Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"
First world problems, Steve. First world problems.
Taking apart EVGA's GTX 1080 Ti FTW3 Hybrid isn't too different from the process for all the company's other cards: Two types of Phillips head screws are used in abundance for the backplate, the removal of which effectively dismantles the entire card. Wider-thread screws are used for the shroud, with thinner screws used for areas where the backplate is secured to front-side heatsinks (rather than the plastic shroud).
That's what we did when we got back from our PAX trip -- we dismantled the FTW3 Hybrid. We don't have any immediate plans to review this card, particularly since its conclusions -- aside from thermals -- will be the same as our FTW3 review, but we wanted to at least have a look at the design.
Before PAX Prime, we took apart the Logitech G903 mouse and wireless charging station, known as “Powerplay.” The G903 mouse can socket a “Powerplay module” into the weight slot, acting as one of two coils to engage the magnetic resonance charging built into the underlying powerplay mat. Magnetic resonance and inductive charging have been around since Nikola Tesla was alive, so it’s not new technology – but hasn’t been deployed in a mainstream peripheral implementation. Laptops have attempted various versions of inductive charging in the past (to varying degrees of success), and phones now do “Qi” charging, but a mouse is one of the most sensible applications. It’s also far lower power consumption than something like a laptop, and so doesn’t suffer as much for the inefficiencies inherent to wireless charging.
As recently mentioned in one of our site update articles, we have now successfully -- theoretically -- moved to SSL for GamersNexus.net. The store page (which is a masked redirect to a SquareSpace page) should also be behind SSL, though we're still doing some troubleshooting on that. It's secure and behind a certificate, but it's a masked redirect, so might be some errors thrown about that.
Either way, there shouldn't be any issues with the change. The website is now forcing all internal HTTP links to HTTPS, moving us into the modern era for the site. Although not a big one, it's an exciting first step to a round of much-needed website and server upgrades for GN. There are still bugs with the site (comments, forums, registration, email), but we're working on those. If you encounter specific SSL-related bugs, please let us know via Twitter or comment.
AMD’s architecture hasn’t generally shown a large gain from increasing CU count between top-tier and second-to-top cards. The Fury and Fury X, for instance, could be made to match with an overclock on the lower-tiered card. Additional gains on the higher-tiered card often amount from the increased power limit and clock, not from a straight shader increase. We’re putting that knowledge to the test on Vega architecture, equalizing the Vega 56 & Vega 64 clocks (and 945MHz HBM2 clocks) to determine how much of a difference emerges from the 4096 shaders on V64 to 3584 shaders on V56. Purely counting shaders, that’s a 14% increase to V64, but like most performance metrics, that won’t result in a linear performance increase.
We were able to crush Vega 64’s performance with our heavily modded Vega 56 card, using powerplay tables and liquid to jump to 1742MHz clock speeds. That's with modding, though, and isn't out-of-box performance -- it also doesn't give us any indication as to shader differences. Going less crazy about overclocking and limiting clocks to matched speeds, we can reveal the shader count difference.
This episode of Ask GN is the last of our GamersNexus content from the combined PAX West & Whistler trip (with other videos still uploading to the GNSteve side-channel). Episode 58 is something of a special episode, having been shot in the “Peak 2 Peak” Gondola, and provided a unique time trials element to answering the questions.
We tackle topics of memory bandwidth (“what is memory bandwidth?”), Vega voltage validation and undervoltage issues, and daisy chained PCIe cable topics.
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