Adventures in Skyrim - 'Hardcore Mode' - Week One
By Steve Burke Published November 12, 2011 at 2:13 pmThe following is what will be an ongoing journal from my character's perspective from my journeys in Skyrim; I have elected to play the game in what I've dubbed 'hardcore mode,' with the following restrictions:
- No fast traveling allowed.
- If I die, I make a new character (this forces me to play VERY carefully).
- No leveling up unless within a town.
- I will not use my map.
- I will stay in first-person (unless to admire myself).
In this week's journal, our hero is attacked by a nomadic group of bandits crossing the plains, and nearing death's end, he has an unexpected savior (and a very, very large one at that). This log will be updated every Saturday.
You spin me right round baby, right round, like a record baby, right round, round, round...
How many times have you wondered how much more fun something would be if a hell of a lot more spinning was involved? Well, like most people, the answer is probably not that many times, but that doesn't mean that Dancing Dots doesn't want you to think about that kind of stuff: cue Rotastic, a charming, colourful, and slightly mad puzzle game where the main objective is to grab onto little pegs with your rope, spin around in circles and attempt to collect as many gems and other objects as you can along the way. The more gems you manage to collect, the higher your score is going to be, the higher score you manage to get, the bigger and better helmet you'll attain when the level finishes. We all know what it means if you've got the biggest helmet...
“So I have to go and do some 'Renegade Ops' 'Just Cause' you told me to ?!?” - Bwahahahaha!! I crack myself up!
When you hear the title Renegade Ops you don't really know what you're letting yourself in for, you'll probably assume that you're going to be playing some kind of military-based game that focuses on the concept of revenge more than anything else, and you wouldn't be too far off. What you won't be expecting from a title like that is one of the best twin stick shooters on the market today; and that's exactly what Renegade Ops is.
It has been a very long time since I played a game that I absolutely regretted touching (Pam Anderson’s V.I.P, I’m still ashamed of this), and while Honor in Vengeance II, developed by Michael Arts, isn't shameful to play (as Faery: Legends of Avalon might be), neither is it something to be considered 'constructive.'
As a fan of the 2D platformer genre -- home to such great titles such as Sonic, Mario, and Splosion Man -- I was thrilled when asked to do a review of Slak Games’ Mechanic Infantry. It starts out extremely entertaining, but soon loses its appeal through curse of repetition, repetition, and repetition.
Six pieces of underwear? At the same time?!? Imagine the chafing!!
Imagine a world where if you put the wrong underwear on, or put on too much underwear, the whole world would be invaded by part-machine, part-orc ("Cyborques") creatures from gods only know where. Well, that's the terrible fact that DeathSpank awoke to discover one morning after a brief stint of boredom. The Baconing follows Hothead Games' hilarious entries into the DeathSpank series of games (DeathSpank and DeathSpank: Thongs of Virtue), catching up with a DeathSpank that's seriously in need of something to do after all that justice delivery he's been up to. Players are given the task, once again, of hacking and questing their way to the ultimate showdown with the Anti-Spank. Nothing could possibly go wrong...right?
Where's the pole and Hawaiian music? I was told Limbo. I've got my awesome shirt on and everything.

When I saw Limbo for the first time I was very skeptical. Yes it was a side scrolling platformer, a type of game which I'd been fond of ever since I can remember, but it looked like a game that a programmer had designed, meaning that the art style wasn't really anything to write home about. That being said, I downloaded the game and figured I'd give it the minutes it was worth -- I was shocked, though: if ever there were a game that single-handedly changed the face of an entire genre, it's Limbo. If there were a game that is both visually interesting and enjoyable to play, it's Limbo. If there's a game that will always make me wish it had "just one more level," it's Batman: Arkham Asylum. Also Limbo. And Super Meat Boy.
Din, the evil bastard that enlisted us in His Holy Service in Din's Curse, has returned in full force -- and this time, with a new class! This review assumes that you've read our review of (or played) the first game, as Demon War is the expansion to Din's Curse.

The game seems to continue its amalgamation of ideas from EverQuest, Dungeons & Dragons, Firefly (mostly for comedy or names), and other classic RPGs - like Diablo; it's not bad to borrow -- at least, as long as it is done sparingly -- and Demon War manages to merge the best elements of all its inspirational sources into one awesome dungeon crawler (much like Torchlight).
Although easily dismissed as a 2D Minecraft copy - does Terraria’s focus on fast-paced combat and outrageous weaponry give it an edge of its own? Developed by Re-Logic and selling more than 432,000 copies, many people would say so; read below to find out why we think so as well.

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