Gold Door
This page consists of the last round of textures for the comparison. Note that our video contains all of these in swipe overlay format, so it might be easier to compare one texture to the next. We also zoom into more heavily impacted areas of the textures to help highlight changes. As the video is in 4K, it's easier to see some of the impact than with these 1080p resolution textures.
The gold doors primarily show differences in tiny, sharp areas of transparency in the gold seal blur into a yellow mess at the lowest resolution, outlining everything in yellow.
Here's an example:
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Exit Sign
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This is the same style of control panel seen earlier, but the wall texture behind it changes completely with resolution. Small specks of color are smeared out and the whole wall becomes a blue blur.
Wall
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Geometry remains crisp at any texture resolution, as seen on this wall. The edges of the pits are unchanged, but the textures within blur. This screenshot also offers a closer look at the revolver, which loses a few barrel scuffs.
Robot
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The mystical crossed swords on this robot-thing’s chest (I never played Destiny) is crisp and smooth-edged at highest, but becomes jagged at lower settings. The dark areas on its legs and hands lose nearly all detail, as does the metal pipe on its chin, which has a slight bumpiness at highest.
Box
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Note the lettering on this label, which remains completely clear at highest settings, gets fuzzier at the lowest settings. Some of the smaller dents and scratches toward the bottom of the crate become less noticeable.
Crate
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The fabric covering of the crate has an interesting jagged texture to it, which blurs into a pixellated blob. The round design becomes jagged and indistinct.
Things seen at a distance don’t suffer much at all from a reduction in texture resolution, especially if they’re geometrically complex, which can add detail and shadows that don’t rely on 2D textures. The amount of detail in the highest-res textures is impressive, though, especially on a 4K display.
We'll revisit graphics quality with a Destiny 2 graphics optimization guide upon launch, which is October 24 for PC.
Editorial: Patrick Lathan
Video: Andrew Coleman
Host: Steve Burke

















