Following up with our regular version of Trine 2's Prettiest Locations, we now offer you our 3D Vision variation! Note that you need to have Nvidia's 3D Vision kit (which we reviewed here) in order to view these screenshots properly.
As we've stated before: this is the most impressive game we've seen in 3D Vision to-date, and the original Trine was a major showcase element for 3D Vision's initial launch, so it's no surprise.
Images embedded from Nvidia's 3D Vision Live site, enjoy!
Man, do I ever remember the days I spent in front of my Super Nintendo and Sega Genesis playing games like Earthworm Jim, Aladdin, and Zelda: A Link to the Past. The games were complex, the stories riveting (at least, to an 8 year old with a small attention span), and the music, well, let's just not talk about game music from that era. Guardian Heroes, developed by Treasure, was one of those classic titles that no one really thought would get a makeover. Well, it did, and one that truly improved upon an already-great game. This 2D hack-and-slash side-scroller provided a unique storyline full of choices and consequences.
I was sitting at my computer doing some cool stuff with programs, you know, legit ones, that I bought and stuff, when GN-Lell messages me: "Hey System, we should go do some SW:TOR beta!" Knowing that this would be a great chance to see what the game looks like, I agree and fire up the game. There we are on the large test server wreaking havoc on those who are foolish enough to stand before our combined might, when all of the sudden I read the chat message: "god this game is buggy. you would think they would wait to release the beta until they had a lot of these bugs worked out." [sic, sic, sic, sic] I figure that it must be one of those guys who sucks at the game and is trying to make an excuse for why he is doing poorly... until, a few minutes later, another one pops up in my chat box: "I hope the full version is better."
The following is what will be an ongoing journal from my character's perspective from my journeys in Skyrim; I have elected to play the game in what I've dubbed 'hardcore mode,' with the following restrictions:
- No fast traveling allowed.
- If I die, I make a new character (this forces me to play VERY carefully).
- No leveling up unless within a town.
- I will not use my map.
- I will stay in first-person (unless to admire myself).
In this week's journal, our hero is attacked by a nomadic group of bandits crossing the plains, and nearing death's end, he has an unexpected savior (and a very, very large one at that). This log will be updated every Saturday.
You spin me right round baby, right round, like a record baby, right round, round, round...
How many times have you wondered how much more fun something would be if a hell of a lot more spinning was involved? Well, like most people, the answer is probably not that many times, but that doesn't mean that Dancing Dots doesn't want you to think about that kind of stuff: cue Rotastic, a charming, colourful, and slightly mad puzzle game where the main objective is to grab onto little pegs with your rope, spin around in circles and attempt to collect as many gems and other objects as you can along the way. The more gems you manage to collect, the higher your score is going to be, the higher score you manage to get, the bigger and better helmet you'll attain when the level finishes. We all know what it means if you've got the biggest helmet...
“So I have to go and do some 'Renegade Ops' 'Just Cause' you told me to ?!?” - Bwahahahaha!! I crack myself up!
When you hear the title Renegade Ops you don't really know what you're letting yourself in for, you'll probably assume that you're going to be playing some kind of military-based game that focuses on the concept of revenge more than anything else, and you wouldn't be too far off. What you won't be expecting from a title like that is one of the best twin stick shooters on the market today; and that's exactly what Renegade Ops is.
It has been a very long time since I played a game that I absolutely regretted touching (Pam Anderson’s V.I.P, I’m still ashamed of this), and while Honor in Vengeance II, developed by Michael Arts, isn't shameful to play (as Faery: Legends of Avalon might be), neither is it something to be considered 'constructive.'
As a fan of the 2D platformer genre -- home to such great titles such as Sonic, Mario, and Splosion Man -- I was thrilled when asked to do a review of Slak Games’ Mechanic Infantry. It starts out extremely entertaining, but soon loses its appeal through curse of repetition, repetition, and repetition.
Six pieces of underwear? At the same time?!? Imagine the chafing!!
Imagine a world where if you put the wrong underwear on, or put on too much underwear, the whole world would be invaded by part-machine, part-orc ("Cyborques") creatures from gods only know where. Well, that's the terrible fact that DeathSpank awoke to discover one morning after a brief stint of boredom. The Baconing follows Hothead Games' hilarious entries into the DeathSpank series of games (DeathSpank and DeathSpank: Thongs of Virtue), catching up with a DeathSpank that's seriously in need of something to do after all that justice delivery he's been up to. Players are given the task, once again, of hacking and questing their way to the ultimate showdown with the Anti-Spank. Nothing could possibly go wrong...right?
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