Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"
First world problems, Steve. First world problems.
This content piece started with Buildzoid’s suggestion for us to install a custom VBIOS on our RX 570 for timing tuning tests. Our card proved temperamental with the custom VBIOS, so we ended up instead – for now – testing AMD’s built-in timing level options in the drivers. AMD’s GPU drivers have a drop-down option featuring “automatic,” “timing level 1,” and “timing level 2” settings for Radeon cards, all of which lack any formal definition within the drivers. We ran an RX 570 and a Vega 56 card through most of our tests with these timings options, using dozens of test passes across the 3DMark suite (for each line item) to minimize the error margins and help narrow-in the range of statistically significant results. We also ran “real” gaming workloads in addition to these 3DMark passes.
Were we to step it up, the next goal would be to use third-party tools to manually tune the memory timings, whether GDDR5 or HBM2, or custom VBIOSes on cards that are more stable. For now, we’ll focus on AMD’s built-in options.
AMD didn’t claim that its R7 2700X Gold Edition would be special in any frequency or binning sense of the word, but exposure to the Intel i7-8086K has obviously led us to project our hopes onto AMD that it would be binned. This is, of course, a fault of our own and not of AMD’s, as it’s not like the company claimed binning, but we still wanted to try and see if we could get a golden Gold Edition sample. In this content, we’ll be establishing that the special 50th anniversary edition 2700X doesn’t come with higher clocks than stock (but it’s not like AMD claimed otherwise), then attempting to find more overclocking headroom than our 2700X and 2700 original samples.
For the most part, this CPU was released as a commemorative item. It has a laser engraving of CEO Lisa Su’s signature (not an actual signature), which clearly illustrates its purpose as more of one for display than some special bin. Despite the 50th Anniversary gift being gold, it would seem the 2700X Gold Edition is named more for its bundling with The Division 2 Gold Edition and a 1-year season pass, alongside World War Z. If you were buying these anyway, it’s not a bad deal. If not, you’d still be better off buying a 2700 and overclocking it – purely from a financial standpoint – than spending the extra money on the Gold Edition. That said, you wouldn’t get the box or laser-etched name, so once again, this is very obviously priced higher for AMD purists and fans.
One of our most popular videos of yore talks about the GTX 960 4GB vs. GTX 960 2GB cards and the value of choosing one over the other. The discussion continues today, but is more focused on 3GB vs. 6GB comparisons, or 4GB vs. 8GB comparisons. Now, looking back at 2015’s GTX 960, we’re revisiting with locked frequencies to compare memory capacities. The goal is to look at both framerate and image quality to determine how well the 2GB card has aged versus how well the 4GB card has aged.
A lot of things have changed for us since our 2015 GTX 960 comparison, so these results will obviously not be directly comparable to the time. We’re using different graphics settings, different test methods, a different OS, and much different test hardware. We’ve also improved our testing accuracy significantly, and so it’s time to take all of this new hardware and knowledge and re-apply it to the GTX 960 2GB vs. 4GB debate, looking into whether there was really a “longevity” argument to be made.
NVIDIA’s GTX 1650 was sworn to secrecy, with drivers held for “unification” reasons up until actual launch date. The GTX 1650 comes in variants ranging from 75W to 90W and above, meaning that some options will run without a power connector while others will focus on boosted clocks, power target, and require a 6-pin connector. GTX 1650s start at $150, with this model costing $170 and running a higher power target, more overclocking headroom, and potentially better challenging some of NVIDIA’s past-generation products. We’ll see how far we can push the 1650 in today’s benchmarks, including overclock testing to look at maximum potential versus a GTX 1660. We’re using the official, unmodified GTX 1650 430.39 public driver from NVIDIA for this review.
We got our card two hours before product launch and got the drivers at launch, but noticed that NVIDIA tried to push drivers heavily through GeForce Experience. We pulled them standalone instead.
ASUS grew impatient waiting for Samsung to reach volume production on its 32GB DDR4 UDIMMs, and so the company instead designed a new double capacity DIMM standard. This isn’t a JEDEC standard, but is a standard that has gotten some attention from ZADAK and GSkill, both of whom have made some of the tallest memory modules the world has seen. These DIMMs are 32GB per stick, so two of them give us 64GB at 3200MHz and, after overclocking effort, some pretty good timings. Two of these sticks would cost you about $1000, with the 3600MHz options at $1300. Today, we’ll be looking into when they can be used and how well they overclock.
These are double-capacity DIMMs, achieved by making the PCB significantly taller than ordinary RAM. More memory fits on a single stick, making it theoretically possible to approach the max of the CPU’s memory controller. This is difficult to do, as signal integrity starts to become threatened as the PCB grows larger and more complex.
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