Rob Williams

Rob Williams

Finding the “best" workstation GPU isn't as straight-forward as finding the best case, best gaming CPU, or best gaming GPU. While games typically scale reliably from one to the next, applications can deliver wildly varying performance. Those gains and losses could be chalked up to architecture, drivers, and also whether or not we're dealing with a true workstation GPU versus a gaming GPU trying to fill-in for workstation purposes.

In this content, we're going to be taking a look at current workstation GPU performance across a range of tests to figure out if there is such thing as a champion among them all. Or, in the very least, we'll figure out how AMD differs from NVIDIA, and how the gaming cards differ from the workstation counterparts. Part of this will look at Quadro vs. RTX or GTX cards, for instance, and WX vs. RX cards for workstation applications. We have GPU benchmarks for video editing (Adobe Premiere), 3D modeling and rendering (Blender, V-Ray, 3ds Max, Maya), AutoCAD, SolidWorks, Redshift, Octane Bench, and more.

Though NVIDIA's Quadro RTX lineup has been available for a few months, review samples have been slow to escape the grasp of NVIDIA, and if we had to guess why, it's likely due to the fact that few software solutions are available that can take advantage of the features right now. That excludes deep-learning tests which can benefit from the Tensor cores, but for optimizations derived from the RT core, we're still waiting. It seems likely that Chaos Group's V-Ray is going to be one of the first plugins to hit the market that will support NVIDIA's RTX, though Redshift, Octane, Arnold, Renderman, and many others have planned support.

The great thing for those planning to go with a gaming GPU for workstation use is that where rendering is concerned, the performance between gaming and workstation cards is going to be largely equivalent. Where performance can improve on workstation cards is with viewport performance optimizations; ultimately, the smoother the viewport, the less tedious it is to manipulate a scene.

Across all of the results ahead, you'll see that there are many angles to view workstation GPUs from, and that there isn't really such thing as a one-size-fits all - not like there is on the gaming side. There is such thing as an ultimate choice though, so if you're not afraid of spending substantially above the gaming equivalents for the best performance, there are models vying for your attention.

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