Reader and viewer requests piled high after our Vega: Frontier Edition review, so we pulled the most popular one from the stack to benchmark. In today’s feature benchmark, we’re testing Vega: FE vs. the R9 Fury X at equal core clocks, resulting in clock-for-clock testing that could be loosely referred to as an “IPC” test – that’s not exactly the most correct phrasing, but does most quickly convey the intent of the endeavor. We’ll use the phrase “academic exercise” a few times in this piece, as it’s difficult to draw strong conclusions to other Vega products from this test; ultimately, GPUs simply have too many moving parts to simulate easier IPC benchmarks like you’d find on a CPU. As one limitation is resolved, another emerges – and they’re likely different on each architecture.
Regardless, we’re testing the two GPUs clock for clock to see how Vega: FE responds with the Fury X in the ring.
Following our AMD Radeon Vega: Frontier Edition review and preceding tear-down, Buildzoid has now returned to analyze the AMD Vega: Frontier Edition PCB & VRM. This is a 12-phase design (doubled-up 6) that ultimately resembles something similar to a 290X Lightning, making it the hands-down best VRM we've seen on a reference card. Given that Vega: FE is $1000, that sort of makes sense -- but Buildzoid does pose some questions as to what's necessary and how much current is really going through the card.
Keeping marketing checked by reality is part of the reason that technical media should exist: Part of the job is to filter out the adjectives and subjective language for consumers and get to the objective truth. Intel’s initial marketing deck contained a slide that suggested their new X-series CPUs could run 3-way or 4-way GPUs for 12K Gaming. Those are their exact words: "12K Gaming," supported by orange demarcation for the X-series, whereas it is implicitly not supported (in the slide) on the K-SKU desktop CPUs. Not to speak of how uncommon that resolution is, this also isn’t a real resolution. Regardless, we’re using this discussion of Intel’s "12K" claims as an opportunity to benchmark two x8 GPUs on a 7700K with two x16 GPUs on a 7900X, with some tests disabling cores and boosting clock. We have also received a statement from Intel to GamersNexus regarding the marketing language.
First of all, we need to define a few things: Intel’s version of 12K is not what you’d normally expect – in fact, it’s actually fewer pixels than 8K, so the naming is strongly misleading. Let’s break this down.
This year’s Computex featured the usual mix of concept and prototype cases, some of which will never make it to market (or some which will be several thousand dollars, like the WinBot). We particularly liked the “Wheel of Star” mod at Cooler Master, the “Floating” from In Win, Level 20 from Thermaltake, and Concept Slate from Corsair – but none of those are really meant to be bought in large quantities. This round-up looks at the best cases of Computex that are in the category of being purchasable, keeping cost below $400. We’ll be looking primarily at ATX form factor cases, with one Micro-STX co-star, with a few “needs work” members in the mix.
This case round-up won’t include everything we saw at the show and will exclude the more exotic cases, like the Concept Slate and the In Win WinBot, but still has plenty to get through. Before getting started, here’s a list of the relevant coverage of individual products and booths that are discussed herein:
When we made our “how air coolers work” video, a lot of viewers were interested in the inner workings of copper heatpipes and their various means of facilitating capillary action. Today, we’re revisiting our TLDR series with a video on how closed-loop liquid coolers work. We’ll be talking about permeation, air pockets, stators, impellers, coldplates, and chemical composition of the coolant.
This content has custom-made animations that we rendered specifically for explanation of how CLCs work. GN’s Andrew Coleman modeled and animated a closed-loop cooler for the piece, referencing NZXT’s Kraken X52. Because of the level of detail and custom animations of this content, NZXT sponsored GN to put this piece together. The content applies to all liquid coolers, but particularly focuses on closed-loop products; all concepts herein can be applied to CLCs across the industry from various suppliers and manufacturers. Our technical deep-dive for today serves as a means to fully detail liquid cooling and how it works, drilling down to piano-wire granularity (literally).
One of the most frustrating aspects of the hardware industry is when a company made a perfectly viable product, but somehow flummoxed execution. The consumer doesn’t see the architecture or the engineering – at least, not outside of reviews – they see the full picture. In this capacity, consumers get a view of a product that is similar to a product manager’s: The big picture as it comes together, seeing past all the smaller details along the way.
