Aliens force you into a corner, gnawing at your shiny codpiece and clawing at your rifle. Your back hits the wall – that’s it, you’ve officially run out of room. Toss a ‘nade an’ look away. Coast is clear. You catch your breath and start to heal, that’s when the wall behind you explodes with slimy, crawly nasties. Nothing is more horrific than that, especially the codpiece gnawing, *shudder*.
“Achtung gave us no mercy as players, so we shall give it no mercy as reviewers.” World War 2 is no new theme to the RTS genre (or FPS, I’m looking at you, Treyarch), so how can Achtung Panzer: Kharkov 1943 make its dent in the war gaming universe? In short, it doesn’t.
For those who couldn’t tell by the big, red ‘2’ at the end of the title, Mass Effect 2 is the sequel to the highly acclaimed Mass Effect. Mass Effect 2 requires an unorthodox amount of previously existing knowledge in order to play through it – if you haven’t completed its predecessor, do so before starting ME2.
Bob Came in Pieces is probably ‘that game’ you don’t know much about, the one you’ve heard of but haven’t seen. If that’s true, it’s time to become acquainted with Bob. I was blissfully unaware of Bob and his crumbling spaceship, sitting over there in the small corner reserved exclusively for indie developers. As with most indie games, I'm glad to have discovered Bob Came in Pieces. It's not the best game in the world, it's not massively over-ambitious or glorious in any way, yet it somehow devoured entire chunks of my life like Homer Simpson would a donut.
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