Logitech G633 Artemis Spectrum Quality for Music
Dolby and DTS are hit or miss for music. With more blind testing, I found that DTS did well for music like Dream Theater's, where the progressive instrumentation and native surround mixing couple well with the surround solution. For AFI and other, less complex music, I found that DTS diminished the voluminous nature and grit of Havok's yesteryear vocals – they felt like they had less character. All of the instruments sort of hammered into my ears at equal volumes. For these types of bands, I just turned off all the surround options. The headset performs extremely well without surround assistance and doesn't need it in all use cases, especially those in which a more simplistic instrumentation is at play, or where a band may not have mixed in 5.1 or better.
As I felt with the GameCom 788's Dolby surround, the G633's Dolby inclusion just feels kind of unnecessary to me. The headset has such performant native output that I'd almost always opt for DTS or unmodified output, with Dolby generally being ignored. In theory, Dolby provides a better, more amphitheater-like experience -- but it just comes through as muddied and indistinguishable. The sounds take on an omnipresent feeling; it's sort of all around your head, but nothing is particularly clear.
For Dream Theater, Protest the Hero, and jazz, the G633 really pulls ahead of nearby “gaming headset” competition, especially when DTS actually cooperates with the studio mix.
Logitech G633 Comfort
Comfort is among the most critical aspects of anything worn for hours.
The G633 has issues in this department. I've used the headset for about a month now – a little over – and have experienced the same issues the entire time. We normally see a wear-in period where the fit adjusts, but even through that period, the G633 still slides. It slides backwards slightly throughout the start of a gaming session, requiring constant, minor adjustments until the headset finally finds its very limited 'sweet spot.' I can normally get things seated fairly well within the first five minutes of a session, but I'd obviously rather just put it on and leave it there.
To confirm that this wasn't a fitment issue related to having a giant head (and two inches of padding from the hair, of course), I had a few other folks try it on. GN's Keegan Gallick and Patrick Stone both had the same problem, where the headset will slide forwards or backwards until several minute adjustments are made.
This annoyance seems like a design oversight resultant of the more vertical, rear-weighted nature of the ear cups. Headsets with a perfect fit, we've found, are either tighter (to the point of potential discomfort – like the Cloud) or more square (like the Corsair Void and GameCom 780/788) to stabilize the base across a greater surface area. The headset does eventually come to rest, so it's not a total wash, but we'd encourage users to allow for a few-minute burn-in period at the beginning of gaming.
Conclusion: Logitech's G633 a Device-Agnostic, High-Quality Audio Solution
Build quality is high, overall. The headset doesn't have that heavy-duty feel of some alternatives, like the SteelSeries 9H, but is still strong and durable. We're able to flex the headband considerably (shown in the video) without a snap, thanks to the rubberized material used to hold it all together. The ear cups are fat and have great depth to them, which provides some distance from the drivers and makes for a less claustrophobic feeling. Side plates are removable for future, 3D-printed alternatives (templates to be made available to buyers), making for another unique point of differentiation. The same plates, though, are a little too easy to remove by accident when picking the headset up, but there's an acquired technique to bypass this.
I really like that all cables are fully detachable – that's a big plus. The unit ships with a micro-USB to USB cable for PC use (early buyers can request the woven cable that we have, as initial models shipped with a rubberized cable) or 3.5mm cable for phone use. It's compatible with multiple devices and supports profiles through software. Device versatility makes the G633 a “one headset,” applicable for most use cases. I do think it looks a little dorky to walk around with in public, were I to use it with my phone for music, but then again, people walk around with Beats all the time.
The sliding would absolutely drive me crazy if I weren't in a seated position, though.
I still think Dolby Surround is utterly unnecessary, but then again, I've had a history of disapproval of Dolby Surround. If you already know you like Dolby Surround tech, I encourage you to fully ignore my opinion and go about using it – but it's not for me. In the case of the G633, DTS Headphone X offers quality performance when functional, and the native headset output – unmodified with surround solutions – excels wherever DTS is undesirable, like CSGO.
DTS Headphone X holds itself above an ocean awash with the marketing crockery plaguing the audio industry, proving to be an actually useful, immersion-impacting technology when adequately supported. Some games, like those binding the player to a cockpit – Star Citizen, Elite, and DiRT Rally – really benefit from the 3D surround mixing done by DTS. DTS is impressive in its tuning and, should Logitech's developer relations strategy work out, has a promising future of game-tuned audio for playback as designed.
There are a lot of headsets in the ~$150 price range, but not many good ones. Logitech's primary competition comes from Corsair's $130 Void (cheaper, wireless, but fewer features), the $130 SteelSeries Siberia V3 LED headset, SteelSeries 9H headset, and Sennheiser Game Zero at $200. For cheaper options, we like the Cloud II for its travel-readiness (at $100) and the GameCom 780 – still my favorite sub-$100 headset – at $50. Note that the GameCom 780 has been refreshed as the 788, should availability of the former become thin.
- Steve “Lelldorianx” Burke.