A GPU might, for instance, be a powerhouse when analyzed under an SEM or in a vacuum, but could prove hamstrung in adverse thermal conditions resultant of an inadequate cooler. More appropriately, a laptop could host the best mobile hardware available, but prove devalued when flooded with unneeded software. The fastest SSD in the business, as bogged down with bloatware, will still be slower than a clean Windows install on a fresh HDD.
This big picture is sometimes lost to the chaos of marketing development efforts, particularly when MDF starts exchanging hands, and lost in the need to turn a profit in an industry with small margins. That’s what happened with MSI’s laptops: These are completely capable, highly competitive laptops that demand attention – but they’re plagued with an ineffable concoction of applications, responsible for doubling time required to boot. That’s not all, either – we have measured an impact to noise output as the CPU boosts sporadically, an unpredictable and spurious impact to frametimes, an impact to battery life, and an overall reduction in product quality.
All because of bloatware.
Over the past few years, we’ve built up an impressive stockpile of case reviews, the most common of which are sub-$100 ATX mid-towers. This is a roundup of some of our favorites, wildly different in purpose and appearance but all solid, affordable enclosures for the average gaming PC. Our best cases feature includes temperature and acoustic testing, and build quality discussion for the top PC cases under $100.
Everything here is something we’ve worked with in person, either in the lab or at tradeshows; if you feel something is missing, it is likely that we simply didn’t test it. We’re trying to keep the list to things released in the past year (or so), which means chart-toppers of previous eras are being skipped.
With days to go before we fly out to Taipei, Taiwan for this year's Computex show, EVGA's new 1080 Ti SC2 Hybrid card arrived for tear-down and analysis. We might not have time to get the review dialed-in on this one before the show, but we figured the least we could do is our inaugural disassembly of the card.
EVGA's 1080 Ti SC2 Hybrid makes a few changes over previous Hybrid cards, as it seems the liquid+air amalgams have grown in popularity over the past few generations. Immediately of note, the shroud now carries some 'tessellation' paint embellishments, an illuminated name plate, and a cable tether for the radiator fan. Small increments.
Laptop reviewing and benchmarking comes with a unique challenge: We don’t typically get to hang onto review samples once the cycle is complete, unlike other review products, which limits regression testing for content like today’s. This means that we need to rely on some of our older testing and methodology, but we can still judge scaling based on old games – that should be mostly linear, with some exceptions (which we’ve accounted for in our summary of tests).
Fortunately, the upshot of revisiting older titles for comparative analysis is that those titles do not change. They don’t get updates to game code and they don’t get driver updates, so results should largely exist in a hermetically sealed state.
Regardless, today’s goal is to benchmark the GTX 1050 Ti notebook GPU. We still have a lot of work to do on notebooks as we work to rebuild our bench, but this will start us off. The GTX 1070 is next. We’re starting with an MSI GE72 7RE Apache Pro with GTX 1050 Ti and i7-7700HQ CPU. This isn’t a review of the GE72 – that’s upcoming – but just a GPU benchmark to help determine scaling and placement of the 1050 Ti against other notebook GPUs.
Our review of the notebook is forthcoming, as are a few feature benchmark pieces. It’ll be interesting stuff, as we’ve got some key things to point out with this one. Be sure to follow or subscribe to catch that. For today, let’s get into the 1050 Ti notebook benchmarks.
After pointing out that Intel’s budget-option Pentium G4560 CPU somewhat invalidates the Intel i3 lineup, particularly when that lineup is flanked by i5s and R5s, the next question was how good of a GPU can be paired with the G4560. Someone buying a $70 CPU won’t likely be buying a GTX 1080 – and probably not a 1070 – but we wanted to see how far up the scale we could go before encountering a CPU bottleneck. This kind of test has all manner of variables, naturally, so we’ve done our best to constraint them; the biggest is that of the games tested. Depending on graphics settings, GPU constraints could be imposed all over the place. We decided to opt for what we thought to be a somewhat realistic test: We took the G4560, paired it with GPUs ranging from ~$115 to ~$600, and then configured graphics to high/ultra with a 1080p resolution. We then included titles that are known to CPU choke, titles known to be more GPU constrained, and titles balanced in the middle. This gives a wide berth of tested content (FPS, RTS, and popular titles) from which we can draw some conclusions.
We are using the Pentium G4560 for this test, naturally. Included in our Intel Pentium G4560 GPU bottleneck test are the following GPUs (listed in order of price):
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