Newegg TV and others for NCIX, but the HAF series remains so respected that Cooler Master leveraged the name to promote the H500P last year; the HAF X specifically was so popular that brand new ones are available for purchase on Newegg right now, nearly eight years after its release.
GamersNexus did exist when the HAF X launched, but we never officially reviewed it. Steve bought the case featured in this revisit for his own system years ago, and we ran a contest for a HAF X shirt in 2012. It seems like everyone had a high opinion of it, including us, which made the H500P a big letdown. This revisit aims to find out whether the HAF X was really worthy of all that hype.
Khronos Group today released the Vulkan 1.1 and SPIR-V 1.3 updates. Adoption of both Vulkan and DX12 has been limited, so the overall purpose of this update is described as “Building Vulkan’s Future.”
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