Titanfall's momentous beta launch didn't come without its share of issues -- which certainly doesn't do any favors for EA's reputation. Although the game is still presently in beta and many issues are excusable, the title will launch in a short number of weeks and should be going gold soon.
While we benchmarked Titanfall's PC performance to find the best video cards for the game last night, we ran into a number of screen tearing, stuttering, visual artifacting, V-Sync, mouse lag, black screen, and crash-to-desktop errors that we've attempted to resolve. Some were fixable, others... not so much.
It is very likely that many of these issues will be resolved permanently as driver manufacturers release updates for their devices and as Respawn releases Titanfall updates. In the meantime, though, here's what we do know.
NOTE: This has been updated with the launch version of the game!
During our hands-on press preview with Titanfall's PC deployment last night, we put the game through its paces on numerous GPU configurations atop our standardized test bench. Initial test attempts resulted in some frustration and hurdles, but with enough research and troubleshooting, we managed to develop a stable, reliable test bed for Titanfall's PC debut.
If you're yet unfamiliar with Titanfall, check out our (now-outdated) Titanfall Analysis.
In this Titanfall benchmark & analysis, we look at the best video cards for Titanfall, framerates (FPS), performance of APUs, SLI configs, & CrossFire, and more; the graphics devices we tested on Titanfall include AMD's 7850 1GB (+ CrossFire), the A10-5800K Trinity APU (7660D), NVIDIA's GTX 650 Ti Boost 2GB (+ SLI), GTX 760 2GB, and GTX 580 1.5GB (for reference), and Intel's HD4000 integrated graphics processor (IGP) on the 3rd-Gen Ivy Bridge CPUs. This IGP is also found in modern Haswell CPUs.
Note: Titanfall is presently in early beta, so it is highly likely that these numbers will improve as the game nears launch and optimization patches are released. It is also likely that nVidia and AMD will release updated drivers with profiles for Titanfall shortly, at which point we will re-test the game appropriately.
When I was first given the game Echo Prime by Robot Entertainment, I have to admit it looked slightly amusing but limited in overall entertainment value. I am pleased to say that I could not have been more wrong. Echo Prime has become one of my all-time favorite small studio games after playing it for the past few weeks. Every single battle feels fluid, every movement consistent, and every choice meaningful. That is not to say the game is perfect or without flaws—some of them glaring—but overall the experience was highly enjoyable and required very little concerted effort to find interesting new ways to slaughter aliens and robots alike.
In Echo Prime, you play as our space-venturing hero, traveling the galaxy to fight off the Slivers - a little-known alien race hell-bent on destroying the rest of the galaxy. Sort of like AT&T. The Hero is equipped with energy swords and heavy-duty firearms, because disemboweling them isn't enough -- but disemboweling and head-shotting seems, oh, ample.
Titanfall is a highly-anticipated FPS mech game with a set release date of March 11, 2014. With all the excitement around Respawn Entertainment's first game—the studio founded by Infinity Ward's evicted Jason West and Vince Zampella—we decided to gather as much information about Titanfall as possible to share with you.
Whether you're new to the game entirely or already excited about it, this Titanfall intro & gameplay preview tells you everything we know about the game so far, including information on the weapons, maps, and most importantly, the Titans.
Recently I was allowed a sneak peek into the second closed-beta for a new Turn-Based Strategy game called Horizon. I haven't been as excited to play a TBS game since the original Rome: Total War, which are some pretty big, Legionnaire-like shoes to fit into. With ten races to choose from in this cosmic 4X turn-based game, my biggest fear going in was whether or not L3O Interactive would achieve making each race feel unique and challenging to players in various ways.
Horizon is a strategy game in which the player chooses a race and goes about trying to take over the galaxy through diplomacy, trade, or war. Standard 4X (eXplore, eXpand, eXploit, eXterminate) stuff.
It's been a while since our most recent Complete Skyrim Overhaul article, which rounded-up the best graphics mods and quest mods for Skyrim, and now we're back! With Christmas creeping just days away, Skyrim's modding community has kicked into the spirit of bringing Rudolph-like mounts, trees, Falmer workshops, gifts, and candy cane weaponry (useful for subduing other shoppers) to the game.
This quick Skyrim mod round-up helps you bring the holidays (or Saturalia) to Skyrim. Let's jump to it!
Gauntlet -- one of the most successful arcade games of the 80s -- stood as the gaming world's best guess at what a tactical multiplayer dungeon-crawler would look like. It was one of the first, and since its release, we've seen countless attempts to refresh an otherwise classic arcade hack-n-slash series.
FORCED is a modernization of that genre, taking traditional hack-n-slash elements and fusing them with teamwork-oriented gameplay mechanics and puzzles. I first previewed FORCED over here, highlighting its playstyle and Kickstarter campaign and, one year later, they're finally launching.
I've been jazzed to play Telltale Games' The Wolf Among Us since first demoing it at PAX Prime. Telltale Games has released the first of the game's five chapters, Faith, and has already set up a series of disturbing-but-beautiful episodes I'm excited to play through. In this The Wolf Among Us - Episode 1: Faith review, we'll look at the unique dialogue tree, action sequences, and gameplay elements within Telltale Games' newest gaming adventure.
I reveal the game's early plot, but I don't get into spoilers that will affect anyone's gameplay experience (per our revised review guidelines).
In a recent blog post by nVidia's Tony Tamasi and video blog by Assassin's Creed 4 Associate Producer Sylvain Trottier, we've been given deeper technical insight into AC4's driving technologies. From a hardware enthusiast perspective, such videos help us understand and visualize the many acronyms that plague PC graphics, "putting a face to the names," as it were.
In this detailed post, we'll explore the actual real-world meaning of Volumetric FX (fog, smoke), horizon-based ambient occlusion (HBAO), Percentage-Closer Soft Shadows (PCSS), new dynamic lighting FX, and graphics tech in AC4. First, let's start with the new AC4 video that showcases these technologies in action:
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