"In Codename: Infinite, the player has the ability to move seamlessly from the surface of the planet into outer-space," Rodriguez said in his YouTube video diary, "in order to render infinite space, we need another solution -- so I created what I call 'Scalable Floats.'"
In theory, this solution will permit the movement of small objects - like players or creatures - around very large objects (planets), which in turn move around even larger objects (stars). This effectively creates an infinite universe with varying degrees of player viewpoints. A player would be able to exist and interact on a microscopic, localized planetary surface and then move out to a macroscopic, zoomed-out view of space with no 'zoning' between the two.
Rodriguez is only one person, though, and needs help to continue his project:
"At this point the project is beginning to get beyond the scale that one person can handle on his own. [...] There needs to be a system in place that can stream huge amounts of data in-and-out of memory in the GPU, which is a task that entire teams of expert programmers at the world's largest game companies have trouble with on a daily basis."
"I've decided to open-source the project."
If you want to contribute to the development of this open-universe game, Rodriguez has created a github sub-site for the project:
If you're interested in checking out Vino's other projects, you can currently name-your-price for his latest Digitanks strategy game.