Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"
First world problems, Steve. First world problems.
Buildzoid of Actually Hardcore Overclocking recently joined us to explain what Load-Line Calibration is, and how LLC can be a useful tool for overclocking. LLC can also be dangerous to the life of the CPU if used carelessly, or when using the Extreme LLC setting without knowing fully how it works.
For anyone working on CPU overclocking and facing challenges with voltage stability, or anyone asking about Vdroop, LLC is a good place to start. LLC settings tuning should help stabilize voltage and prevent blasting the CPU with deadly Vcore. Learn more below:
Testing the Xbox One X for frametime and framerate performance marks an exciting step for GamersNexus. This is the first time we’ve been able to benchmark console frame pacing, and we’re doing so by deploying new, in-house software for analysis of lossless gameplay captures. At a very top-level, we’re analyzing the pixels temporally, aiming to determine whether there’s a change between frames. We then do some checks to validate those numbers, then some additional computational work to compute framerates and frametimes. That’s the simplest, most condensed version of what we’re doing. Our Xbox One X tear-down set the stage for this.
Outside of this, additional testing includes K-type thermocouple measurements from behind the APU (rear-side of the PCB), with more measurements from a logging plugload meter. The end result is an amalgamation of three charts, combining to provide a somewhat full picture of the Xbox One X’s gaming performance. As an aside, note that we discovered an effective Tcase Max of ~85C on the silicon surface, at which point the console shuts down. We were unable to force a shutdown during typical gameplay, but could achieve a shutdown with intentional torture of the APU thermals.
The Xbox One X uses an AMD Jaguar APU, which combines 40 CUs (4 more than an RX 480/580) at 1172MHz (~168MHz slower than an RX 580 Gaming X). The CPU component is an 8C processor (no SMT), and is the same as on previous Xbox One devices, just with a higher frequency of 2.3GHz. As for memory, the device is using 12GB of GDDR5 memory, all shared between the CPU and GPU. The memory operates an actual memory speed of 1700MHz, with memory bandwidth at 326GB/s. For point of comparison, an RX 580 offers about 256GB/s bandwidth. The Xbox One X, by all accounts, is an impressive combination of hardware that functionally equates a mid-range gaming PC. The PSU is another indication of this, with a 245W supply, at least a few watts of which are provided to the aggressive cooling solution (using a ~112mm radial fan).
Microsoft has, rather surprisingly, made it easy to get into and maintain the Xbox One X. The refreshed console uses just two screws to secure the chassis – two opposing, plastic jackets for the inner frame – and then uses serial numbering to identify the order of parts removal. For a console, we think the Xbox One X’s modularity of design is brilliant and, even if it’s just for Microsoft’s internal RMA purposes, it makes things easier for the enthusiast audience to maintain. We pulled apart the new Xbox One X in our disassembly process, walking through the VRM, APU, cooling solution, and overall construction of the unit.
Before diving in, a note on the specs: The Xbox One X uses an AMD Jaguar APU, to which is affixed an AMD Polaris GPU with 40 CUs. This CU count is greater than the RX 580’s 36 CUs (and so yields 2560 SPs vs. 2304 SPs), but runs at a lower clock speed. Enter our errata from the video: The clock speed of the integrated Polaris GPU in the Xbox One X is purportedly 1172MHz (some early claims indicated 1720MHz, but that proved to be the memory speed); at 1172MHz, the integrated Polaris GPU is about 100MHz slower than the original reference Boost of the RX 480, or about 168MHz slower than some of the RX 580 partner models. Consider this a correction of those numbers – we ended up citing the 1700MHz figure in the video, but that is actually incorrect; the correct figure is 1172MHz core, 1700MHz memory (6800MHz effective). The memory operates a 326GB/s bandwidth on its 384-bit bus. As for the rest, 40 CUs means 160 TMUs, giving a texture fill-rate of 188GT/s.
Since our delid collaboration with Bitwit, we’ve been considering expanding VRM temperature testing on the ASUS Rampage VI Extreme to determine at what point the VRM needs direct cooling. This expanded into determining when it’s even reasonable to expect the stock heatsink to be capable of handling the 7980XE’s overclocked heat load: We are seeking to find at what point we tip into territory of being too power-hungry to reasonably operate without a fan directly over the heatsink.
This VRM thermal benchmark specifically looks at the ASUS Rampage VI Extreme motherboard, which uses one of the better X299 heatsinks for its IR3555 60A power stages. The IR3555 has an internal temperature sensor, which ASUS taps into for a safety throttle in EFI. As we understand it, the stock configuration sets a VRM throttle temperature of 120C – we believe this is internal temperature, though the diode could also be placed between the FETs, in which case the internal temperatures would be higher.
We haven’t done a hardware sales post in a while, primarily thanks to parabolic RAM and SSD prices, but spotted a few items for this weekend. Of those, an ASUS MG28UQ 4K display comes down to $290 after Newegg’s promo codes, and is probably the most interesting item. We may end up grabbing one of these for the office – another 4K display for GPU testing would be beneficial. Aside from that one, which is really just GN’s shopping, there’s also the AMD R5 1600 – in our Editor’s Choice CPU series – and a GTX 1080.
We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.