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AMD Kills Catalyst for New "Radeon Software"

Posted on November 2, 2015

Some of our previous AMD GPU reviews have concluded that the devices were hamstrung by AMD's ability to support the hardware through adequate drivers and software. Recent attempts made by the company seek to turn this around, AMD stating on a press call that it is “getting extremely serious about software.” Radeon Software is AMD's newest endeavor to enable its hardware through improved software support.

Catalyst Control Center is being retired and repackaged as “Radeon Software,” which features a new, minimalism-inspired interface with some improved profiling functionality. The newest Radeon Software suite is codenamed “Crimson,” a version identifier for this year's deployment. We're told that each major update – likely once a year – will rollover to a new shade of red for sub-versioning identifiers of “Radeon Software.”

The Radeon Software announced today, which champions Catalyst, is just a software update. This does not include with it performance-enhancing drivers. Users should not expect changes to GPU performance from this update.

“One-click” driver downloads now feed through the software suite, ensuring users keep drivers up to date. This is similar to nVidia's GeForce Experience functionality, but AMD does not require email registration for acquisition of the newest drivers. AMD explicitly called to attention that it will still allow standalone driver downloads, including the latest drivers, directly through its website. The company told us that users can expect 6 WHQL driver updates per year through Radeon Software and the website, with software revisions issued as needed or as functionality is updated.

Core Radeon Software Functionality – 0.6s Load Times

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Before getting to the actual functions added by Radeon Software – Crimson Edition, we're calling attention to the “ludicrous speed” boot times: AMD says Radeon Software will launch in 0.6 seconds, a marked improvement over CCC's ~8 second boot time requirement.

Crimson's biggest value-add over CCC is a simplified Eyefinity control panel, offering more intuitive, one-click configuration of multi-monitor displays. The new solution will automatically determine (with accuracy) the correct monitor positioning and configuration for multi-monitor users on AMD.

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We were a little more interested in per-game overclock tuning. Using the existing Overdrive functionality, AMD now allows profiles on a per-game basis for overclocks, which allow users to only overclock the GPU when absolutely necessary. To us, now that we've been introduced to the idea of profiling on a per-game basis, it seems like a no-brainer and we hope nVidia follows suit. The question of longevity and GPU lifespan makes it undesirable to run a GPU constantly overclocked and over-volted, but using profiles, an OC can be applied only to the games which stress the GPU the most. This makes good sense and we like the direction AMD is taking.

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There are some ad spaces present in Radeon Software – Crimson, but AMD pointed-out that these will be reserved for relevant new game ads, links to reviews, live streaming events, and for OEM marketing (e.g., laptop manufacturers marketing new products). If AMD sticks to this model, the ad slots seem unoffensive and capable of adding value – especially as it pertains to live events and streaming.

Radeon Software Naming Scheme

AMD's naming scheme does feel a little bit greedy – like everyone at the round-table liked all the names so much, they decided to include all of them. Let's break-down the naming structure to reduce confusion:

Radeon Software – Crimson Edition – 15.11

“Radeon Software” is the name of the suite. This replaces Catalyst Control Center and will be used to refer to AMD's software going forward. “Crimson Edition” is the major version, iterated annually, from what we're told. 15.11, in this case, is the year.month minor versioning (2015, November). Not so bad once that's laid-out.

Sticking with Gaming Evolved

Look, let's get this out there straight away: We don't like Raptr – Gaming Evolved. It feels bloated and unnecessary, but the utility does offer solutions that have the potential for value if curated more carefully.

AMD is sticking with its Raptr partnership to develop Gaming Evolved and GVR, its Shadowplay game capture competitor. Gaming Evolved is still an optional install, but opting-out of the software mans that users of Radeon Software will lose the ability to control game settings through the suite. Gaming Evolved is required for game setting configuration through Radeon Software.

Global profiles can be configured without the Gaming Evolved application and will apply universally to game titles.

Our Thoughts: Radeon Finally Moving Forward

We remarked in our Fury X review that Fiji was an impressive architecture, but woefully under-delivered compared to its price-adjacent competition. “Good enough” doesn't cut it for AMD – they have to be better, and it's got to be in more ways than just architecture. The GPUs need to execute, they need stability, AMD's software suite needs to match or outdo nVidia's very obvious software focus, and none of these things are easily done.

But AMD is finally making strides in that direction. Up until this point, nVidia has had a clear software advantage; the company has built for ease-of-use, targeting the not-quite-enthusiast market with clear tools and easily deployed streaming/sharing options. NVidia wants to “build an ecosystem” for its users, and it looks as if AMD is now making a similar attempt. It makes sense. Both companies have a core following of sometimes zealous followers, and it's good marketing to leverage those followers in a central hub of community interaction.

The company is still in jeopardy, but the isolation of the Radeon Technologies Group (RTG) and improvements on the GPU side are both good things. If RTG ends up getting spun-off in some sort of acquisition, it'll be in a stronger starting point with its renewed focus on software and drivers.

Fiji was good but under-delivered and, ultimately, we thought was outmatched by the 980 Ti. The performance gap has diminished with the first DirectX 12 games (time will tell if this persists with other games) and the software gap is now shrinking, making AMD an increasingly viable solution.

The software will be made available within 4Q15.

- Steve "Lelldorianx" Burke.