Steve Burke

Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

APB 1.3 Patch First Look

Friday, 16 July 2010

APB: All Points Bulletin received poor reviews right from the start, in part due to the excessive number of severe defects shipped with the game, the balance and matchmaking, and general frustrations. Luckily, the developers are listening to us (kind of), and they've responded with a large list of fixes to be released in the 1.3 patch. According to Neil Castle, you can look forward to these fixes and enhancements:

The cinematic trailer for League of Legends - Season One is out now. Looks awesome!

We've all been there before, especially in online driving games, where synchronization is a must: lagging to victory. Sure, lag can be the penultimate immersion destroyer, the worst enemy in a gun fight, and cause you to smash up against buildings while racing, but it also works the other way. Teleportation is a sweet thing.

It's a phrase I picked up while working as a test technician at a large computing company, but was most often spoken with sarcastic undertones. A phrase coined with the intent of mocking heedless higher-ups exhibiting a careless disregard for bugs found during the test cycle. Unfortunately, the same words can be applied to any gaming company – but most often the larger, corporate types: “ship it!”

EA unceasingly flaunts defective titles as a prime example of what not to do, expressly with the company's recent manifestation of a 'ship it now, fix it later' mentality. If a particular game design concept is in vogue, provided that clever marketing reinforces it, hype will naturally ascend to a point where the gaming populace wants it now. Just as no rock star would deny an audience his presence, no large publishing conglomerate would withhold a game of such desire. There are exclusions to this statement – most prominently Blizzard, known for their tongue-in-cheek “it'll be done when it's done” release dates, but not everyone is so immune to the entrancing allure of money (usually in the form of millions). This post will examine the reasoning behind far-too-early releases, and more importantly, how you can protect yourself from becoming the owner of a shiny $50 coaster.

Din's Curse on WINE

in MyBlog
Tuesday, 06 July 2010

Din's Curse is one of those indie games that you can sit down and play at any interval of time, but most importantly, it is one of those games that has minimal system requirements - all the gameplay entertainment in all the right places, including my laptop running Ubuntu 10.04 LTS.

We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.

Advertisement:

  VigLink badge