Steve Burke

Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

PAX is one of the best -- if not the best -- gaming conventions out there. It's focused on bringing consumers from around the world together for a full weekend of experience sharing, nerdcore concerts, Wil Wheaton, and of course, gaming. This year, the PAX East show (which we'll be attending, definitely try to go!) has promised to save the world. Sort of. OK, not exactly; but they're trying. Jack Thompson's kryptonite, Jane McGonigal, has been chosen as the keynote speaker. Jane is known for her work in promoting a positive, supportive gaming environment without removing all the elements we've grown to love; her topic at GDC in 2008 was slanted toward proving to non-believers that gaming is fundamentally good - it's not out to get us. Read the full press release below, and we'll see you at PAX East! Be sure to check out our cosplayer gallery from PAX Prime, too.

The echo of hooves pounding through the desolate valleys of 17th century Europe coursed through press inboxes across the world this morning. Yes, our favorite hack-n-slash multiplayer (and singleplayer) game has returned, and this time, with fire. The teaser trailer released for Mount & Blade: With Fire & Sword revealed unique landscapes and structures, each crafted individually for their respective realms, accompanied by primitive firearms and the best mounted combat of all time; it's beautiful. The only thing absent in the press release was superfluous amounts of blood stains and splats.

Thirty-some developers and a few emptied vending machines were the result of this past weekend's Global Game Jam in Durham, NC; aspiring game makers were given a time-limit of forty-eight hours to concept, program, and polish a game for a worldwide (over 6000 members total!) development bonanza. The result was an abundance of sleep-deprived, over-caffeinated, and dedicated coders and artists.

State of the Nexus, 2011

Saturday, 29 January 2011

As if I needed any further inspiration to implement improvements to the site's editorials and programmed features, Obama's State of the Union asked for small business to re-invent themselves. Now, I'm not saying that Gamers Nexus is anywhere near the type of business he was addressing; however, it did get me thinking about the improvements I'm hopeful for this year. We're eager to upgrade to a better server with increased response time, customization, and other perks, along with other, more aesthetic changes. A list of forthcoming updates is below in short format:

Gary Gygax's name may unearth your well-founded fears of the omnipotent super-being, the creator of all RPGs as we know them, but he is not the only one who can do it. It is true, though - our favored designers are the exalted pinnacle of fluidity and quality control, and the fact that a single name can evoke emotions so humbling is baffling. Gygax indeed set the standard for us today, whether you're a tabletop gamer or not, and his work has inspired this article (but don't worry, I've written it to be game-neutral; it will work for video games and tabletop games). Despite our gaming subculture's undying worship of amazing designers and developers, we could never, ever imagine the level of fascination that our ancient ancestors must have felt when in the presence of their gods. Egyptian mythology chronicles the existence of more than two thousand gods (although around one hundred are commonly known), the Aztecs lived under the ever-watchful eye of almost one thousand gods, and dozens of nations world-wide have had similar ancestry. With millennia upon millennia of storytelling behind each of these civilizations, there's an endless amount of applications to modern gaming. Yes, even our beloved Gygax (may he rest in peace) came nowhere close to the amount of history imbued in ancient societies. It's common practice to borrow from the ancient ones, so let's take a look at how to pick and choose myths for your own adventure.

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